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Dyson

Manhattan Modification General Topic

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Looking amazing, just hope my PC's up to it :) Looking forward to HazMat in action :)

The OC-D

Anyone that can play v2 can play map #1 #2 & #3. If your PC could not handle v2 due to the reasons previously discussed, you will only be able to run map #3, which means you miss out on Times Square and Grand Central St, but will still be able to use all the v3 models and scripts.

x

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Nice video Dyson.

I really like (from what I can see) the traffic volume. Seems to be a nice mix and right in the middle of V2 and V1.

That is what I really missed the most from V1, the feel of the "chaotic" streets of NYC.

Yeah that was a big thing in v3, we wanted to up the traffic. The traffic is thick, but easy to maneuver. Also simply sticking a squad at the bottom or top (depending on flow direction) and using the block traffic command will quickly block the entire avenue, this is specifically set up to allow maximum traffic control as soon as possible to avoid tailbacks and jams.

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Anyone that can play v2 can play map #1 #2 & #3. If your PC could not handle v2 due to the reasons previously discussed, you will only be able to run map #3, which means you miss out on Times Square and Grand Central St, but will still be able to use all the v3 models and scripts.

x

so if i can play V2 i can play V3 no bother hopefully and id love to see haz-mat in action etc and maby a pic of an interior attack on a fire? and will haz-mat 1 and Squad 288 have a station or will they be off map? cant remember if you said they would or not
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where can i find the 2.0 standard version? not the high whit the gta iv buildings.

Anyone that can play v2 can play map #1 #2 & #3. If your PC could not handle v2 due to the reasons previously discussed, you will only be able to run map #3, which means you miss out on Times Square and Grand Central St, but will still be able to use all the v3 models and scripts.

x

As I stated in the above post, we decided to include a SD v3 map rather than taking a step backwards and returning to v2. It will be map #3.

Edited by Dyson
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I hope, NYPD and NYFD, EMS showed there house partiality went visited NYC .

What'd you mean?

More stuff to show..

More Times square and 8th Ave screens.

Yet to add peds to Times Square (due to the amount to be added) but 8th and 6th now have peds.

post-12838-0-83000700-1357615206_thumb.p

post-12838-0-47337200-1357615234_thumb.p

post-12838-0-62044800-1357615260_thumb.p

*Open top bus used from ERS Berlin

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Hey guys. Unfortunately i didn't have the chance to play v2 yet. So I wanna ask a few questions about it.

Does it include the National Guards, FBI Evidence Responde, FBI SUV and Aerial units of NYPD and FDNY EMS? Thanks.

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Hey guys. Unfortunately i didn't have the chance to play v2 yet. So I wanna ask a few questions about it.

Does it include the National Guards, FBI Evidence Responde, FBI SUV and Aerial units of NYPD and FDNY EMS? Thanks.

http://www.manhattan-mod.org/fdny.htm

http://www.manhattan-mod.org/ems.htm

http://www.manhattan-mod.org/nypd.htm

Full unit list on our site.

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Thankyou for visiting the official topic of the Manhattan Modification.

This modification will be 3 years old in August, and has seen the release of Version 1 and Version 2

Version 3.0.0 has now begun development, we would now like to show progress on the development of the mod.

All models and textures have been extensively improved since the previous version, with a completely new map, new area,

new rigs, and much more..

All info from v2 removed see www.manhattan-mod.org for version 2 screenshots.

The Concept:

Map

There will between 1 and 5 maps depending on how much we manage to get done.

They will all feature the same unit choice, however each map will house different selection of units on map.

For example map #1 (which is currently under development) contains:

Pride of Midtown

Engine 65

Rescue 1

Then another map will still feature these units ability to call them onto map, however the map will house different units for Example Battalion 8.

Each map will all be linked with the same set of units, the theory behind this links to MERU (online gameplay) where several games all using different v3 maps, then a global dispatcher will dispatch across all maps, then units like Rescue 1, Squad 18 etc are properly requested and must be sent off map from any other games before they can be spawned by the user that requested it.

What's new besides the maps?

We've once again revamped the units, adding details and in some cases re-modeling the unit.

We're also adding some new units such as Hazmat 1

A new hose connection script means hoses no connect to the front rear and sides of Engines and Squads, hooking up differently depending on the rig, e.g Marauder II's are different.

We've also gone through and re-lit all the rigs, which is still a work in progress.

What else we're looking into

We are trying our upmost to finally include limited water supply, we'll keep you updated on this.

Another idea we want to introduce is the ability to hook ladders up to any building, possibly assisting with venting, this would improve the aesthetic on scene.

More info and screens coming soon.

x

Fan Banner -

[url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://img687.imageshack.us/img687/6790/v3banner.png][/url]

v3banner.png

Will Engine 1 and Ladder 24 still be in this version?
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