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Everything posted by Xplorer4x4
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Post your script here would help. Have you made a turnto vo?
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Thanks, Hoppah. I knew that the symbols mentioned(|| and &&) were needed to make an "or" but couldnt recal which was which, and I knew about ! all through years of working with php but I havent worked with php much for a year or two, so I am bit rusty, However I didnt quite read the V(traget) right when I was reading the code but i get it know. I wasnt as close as I thought, but I was on the right track. Thanks a million Hoppah! Keep up the good work.
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Ok hopefully Hoppah gets back to me on this later. Its a very small change needed The original code was: if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0) { return true; } return false; } }
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My bad. You said"So if you added the swat truck to the list of vehicles" so i thought you meant just the freeplaybase. The section of code I am modifying IS from the get robot script, and thats why I posted this thread as I cant quite figure out how to get the script to recognize both vehicles. The unit folder and xml is done. The truck in game and working fine except for housing the robot on it.
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Does any one know the extent of there training as to weather they provide ALS or BLS? Just a guess but due to the rural location and geography it would be ALS, but just checking as I wanted to add such a team to the hummer. I like to post it up on the large hill in the upper right corner of the map. EDIT: I ended up finding an answer: http://lasdreserve.org/SearchAndRescue.htm Guess I was wrong as they only have to be an EMT.
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No it has to be coded in to the script. It cant just be added to freeplaybase. Otherwise, you can get the bomb squad guy out of the truck, click get bomb robot, but when you hover over the truck the icon gets a big red X on it, where as it doesnt have the red X on the bomb suqd suv even if I got the guy out of the SWAT truck. Its not considered equipment in terms of a unit.xml file.
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[EM4] Los Angeles Mod bugs, issues and problems
Xplorer4x4 replied to Hoppah's topic in Los Angeles Mod
Sometimes Engine 7 parks crooked in station 2 taking up its bay and the BLS bay. So far its been a one off experience but my I had 2 engines, tiller, and bc all return to the station. The tiller went to its bay through the front rather then the back. This caused it to park with the cab facing backwards and the trailer on top of the cab. The engines pulled up and stopped in front of the station. 1 of the engines parked crooked in front of the ALS and BLS Engine bays and then the staff hopped of and ran inside. The other engine just stopped out front but the crew did not exit. Clicking the return to station button again got the engines to enter the bays through the rear as they should. And the tiller trailer lights are on when the game starts if its set to spawn in station 1. Not a big deal but just throwing that out there. If your not to busy could you also take a look at this: http://forum.emergency-planet.com/index.php?showtopic=8275 Shouldnt take an expert but 5 seconds to figure out. -
Its in the tutorials forum.
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[EM4] Los Angeles Mod bugs, issues and problems
Xplorer4x4 replied to Hoppah's topic in Los Angeles Mod
I wasnt aware there was a problem with the ambulances, but since switching to patch 2, my BLS got stuck once in the hospital parking lot. This has nothing to do with the LA Mod more then likley. Go read the FAQ section. -
^yeah AMR runs in an old warehouse here and the units are positioned/patrolling through out the city. Also wondered why LAPD has there own dive team rather then relying on LAFD?
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Different free play maps compatable w/ lamod v1.9
Xplorer4x4 replied to captonbob's topic in Los Angeles Mod
The old freeplay maps will work with 1.9 but may be missing some functions. -
Weird I have never ever had a traffic jam there despite playing for hours at a time.
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Did you download the one from my post? The one from my post is for EM4. The EM3 one is in the modding and help section for EM3 and made by Darren.
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Well let me rephrase that, theres no command to simply put the robot in a vehicle. Then again there never is for equipment so I suppose that makes since. Nor is there a simple option to add it in the equipment section of the unit.xml because the bomb squad SUV has no equipment listed in the unit.xml.
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Yep first thing i did was check for a command, but since there isnt one, it wouldnt work
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No, there is no command for the actual vehicles regarding the robot. When i checked the bomb squad suv it just had a few simple commands like vcmdlfashing light, hazard light,return to HQ, and like two more generic commands. BTW, The swat heavy rescue doesnt have deploy swat commands or anything like that. Im talking about this SWAT truck btw: http://farm4.static.flickr.com/3410/363818..._a9976572bb.jpg
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Define better? Technically handbrake will result in a small file size with better quality then WMM.
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What i did in the past in run the huge AVI through AutoGK to lower the file size by compressing it with xvid. However, now you tube takes MP4 and MKV I believe, so I would run the video through handbrake and reencode it to x264 as this is a much better compression method then xvid. x264 is often used for High Def content these days, and some Standard Def quality things as well because of its improved quality over xvid. Handbrake is free, open source, and available for windows, linux, and mac. Just google it.
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I dont think the H1 was a brush truck was it? I thought it was purely an equipment vehicle like the HES. Its been a LONG time since I played EM3 so i could be wrong. Oh and the H1 from EM3 can not easily be put into EM4. I tried..
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I could be wrong but i am pretty certain this is how the script already works. lol its all good, just trying to help out with temp fixes till Hoppah gets a new patch out. Possible? I am just guessing, but yes. I doubt he would add it as I doubt its common to see 2 gated wyes deployed to one line. It hasnt been a concept for some time now. Not to derail the topic but, since you mentioned them: http://img269.imageshack.us/img269/3152/20...aropoliceca.jpg
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911/FR will not start in XP Home...
Xplorer4x4 replied to heyjoojoo's topic in Technical Related Support
I wasnt the one with a problem. -
Its in freeplaybase or freeplaybase_d and its not locked to begin with so it should be accessible in freeplay. If you want to remove it from the dispatch menu you would do this: <!--<vehicle prototype="mod:Prototypes/Vehicles/05 US Army/hmmwv.e4p" count="0" />--> different vehicle but you get the idea.
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This was disscused awhile ago, and deemed pointless. I forgot all the reasons given but basically it would make traffic jams all over the place.
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I am trying to modify the SWAT Heavy Rescue into an LAPD Bomb Squad truck as LAPD has a similar truck. I cant quite figure out the correct code for it but i should be close. Heres what I tried: if (StrCompare(v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0) || (v.IsValid() && !v.IsDestroyed() || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/pierce_bomb_squad.e4p") == 0)) if (StrCompare(v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0) && (v.IsValid() && !v.IsDestroyed() || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/pierce_bomb_squad.e4p") == 0)) if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0 && v.IsValid() || !v.IsDestroyed() || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/pierce_bomb_squad.e4p") == 0) if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0 && v.IsValid() && !v.IsDestroyed() || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/pierce_bomb_squad.e4p") == 0) So far none of these have worked but none have crashed my game. Any ideas?
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911/FR will not start in XP Home...
Xplorer4x4 replied to heyjoojoo's topic in Technical Related Support
Try older drivers if you have the latest drivers.