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New York Modification {In Progress}

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I apologize if this has been answered already, but are they planning on giving us the ability to choose what types of missions that we want to do from the main menu? This would be another nice touch, instead of having to open the game files.

Yes, if you look back a few pages you will see a WIP image of a window that comes up, allowing you to choose types of calls (Police, fire, EMS, or all, or some), weather, time of day at start, and the ability to choose what map you want in later version. I'll look back and if I can find the picture I will edit this post with a link to the picture.

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:gruebel: i wonder if the ambulances are going to be the same unit number for example: 343

On the pictures on the first page, it said EMS CITYWIDE so I think all of the ambulances will be the same number. :smoke:

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About speed having to be changed in the unit file, what about in Winterberg mod? In that, cars go faster with blue lights and siren than they do without.

Yeah, I hope that they go normal speed when they go back to the station. About the satellite trucks, what are those anyway? Are they like support vehicles? :gruebel:

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Satellite units are usually mobile command units, deployed to large scenes where it is necessary for a controller to get up close. They would really only serve a visual purpose here, because we'd already have all the commands as the player to dispatch more vehicles etc.

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About speed having to be changed in the unit file, what about in Winterberg mod? In that, cars go faster with blue lights and siren than they do without.

That is actually standard in the game if you kill the lights/siren via i think it's shift i don't remember they do not go as fast as they do when fully active.

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Oh, I didn't notice that in any other mods. Perhaps it's that certain cars in Winterberg Mod go insanely fast when they have the lights on.

Anyway, whatever you make of this mod, it's certainly going to stand out from the crowd with all the brilliant effort that's being put into it, even if it doesn't fix every problem EM4 presents.

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:popcorn: you know what would be a great idea? if you could put a urgency code on vehicles in NY MOD for example like: truck 10 respond code 3

code 1= no lights or sirens

code 2= use of ocassional sirens and lights if needed

code 3= an emergency lights and sirens used

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Press Here to see it. They're all macks.(all satellites)FDNY doesn't usse code 1 only 2 or 3. Also, the satellite your talking i=about is probably a mobile command center or something an FDNY SATELLITE is this. (Notice the HUGE deck gun :))
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Satellite units are usually mobile command units, deployed to large scenes where it is necessary for a controller to get up close. They would really only serve a visual purpose here, because we'd already have all the commands as the player to dispatch more vehicles etc.

a satellite is for big fires but its to help fight fires its has more water than an engine the MCU is the command unit for big fires

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the satellites are remaining of the the old super pumper system and consist of two components... the satellite itself and a 2000 gpm engine which is assigned to the satellite company (because the satellite Co's do not have their own pumps), also each satellite has a backup engine company (in case of sat1 its e24). the stang intelligiant monitor on top also has different changeable tips and is capable of flows, for example, up to 4700 gpm through a 3 1/2-inch tip.

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*sighs everywhere is different on terminology... Satellite in general usage is litterally a mobile comm vehicle, usually arrayed with cameras, antennas, and dishes for massive communications output... In NY's case, they refer to a purdie toy truck that is basically a spraying machine meant to hose something down... Perhaps it's how they clean the streets after New Years=)

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