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Everything posted by Xplorer4x4
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If you had ever bothered to supply your dxdiag like its been asked for, it would help p to help you out.
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I would doubt it. It will still be available as a sub mod I am guessing. I highly doubt there LAPD uniformed officers. They are a branch of LEOs but with limited power I believe.
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It will be released with v1.9 with the map.
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No More Red Lights and Sirens for USFS Region 3
Xplorer4x4 replied to MikesPhotos's topic in [EN] Off Topic
Light laws usually vary by state from what I know. I believe white lights, depending on there usage, are legal in India. Fire and EMS run RED. PD runs Red and Blue. Volly FFs run blue with no sirens. EMTs can run green on there personnel vehicle in the line of duty, which I have never seen here, and only once seen a volly ff actually running a blue light. However depending on the cop, and depending on how its mounted you can get away with lights under your car. Usually if the tube isnt showing and you only see a glow on the ground they usually let you go. -
http://www.independent.com/news/2009/jan/3...save-your-life/ They been around for awhile. Personally I dont like them, but I suppose if there better for the EMTs and medics, all the power to them.
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Anything that can minimize 911:FR?
Xplorer4x4 replied to 917893678251's topic in Technical Related Support
Works on Vista Ultimate x64, but you have to have something open in the background like firefox. As for minimizing it, I wouldnt recomend it anyways as it would probably disable the ability to moce around the map by going to the corner of the screen, which would be a real pita imo. -
It does when you export it to 3ds.
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Wrong thread, if you read through the topic for w00ds second map, the fix is in there.
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The Evansville Submod! - Updated Aug 16th - Engine 61 Done
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Big thanks to EPD for completing Engine 61 is done! -
Submod: New Freeplay Map Second Edition - update
Xplorer4x4 replied to w00d's topic in Submods [Not released]
Well the birds are usual there because in deluxe map there is a bird flu hazmat event where you have to send hazmat to pick up some contaminated birds. -
Submod: New Freeplay map v1.2 Released!
Xplorer4x4 replied to w00d's topic in Submods [Not released]
Well this is 1.2 but to be sure does your map look like this: or this: The first is this one, the second one is the other map and like i said its known for this problem while I dont recall that being a problem on this map, but anythings possible. -
Submod: New Freeplay map v1.2 Released!
Xplorer4x4 replied to w00d's topic in Submods [Not released]
Are you sure your not thinking of w00ds other map? There was a problem like this on the other map but theres a fix in the thread to correct that. Plus w00ds is releasing an updated version of the map today to correct some of the bugs on this map. -
Submod: New Freeplay map v1.2 Released!
Xplorer4x4 replied to w00d's topic in Submods [Not released]
You take the time to read the directions in the first post... -
Of course it did. Its been known for some time EM4 works fine on Vista.
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All the more reason to go with NOD32 and Comodo Firewall. Comodo is consistently ranked among the top 3 firewalls out there, and to top it off, its free!
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I thought you wouldnt make models for people?
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Submod: New Freeplay Map Second Edition - update
Xplorer4x4 replied to w00d's topic in Submods [Not released]
Sounds great w00ds. I was one of the three that was to work on your map, but things came up and I never had the time. GB, as you know lost his work, and Souljaboy has been MIA it seems, so I havent got a chance to use your new map yet. So thank you for taking the time to fix up these bugs despite your busy schedule. Good to hear every things gone well for you! Oh and GB sorry to hear about your misfortune. Good luck getting back on your feet! -
Thanks as usual mike. How long does it take to train to be a ff, and how does that break down as far as class room time and time spent in a training facility running practice missions?
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Is there any particular reason that the LAFD Ambulances are referred to as Rescue Ambulances?
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Dont double post. Theres an edit button. And yes you had the wrong file. Download the 171mb file. Extract it, and double click on the e4mod file. It will install it. Then grab the small exe file, and run it. It will fix some bugs in the mod. Then you can download the mission patch, to play the original 20 mission from EM4 or you can skip it and play the 10 LA Mod missions.
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^no offense pyro, but whats left to discus unless some one has just made a break through?
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http://www.nvidia.com/object/geforce_noteb...86.03_whql.html Update your video card drivers. Assuming your on vista 32 bit that will work fine. If you have Vista x64 use this one: http://www.nvidia.com/object/geforce_noteb...86.03_whql.html
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1) Yes, resinstall the exe patch. It contains the fixes from the previous bug fixes as well. 2) Upload your dxdiag and logfile. 3)Yes. I have several versions of the LA Mod installed like the LA Mod w/ Mission Patch, LA Mod w/o mission patch, LA Mod with additional Vehicles parked at Fire Stations using the Deluxe Map(this is my freeplay Mod), LA Mod Test(for testing script changes and so forth), and one version with w00ds map. Browse to the LA Mod folder and open the .info file with notepad. It will say something like: <e4mod> <mod name="Los Angeles Mod v1.8 MISSION PATCH v1.8.1" author="Hoppah" comment="MISSION PATCH v1.8.1" /> </e4mod> I would suggest putting this in there: <e4mod> <mod name="Los Angeles Mod v1.8 MISSION PATCH v1.8.3" author="Hoppah" comment="MISSION PATCH v1.8.3" /> </e4mod> And rename the Los Angeles Mod v1.8 folder to Los Angeles Mod v1.8.3. Now install the LA Mod again. Patch it again. Now install w00ds map. Now browse to the info file for the copy with w00ds map and put this in the info: <e4mod> <mod name="Los Angeles Mod v1.8.3 w00ds Map" author="Hoppah" comment="Los Angeles Mod v1.8.3 w00ds Map" /> </e4mod> Now when you go to load mods you will see Los Angeles Mod v1.8 MISSION PATCH v1.8.3 and Los Angeles Mod v1.8.3 w00ds Map.
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Problem with doors and wheels
Xplorer4x4 replied to FireFightersKid's topic in Modding Related Support
The doors have there own protoype files. You will have a prototype for the main body of the vehicle, plus one prototype for every door.