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FFW TUT

New York Modification {In Progress}

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hm, decided to show you a screen of the GUI... its a screenshot took in the first tutorial stage (date of screenshot: 10/22/2010).

em42010-10-0222-05-35-vu21.png

as shown above it was a while ago we took this screen, the time brought changes... e.g. after we decided to make the chauffeur and the captain as single "actors" the talkie is just in the bar of the cpt. or the SCBA status is displayed in PSI now.

but you are going to see the current status on screens coming with the media package, may this screenshot smooth some ruffled feelings.

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well done, I really didn't mean for you to have to take the time to take a screen, but it looks awesome. Well done

may this screenshot smooth some ruffled feelings.

Amen.

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Looks really good, but the buildings in the game will be like in the original game or will be changed (because the original game´s buildings don´t seem of NY (I saw the pictures of the New York style buildings but I don´t know if all the buildings are going to be like these).

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Looks really good, but the buildings in the game will be like in the original game or will be changed (because the original game´s buildings don´t seem of NY (I saw the pictures of the New York style buildings but I don´t know if all the buildings are going to be like these).

I think some buildings maybe all are getting redone to be more NY like.

Can't wait for the media package.

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Looks really good, but the buildings in the game will be like in the original game or will be changed (because the original game´s buildings don´t seem of NY (I saw the pictures of the New York style buildings but I don´t know if all the buildings are going to be like these).

there are no more original game buildings

hm, decided to show you a screen of the GUI... its a screenshot took in the first tutorial stage (date of screenshot: 10/22/2010).

em42010-10-0222-05-35-vu21.png

as shown above it was a while ago we took this screen, the time brought changes... e.g. after we decided to make the chauffeur and the captain as single "actors" the talkie is just in the bar of the cpt. or the SCBA status is displayed in PSI now.

but you are going to see the current status on screens coming with the media package, may this screenshot smooth some ruffled feelings.

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hm, decided to show you a screen of the GUI... its a screenshot took in the first tutorial stage (date of screenshot: 10/22/2010).

em42010-10-0222-05-35-vu21.png

as shown above it was a while ago we took this screen, the time brought changes... e.g. after we decided to make the chauffeur and the captain as single "actors" the talkie is just in the bar of the cpt. or the SCBA status is displayed in PSI now.

but you are going to see the current status on screens coming with the media package, may this screenshot smooth some ruffled feelings.

From left to right:

Engine 10 = Line where you see what truck your FF belongs to

Firefighter = Occupation of the person selected

Health Status = Condition of your unit

SCBA Status = Just displayed when FF wears SCBA / recently showing in "PSI" instead of "perfect"

Fire Symbol = click on opens the submenu with the equipment which is needful for firefighting, e.g. the different hosetypes, fire extinguisher, etc.

Gear Wheel Symbol = click on it opens submenu with everything needful for technical rescues, e.g. hurst tool, high pressure bags, etc

SCBA symbol = put on - take off bottle

Mask symbol = put on - take off mask (you just loose air when your unit is wearing the mask)

Radio = Nothing important for a normal firefighter anymore, just in Lt. command bar now

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From left to right:

Engine 10 = Line where you see what truck your FF belongs to

Firefighter = Occupation of the person selected

Health Status = Condition of your unit

SCBA Status = Just displayed when FF wears SCBA / recently showing in "PSI" instead of "perfect"

Fire Symbol = click on opens the submenu with the equipment which is needful for firefighting, e.g. the different hosetypes, fire extinguisher, etc.

Gear Wheel Symbol = click on it opens submenu with everything needful for technical rescues, e.g. hurst tool, high pressure bags, etc

SCBA symbol = put on - take off bottle

Mask symbol = put on - take off mask (you just loose air when your unit is wearing the mask)

Radio = Nothing important for a normal firefighter anymore, just in Lt. command bar now

Very cool update. Thanks!

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only truck ffs have the option to vent a roof

Is there any visual difference, like if I look at a group of FFs working at a fire will I be able to tell just by looking which ones as rescue ffs, squad ffs, ETC? Also on a side note on the venting, Squad ffs should have that ability to vent too, because outside of their 3rd due area, they are considered a truck company. Also will we have the same FFs every time we sound the alarm (their health will stay the same, ETC), or will it be new FFs like in the LA mod? Finally I have found a bunch of FDNY documents so I'll post the links below in case you're interested.

FDNY Operations Guideline

FDNY 2005 Location Chart

FDNY EMS Location Chart (including voluntaries)

FDNY ICS Manual

FDNY Organizational Chart

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Is there any visual difference, like if I look at a group of FFs working at a fire will I be able to tell just by looking which ones as rescue ffs, squad ffs, ETC?

color of the leathershield is like in real, also like showed in the screen of the GUI by clicking on the unit you see what truck it belongs to

Also on a side note on the venting, Squad ffs should have that ability to vent too, because outside of their 3rd due area, they are considered a truck company.

sure can squad FFs vent too, they have the same staffing as a truck co.

Also will we have the same FFs every time we sound the alarm (their health will stay the same, ETC), or will it be new FFs like in the LA mod?

dont give an answer to this, you see that in a screenshot of the media package explained ;)

Finally I have found a bunch of FDNY documents so I'll post the links below in case you're interested.

thank you... but i know the most already, have friends and relatives working over there and was couple of times there too ;)

hope i could help with my answers

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