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AgentSmith6

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Everything posted by AgentSmith6

  1. I had the same issue as Scruffydogflame, I left the computer for a while, got a new monitor and attempted to fiddle with the resolution. When I attempted to restart the game, I had the same window for 2 seconds and then no game issue. Multiple tries at reinstalling and using DXGL have so far been fruitless. EDIT: For those interested, going to EM4.exe properties and running the compatibility troubleshooter seemed to have worked. It's running under compatibility settings for XP SP3.
  2. I like it, have you considered any ambulances made by TAMRO? like these: http://www.mini-koleso.ru/images/photos/sidor_fomich_d6b/feedback/112304.large.jpg
  3. I'd absolutely love a continuation of this mod, it's one of the few mods in which I can stand to deal with a big fire. Since you have military vehicles already in the game, I'd love to see a VAI car if you're looking for suggestions of what to add, or a Mercedes or BMW GAI car.
  4. I absolutely love this mod, it was a great present for the end of my semester. I especially love the range of units without being overkill. I do have the same issue with traffic jams occurring in some spots due to the light cycles. In future versions, have you given any thought to adding the stabilize script to Met AFOs? As I understand it, they receive some degree of fairly advanced trauma care training (I have no idea about the CoLP ones) and it may be an interesting thing to add if you get the permission for it. Finally, I have more of a realism regarding the use of DPG cars. I recall a few years ago seeing a Traffic Cops episode where the Bedfordshire and Hertfordshire Roads Policing Unit was pursuing a suspected murderer into Met territory and a red ARV instead of a silver one conducted the hard stop. Is such a situation common/possible, or was that more likely a spare car being used by normal AFOs despite the markings? All in all I was incredibly impressed with the mod.
  5. I have to be honest, this is one of those realism things that I really would advocate against. I understand that many people want realism and can appreciate it, but I personally have found that even with scripts like a tanker shuttle that it becomes less enjoyable personally. I'm sure many people who play more primarily for fires won't agree with me, but I think others that aren't quite as fire-heavy as I am would concur that one thing they can't stand is having half of the map red. Sorry if this sounded like a rant.
  6. Assuming that the issues faced by fairly large international airports are universal, the most accurate incidents would be irate (often drunk) passengers both at the terminals and on the aircraft, unattended baggage, loads upon loads of medicals, minor accidents outside of the terminals, alerts for aircraft with mechanical issues, and accidents on the tarmac involving vehicles and occasionally vehicle vs aircraft. I apologize if it's been stated already, but do you intend on adding airport operations managers as available units? I can't speak for Copenhagen, but here they respond to most incidents that may result in any disruption to service.
  7. Very well done from what I have seen so far. I'm away from home so I can't play it quite yet but I was wondering if there were any non-RPU patrol cars, as RPU is just traffic. My apologies if it's in game and I just haven't seen it, but I haven't seen them in any photos or videos. If they're not, I would make adding area cars and IRVs as my suggestion as part of an update since those would handle the bulk of the calls as opposed to the RPU.
  8. I'm definitely a fan as well, I'm really looking forward to the mod. I've always been a fan of variety in units, and Chinese fire brigades always have a really interesting mix of Chinese, American, European, and other Asian apparatus in service. What is the marque of the rig on the far right of your latest screenshot, is it a FAW?
  9. Not to get too off topic with a love fest for Flnn, but if anyone is looking for the proper way to light a FedSig Valor, check out his work, it was insane.
  10. Excellent, I'm looking forward to seeing the new ones. Are the police units going to be all yellow and blue. or are you planning on adding any grey/white and blue ones that started being used from around 1988 on?
  11. I'm really excited for the continuation of this mod, is there going to be one time period this time or are you focusing from the 60s/70s up until 1991?
  12. I think that has to do with his signature, he likely put something in his signature that violated our policy on it, and as a funny way to ban him from changing it again a mod or an admin wrote that. I might be wrong, that just seems like what it is.
  13. I mean when you click on an ambulance marked P3 or P6, they have EMTs in them, while A3 for example has paramedics in them, which is literally the reverse of how it is. Everything else I love, especially the fact that someone is making a real two-tiered system and ability for fire to actually be useful at medicals. I also love the fact that there are construction details around the city, it really makes it feel authentic.
  14. Interestingly, for some reason this one works fine for me while the previous ones didn't, and I'm running a pretty low-spec graphics card. I know you're done with modding, and I love every other part of this mod, I'm so glad that an accurate mod for Boston finally came out. One thing that drives me crazy though is the fact that you switched the ambulances and the paramedic ambulances.
  15. Thanks for the info, I always wondered about that. I'm incredibly excited for this mod, especially since you decided to included the policia civil instead of just the policia militar.
  16. I have a question, and I hope it isn't too off-topic -- what dictates whether the Bomberos or SAMU responds? Does the fire department only send ambulances to trauma and fire incidents and the SAMU responds to everyone else, or is it more based on which unit is closer?
  17. My mistake, I looked on the previous three or four pages but didn't check the first page of the thread, makes sense. Are you planning on releasing them as a standalone download?
  18. Great mod, I downloaded it when it just came out and I love it so far. I apologize if I missed something in one of the other pages but it appears that almost none of my police units have emergency lights, with the exception of the explorer that has LEDs in the grill only. Is this normal for this release or did I screw something up?
  19. Politics aside, I'm a bit of a Russophile when it comes to emergency vehicles, is there any way I could get that ВАИ T5 for personal use?
  20. Loving it so far, keep up the great work! Do you know who does ALS for Methuen? The MA DPH website has Methuen Fire licensed for BLS only
  21. Loving this mod so far, I especially like the Trinity units you have. Have you given any thought to adding Pridestar EMS?
  22. I'm with the "why not both camp," when I first saw how good the CVSE Tahoe looked I was definitely voting that for sure, but the Collision Investigation truck looks so good it's quite hard to choose. All in all, amazing work on both and I can't wait to see what you have next
  23. They do commercial vehicle enforcement, they generally inspect and pull over trucks and other commercial vehicles, and also respond to and investigate accidents involving big rigs or other commercial trucks.
  24. Sounds like a plan to me, I personally would prefer the CVSE just to round things out, and because I've always liked their livery truth be told.
  25. Great work on everything so far, I'm so excited that someone has decided to focus on the BLS/ALS issue in North America (no disrespect to any other North American mods). Have you considered adding CVSE to the mix? I know it might not be the most useful addition, but it would be nice to have it to respond to crashes in freeplay involving trucks.
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