-
Posts
4,850 -
Joined
-
Last visited
-
Days Won
17
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by Xplorer4x4
-
That says alot. Since you seem to know so much answer these questions. First, do you have any knowledge of C++? secondly, explain why it only supports one tiller? Hoppah never said the game was restricted to ONE tiller and he would know best. Third, who said anything about adding two tillers to the stations? Adding two tillers itself would not require any modification to the LAfriestation and lafirestationstart script if the second was called from off the map. Can you answer these questions, I have no doubt Hoppah can, but since you are claiming to have knowledge of this area I look forward to an answer from you.
-
[EM4] Los Angeles Mod bugs, issues and problems
Xplorer4x4 replied to Hoppah's topic in Los Angeles Mod
Does the stretcher stop traffic? Have you waited to see if it disappears after a minute or two? You can get another stretcher by sending another BLS to the scene(empty) and select both FF EMTs at the same time, then click get, and they can get a new stretcher out the ambulance. -
I have been planning on fixing that like you described, but i wonder, will this exit all 4 cops with guns drawn or just 2 of the 4? @jab, thanks for pointing that out.
-
Why is that? What makes it so unique to your tiller vs this tiller?
-
Can you read the post above yours?
-
Hey jab where did you get that chevy van from? Is that a normal civilian vehicle in 1.9? Never noticed it. Nice work!
-
Its a submod that will replace the original tiller, but I might see if I can make it available as a secondary tiller.
-
The doors have there own prototypes. There in the objects section of the editor rather then vehicles. and make sure your v3o files for the doors have been edited in notepad just like the main v3o, so that they point to the correct dds file. If you dont understand, search the forums. This gets covered once a week atleast. And your blueprints can be stolen anyways once you release the units so no point in being paranoid about it.
-
I would suggest that you make the colors a bit darker. Keep in mind there inside a car with a tinted window. Otherwise that looks great! Im looking forward to more units!
-
This is a vehicle type. Look in the editor under a vehicles traits to see the available unit types.
-
Additional functions in LA mod + fictive army base
Xplorer4x4 replied to danny96's topic in Submods [Not released]
http://forum.emergency-planet.com/index.ph...p;f=18&id=2 Dont ask for release dates. -
Submod: New Freeplay Map Second Edition - update
Xplorer4x4 replied to w00d's topic in Submods [Not released]
Reread it. Its all one sentence. -
He was here before you.
-
[EM4] Los Angeles Mod bugs, issues and problems
Xplorer4x4 replied to Hoppah's topic in Los Angeles Mod
I still dont understand how people are having major traffic jams when using the second patch. Well you dont have to rely on the FD. You can rely on a single officer if you want. Typically I use 2 officers, one with a gun, and one with a fire extinguisher. This keeps my fire units freed up. -
Wrong patch. He needs patch 1.3 for EM4 not patch 2 for the LA Mod.
-
^go to start menu->programs->sixteen tons(or wizard works if you have 911:FR) and the editor will be in there.
-
[EM4] Los Angeles Mod bugs, issues and problems
Xplorer4x4 replied to Hoppah's topic in Los Angeles Mod
That may be the case some times, but like I said earlier, it is not always the case as I had redirect issues on almost a completely fresh game. -
[EM4] Los Angeles Mod bugs, issues and problems
Xplorer4x4 replied to Hoppah's topic in Los Angeles Mod
I can now confirm this is NOT true as I expected all along. Started a game earlier. First call was a bomb in the drive way to the far right side of the map. I sent an ALS engine from FS2 to stand by with its directional lights on. The ALS was facing north so the cars behind would turn around and head south to the 2 lane road, and exit the map. Then I had an incident by the police station. Sent a cop to redirect traffic, and the cars refused to redirect. Since the cars being redirected by the ALS engine were leaving the map it is impossible to be the same car(s). Oh and the new rapid deploy does not work on the brush truck. FF unhooks and stands there. -
Setting Spawn Location For Firefighters?
Xplorer4x4 replied to Xplorer4x4's topic in Alteration Help
So everything spawns now, but I have a problem. I removed the door off of the rear of FS2 by the parking spaces. I then placed the spawn point for the additional units inside FS2. I checked the model and it has physics, but yet ffs run through the wall like ghosts rather then the door. -
What I meant to say was its easy enough to put a pre-modeled building on the map.
-
No thanks needed. The thanks goes to you for an amazing mod!
-
Depends on how you look at it. Its easy enough to put the building on the map, but keep in mind, this would require some scripting depending on how the building functions. The scripts wouldnt have to be written from scratch but still take time to modify. My guess would be no, but hey, I could be wrong
-
I may have found a fix for the hostages not showing up. Load the editor, load the mod and of course load the map. Now find a building where you see red text saying "hostages" In the bottom left corner, click hide/show and choose hide ceilings. Great, now we can see in the bank by the walmart now(this is just one of the hostage situations, using this for an example, and will not be posting all the locations.) Now you see several people with red text saying "house person" Left click on one of them. Click properties button at the bottom of the screen. Window pop up. Go to the Edit Traits button. New window pops up. On the left side theres a functions column, choose hostage. Do this for 3 of the 4 people, as the guy in the jeans and brown jacket is the hostage taker if meorey serves me right, so leave his settings alone. Save the map. Close the editor and your all done hopefully.
-
[EM4] Los Angeles Mod bugs, issues and problems
Xplorer4x4 replied to Hoppah's topic in Los Angeles Mod
Firstyminator, redirect the black and white car. The rest should work fine after that. -
The zombies are not an Easter egg. There a deluxe exclusive event I believe.