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Xplorer4x4

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Everything posted by Xplorer4x4

  1. You have to go to the editor and had the command. The new command(s) should show up automatically in the list of available commands, but wont automatically be assigned. For example, you can go to unit.xml and add the Jaws of Life in the equipment section, but if you dont go in the editor, edit traits, and check the box for Jaws of Life, they wont be in the vehicle.
  2. Are you using the default lights or are you using Tony's Lights or Project Reality Lights? I am surprised that rig cant handle it regardless. I have Q6600 @ stock 2.4Ghz and a 9800GTX+ which the 4870 beats the crap out of, and it usually handles everything just fine with tons of lights on 4-5 on scene units. Some times it lags a little bit but depends. Have you tried RivaTuner to crank up the fan speed to cool the card better?
  3. You dont need the crane. Try it again. Cut down a tree, them have a ff with empty hands go pick it up and move it.
  4. Read the FAQ. Been reported a dozen times already. Never noticed that, but I sent an ALS Ambulance to that intersection when the wreck happened there, and the drivers side got stuck inside the wall just barley. I couldnt move the ambulance unless I backed it straight back up the hill to flat ground.
  5. Congrats, I wonder what those huge spikes in numbers are from? Stan didnt want to bother you with PM, but small suggestion, what about adding a profile field where we can choose which game we have? Might make trouble shooting a little faster.
  6. What equipment is held on the hummer in terms of usable items in game play like Jaws of Life, Flash Bang, Road Blocks, etc? Is LA still primarily doing ALS Engines, or have they moved more towards Paramedic Assessment Engines?
  7. No, there are hazmat events in the non deluxe version, just not very many. As per the original question, so far i have not gotten a single hazmat call, so i replace the hazmat with the original ladder
  8. Ass some stuff Yeah you have to create the prototype, which means adding lights, unit.xml unit pics(i think) and all the good stuff that comes with adding a new vehicle
  9. Your right to some extent I believe. Once redirected you cant redirect again. However, I dont think this is a pathing issue. Atleast not in the manner described. Once you redirect the vehicle is adjusted to a new path. Not back tracking its previous path. As for the redirect not working, the main place I have an issue with this is the wreck behind the police station parking lots entrance. It seems any time I try to redirect the west bound traffic, it never works on that strip of road. Even if I clear the wreck, and give a clear path for traffic to proceed, there will be 3 or 4 cars, none of which will redirect, and I end up having to blow them up and haul them off. Just use FRAPS to take the video..It will provide a clear video of whats going on.
  10. SirMoo, I would like to bring this map up to date one of these days, but with Hoopahs new map, I think that should hold us over for a bit.
  11. Looks pretty much like a simplified EM4. I wonder if another company would be interested in making an EM5 seeing as sixteen tons hadnt done any EM games previous to EM3.
  12. Install patch 2, then rename all 3 freeplay files to dfreeplay and you wont have to switch each time.
  13. They always run red lights unless there is a civilian car between them and the light. Pretty sure Patch 2 resolve the pathing in front of the police station. I forgot I had renamed my files to dfreeplay. I replaced them now and seems as though the traffic is flowing just fine except for when a patrol car gets stuck or people block traffic. That reminds me I had a similar issue with one of my trucks getting stuck there. Yes he already fixed that. Found 2 more small bugs. I had a brush fire next to the rail road tracks. Sent a brush truck in and put it out. Then told it to return to HQ but it couldnt get past the bridge pillars. I had to send it back on a main street before sending it home. Also, this might be unfixable, but some times the police cars dont line up straight with a suspect and one officer ends up shooting there PD cruiser. I dont believe it can be fixed but just throwing it out there.
  14. Xplorer4x4

    2.0?

    lol god? Not hardly. All credit for that tiel has to go to Hoppah and Tim(assuming the NY mod turns out as good as it seems). I gotta agree with GB. It took nearly 8 months for Hoppah to complete the map, not to mention the new scripts. The last thought I can really add, Hoppah, you have 13 pages in one week of people raving about 1.9. I think most of us can only envy what you have accomplished. Amazing, seriously, just amazing. Congrats! Take a hard earned brake!
  15. Ouch, mine was like $50 through NewEgg. I need a new one because my girl friends cousin was drunk and spilled something on the counter and I was cleaning it up and I guess there was alcohol residue on my finer and it ate through the coating on one of the buttons. Initially I thought the price was high but once you get to using it, you love it. In particular I love it for photoshop as I can crank the sensitivity down real quick to paint straight lines really easy, and it comes in handy for gaming. Not so much for me but still handy.
  16. Yes, the HRT is stationed in Quantico, Virginia according to wikipedia, and I saw no mention that there was members stationed around the country, but none the less it says "The HRT also possess the ability "to deploy within four hours, with part or all of its personnel and resources, to any location within the United States or its territories"
  17. The traffic lights are hard coded into the game. Technically, I think this could be cleared up if Hoppah or some one wrote there own script for the traffic lights so they function based off of the newly made script rather then whats hard coded in to the game. This might even open the door for delayed signals to allow time for intersection clearing, programing the length of red,green and yellow lights based on time of day, and other options as well. Hoppah, have you looked at missioninfos.xml. Theres only 20 missions listed. Maybe this is why people are having trouble with the missions disappearing. I think there may need to be a traffic light added to the intersection north west of the one where the yellow truck was stuck. My patrol cars constantly cause traffic jams here during the day. Usually at night time its not a problem, just during the day.
  18. Xplorer4x4

    2.0?

    You got my hopes up!
  19. Woods LA Mod maps have an air port on them. There not a map based strictly on an airport.
  20. Xplorer4x4

    2.0?

    wow i missed that. Thats for the NY Mod?
  21. So as i said in another thread I made a copy of the SWAT Heavy Rescue into a Bomb Squad truck. Now for the unit images of the vehicle, no alterations have been done(yet) to its unit image. Just copied and pasted, but yet the spot in the bottom right where the unit image usually goes is blank. I never had this problem on Windows XP, so i think this is a Win 7, possibly Vista issue. UAC is disabled. Any ideas? EDIT: Stupid me forgot to edit the portraits.xml
  22. And "issues" means nothing. The tiller, at this point, is buggy, and there is no foreseeable fix for the trailer jack knifing and so forth.
  23. For flashly lights try Tony's Lights submod or a Project Reality Lights. Both alter the lights of all the vehicles to nice flashy patterns.
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