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Newfoundking

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Everything posted by Newfoundking

  1. As per the terms of service, you're required to give PROPER credits for the work you use and showcase. Please include the proper credits for the suburban now.
  2. http://forum.emergency-planet.com/topic/20295-youre-starting-a-mod-read-this-first/
  3. Just to clarify the issue here before I try to solve it: You have a vehicle, we'll call Engine 1 for simplicity's sake. You have Engine 1 stationed at Station 1 as well as Station 2. Your problem lies in that the vehicle doesn't go to the proper station as you want, it will either go to Station 1 or not at all for instance. Is this correct?
  4. I'm not saying don't mod. We have seen a rash of people wanting mods but not making anything, expecting with no skill, just a team of skilled to get a mod. If you want a mod, by all means, learn the skills and produce one. If you have none though, don't announce a plan to create a massive mod way beyond your skillset. The point of this is to be realistic
  5. Under each unit.xml file (under units/vehicles/whatever) there's a value for speed
  6. Download and install the drivers for your nvidia card
  7. It's not the open and shut mods I hate, but the open looking for people to create a mod for me. I must say, people are getting creative about hiding it, but it won't be happening any more
  8. Good day, So you've decided you wanted to make a mod. That's a noble choice, you're going to experience a whole new world of being a content creator, and you'll learn more than you ever thought .But before you even think about starting, you need to make sure of a few things: 1. Do you have the skills to make a mod? A lot of would-be modders decide that they want a mod, but have no real marketable skills. If you know how to do vehicle lights, and that's about the extent of a mod, you're not qualified to make a full mod. Assess your current skills, and go from there. The website has a tutorials section that explains all the basics, but if you don't know what you're doing, don't start with the big mod right away. Work on adding a vehicle to another mod, maybe editing what is in another mod. The basics are what you build on, but remember, someone who can model, is 1000x more useful than someone who can do lights, reskins and populate a map with decorations. The most basic things, like models and adding them to the game is much more useful than the finishing touches, like the light patterns. If you don't have the skills, don't start a mod. Instead, start learning the skills to mod. You'll have a better outcome. 2. Do you have the dedication to complete a full mod? It's taxing, time consuming, and doesn't go away once you announce it, or even when you finish it. If you want to begin on this endeavor, make sure you can complete it. The best way? Get the skills required, before even starting. You'll regret it if you don't. 3. XYZ member has created a mod, or appears to know what they're doing. They would be perfect on my team! Let's recruit them to do all the work! No. Just no. No body will make your mod except you. If you don't have the skills, don't make a mod. People have an idea that all you need is the ability to lead to get your own mod, and most of the people that go in with this idea don't even have THAT ability. Don't even think about a team. If you and a friend or two don't have the skills already? You need to develop them before you start the mod. The experienced modders certainly will not even consider your mod something to help with until you have shown them there's something you've done and it's good. Even then, they'll approach you, not the other way around. 4. Can someone give me a walkthrough or a tutorial on how to make this exact object? The general tutorial is no good. The thing is with modding, if someone else makes something for you, or tells you only how to make that thing, you're not going to learn. That's why we as a community often point out tutorials. If you heed these guidelines, you'll be a modder in no time. If you ignore them, you'll be in trouble.
  9. It's not this mod, it's an intel thing. You're an intel user, right?
  10. Yes, it should be there, under a name similar to the model, with LA mod at least, with a image file extension.
  11. Looking at the logfile would help us understand exactly what happened when it crashed
  12. Okay, so it crashes at large events, such as building fires. Do yourself a favour, send a dozen of the most light heavy units, be it fire trucks, or whatever, to a single location and try a couple commands at night. If this doesn't tax your system, it could be something else. If not, it is likely something where your system kills the game due to over taxed limits. Try the fire with a dozen units with lower graphic settings, see if it still crashes. If it doesn't, then we're looking at graphics, if not, it's likely something with a unit you edited.
  13. Highly unlikely. The texture, which is most likely a png, dds, or bmp will be in the same folder as the actual model.
  14. So you made these edits, ran the game for ages, and there was no trouble, and it happened out of the blue? Or it happened right after the edits were made?
  15. Actually, although I hate people pretending they're authority, but he does have a point. I'm going to go ahead and close this topic and delete it if it continues to just be you posting about your clan with no one else contributing, so for this thread: To continue posting, you need to have other interactions from other members. If this thread generates no interest, I'm not going to allow you to have free ad space.
  16. http://forum.emergency-planet.com/tutorials/article/4-zmodeler-2-3d-modeling/
  17. My experience is clans are guaranteed to spawn fights. It's just how it goes. You put a bunch of people together, you're gonna get one who doesn't like the other one who is in charge, and fights spawn. Not always, but there will be fights. My experience is you look for a couple MP games, find a few people you like playing with, and the four of you (or three, or two) can play together and have fun. That's what I did. The best part is, clans aren't necessary in this type of game, where there's only a limit of four per game. Find a couple people to play with, and go from there. No attachments to ones you don't like, and you can keep the ones you do like.
  18. Ingame editor. Opening it with notepad won't work
  19. The small noise is likely from clicking the wrong button. If you press the deploy to a place button, right click the area, and it should go.
  20. To clarify, admin approval just means we download the mod, look at the readme. If it opens, and the readme gives credit where it's due, we approve it. If not, we give you a warning to fix it up. The only difference between us and another site then is that if you release it without proper credits and add the link here, we punish you, not tell you to adjust your file.
  21. To expand on what Mike's saying, if you look at explosions in the game. Often times, something will blow up and send your personnel backwards so many feet, and they'll lay down, but they'll get back up with half health. Other times, they'll get obliterated. I once had a guy actually killed by an explosion. More often than not though, it's minor injuries at best. That's probably what you'd see in mowing down of peds
  22. So if you save the game, it crashes?
  23. Okay, so what mod? Do you wait a few minutes or does it just crash to desktop? Do you have your logfile? We've got nothing to work with here, so we cannot help you
  24. Not at this time. Provide some more information and we can help. Right now you're not answering NEAR enough questions for us to answer yours What mods? You can't save, or you can't load? Where is your Logfile ?
  25. Did you put the correct path into the prototype file??
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