Xandarb Posted January 4, 2013 Report Share Posted January 4, 2013 One thing though.... The traffic lights change way too fast. Allowing huge traffic jams to be created.known issue. Not the mods fault, it is the game that's messing that up.Original post by MikeyPIYeah this issue is related to the fact we all these days are having pretty fast computers compared to what the game was designed to run on, some people have more "capable" comps than others some will experience this issue easier, some won't have it at all because their comps are more bogged by the game it's self...Open the Editor:Load the modification you wish to tamper with (if the original game is what you wish to alter, simply create a new mod)> On the top menu bar you will see Modifications all mods are listed there, select the one you want to work with..Load the map you wish to edit (most likely it'll be freeplay.e4m)> On the top menu bar you will see map menu, you want to pick open map.You will find in the menu it opens to find the map it'll have a directory listing it should read this when the map is selected:mod:Maps/freeplay.e4mNow that the map is open simply start roaming the map, preferably in a systematic way IE bottom left corner and work your way right or up till you've gotten all that connect on that screen, move over one screen and repeat going down etc....Look for traffic lights, they are all labeled in red in the editor so it makes finding em kinda hard but if you look you can see em... Not all intersections have lights, so note that, only lights are what you're tampering with.Left click on the traffic pole it's self and on the bottom menubar you will see "properties" this will open the object properties interface:it will read as follows:traffic_2_2_1 or something similar....We need to change only the last number within the string, leave everything else as it was... click on the object name bar you will get a cursor, backspace out the last number which for the example was 1 it might be 2 I can't remember the default number, then type in a 4 so that it reads as follows:traffic_2_2_4Press OK then move onto the other lights that make up the intersection ensuring all of them have 4 as the last number in the sequence DO NOT CHANGE ANY OTHER PART OF THE NAME!Once you've done this to the whole map in question, simply on the top menu click Map and select save map from the menu and press OK, overwrite the exiting map and exit the editor. Quoted from this topic: Link to comment Share on other sites More sharing options...
FranciscoDoCarmo Posted January 5, 2013 Report Share Posted January 5, 2013 Update ? Link to comment Share on other sites More sharing options...
galantjunior Posted January 5, 2013 Report Share Posted January 5, 2013 No editor in my version!Going to try to run the game on a single corehave 4 XD Link to comment Share on other sites More sharing options...
Ghost Graphic Designs Posted January 5, 2013 Author Report Share Posted January 5, 2013 Next up: CBCA Task Force Bravo rework!You guys know how I love to skin tactical and military units... Oh and BTW, I'm going to stream it! http://www.livestream.com/black_ghost_pt Link to comment Share on other sites More sharing options...
Ghost Graphic Designs Posted January 6, 2013 Author Report Share Posted January 6, 2013 Ok, Task Force Bravo has some new equipment! Multiple Camouflage options:Crye Precision clothing with multicam; [photos]PCU jacket and ACU pants; [photos]Dark navy blue BDU shirt and cargo pants; [WIP]Black jacket and helmet mixed with woodland pants and tactical vest; [not started yetAll of the skins are HD, having realistic velcro texture and custom patches.Basically the player will have the option to choose one of the 4 variants while ingame, note that the patches on the shoulders may vary too. Link to comment Share on other sites More sharing options...
met police999 Posted January 6, 2013 Report Share Posted January 6, 2013 awesome they look great! Link to comment Share on other sites More sharing options...
ENG343INE Posted January 6, 2013 Report Share Posted January 6, 2013 awsome job Link to comment Share on other sites More sharing options...
FranciscoDoCarmo Posted January 6, 2013 Report Share Posted January 6, 2013 Great ! Link to comment Share on other sites More sharing options...
theocd Posted January 7, 2013 Report Share Posted January 7, 2013 Nice to see the G36 as well! The OC-D Link to comment Share on other sites More sharing options...
FranciscoDoCarmo Posted January 7, 2013 Report Share Posted January 7, 2013 Nice to see the G36 as well! The OC-DWeapond right? Link to comment Share on other sites More sharing options...
theocd Posted January 7, 2013 Report Share Posted January 7, 2013 Yep, Heckler and Koch G36's in 5.56 NATO, nice to see them as the "military spec" ones with the dual optics rather than the export versions The OC-D Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted January 8, 2013 Report Share Posted January 8, 2013 Looking good Ghost awesome models. Link to comment Share on other sites More sharing options...
galantjunior Posted January 8, 2013 Report Share Posted January 8, 2013 Looking good too! nice to see a "Made In Portugal" mod so to speak! So any updates on the release of patch 2? Link to comment Share on other sites More sharing options...
Ghost Graphic Designs Posted January 11, 2013 Author Report Share Posted January 11, 2013 Update time!!Cops never fails to surprise me... Link to comment Share on other sites More sharing options...
Fred03 Posted January 11, 2013 Report Share Posted January 11, 2013 Looks very nice! Are you planning a whole new release or just a patch/expansion. Link to comment Share on other sites More sharing options...
Zach1019 Posted January 11, 2013 Report Share Posted January 11, 2013 Update time!!Cops never fails to surprise me... HORRAY! Looks great! Cops is great at modeling and never fails! Great job cops! Link to comment Share on other sites More sharing options...
Ghost Graphic Designs Posted January 11, 2013 Author Report Share Posted January 11, 2013 Looks very nice! Are you planning a whole new release or just a patch/expansion.A little bit of both: lots of new and reworked units! Link to comment Share on other sites More sharing options...
cops Posted January 11, 2013 Report Share Posted January 11, 2013 HORRAY! Looks great! Cops is great at modeling and never fails! Great job cops! haha thank you Link to comment Share on other sites More sharing options...
Zach1019 Posted January 11, 2013 Report Share Posted January 11, 2013 haha thank you Your welcome dude! Link to comment Share on other sites More sharing options...
yakadoshi Posted January 12, 2013 Report Share Posted January 12, 2013 New paintjob! Is it nice?I prefer these colors... They look fresh!The rims will be changed, it was only a test... Halton Region with a mix of Toronto. Awesome dude! Link to comment Share on other sites More sharing options...
Ghost Graphic Designs Posted January 19, 2013 Author Report Share Posted January 19, 2013 Ok guys, I'm working on the Taurus texture now - still waiting for the model, hehe. Marshall has finished the lights and I gotta say - they're awesome as usual... I'll bring some screens on the next days! Link to comment Share on other sites More sharing options...
kameronbc21 Posted January 22, 2013 Report Share Posted January 22, 2013 I played the map topday....interesting BUT I have a problem. I see white squares on the lights. Link to comment Share on other sites More sharing options...
Zach1019 Posted January 22, 2013 Report Share Posted January 22, 2013 I played the map topday....interesting BUT I have a problem. I see white squares on the lights.When you get the white squares that means you don't have the same coronas as the vehicle/mod has. I think that the coronas that you need to download and add to the game are on the very first page of this topic. Link to comment Share on other sites More sharing options...
sniper3369 Posted January 22, 2013 Report Share Posted January 22, 2013 I played the map topday....interesting BUT I have a problem. I see white squares on the lights.When you get the white squares that means you don't have the same coronas as the vehicle/mod has. I think that the coronas that you need to download and add to the game are on the very first page of this topic.Zach is correct here is a how to : Link to comment Share on other sites More sharing options...
Handsup! Posted February 1, 2013 Report Share Posted February 1, 2013 Sorry if this has already been explained, but what does CBCA stand for? Link to comment Share on other sites More sharing options...