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MCERT1

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Everything posted by MCERT1

  1. You can only play the game in campaign mode. When the game starts you have to click a few options down in the bottom left corner before you can do anything. You will select difficulty and the season you want to play in. I believe it's explained in a file linked to the first page of this thread. Also on a big note to everyone: The team behind RTS is working on RTSII...They are still very early in the project, but they plan on adding a spine board, multple patients, a dynamic ECG, and easier equipment handling.
  2. You may have better luck asking on the other forum. We have some good scripters here,but they have a quite a few more, and have always been helpful when I've asked questions.
  3. Tried.. it still is sitting off the screen Solved it: i had to edit an xml file in the original game UI folder to reset the window position.
  4. Stupid question for you all: I managed to move the assing/remove command window mostly off the screen in the editor. Where it is at now I can't get the top bar to drag it back down. After a restart it remains in that position. Is there a key command or other way to reset the position to it's default? I'm having trouble finding it in my german manual.
  5. Sorry to hear it... As a new Delmarva transplant I enjoyed your work. i wish you luck
  6. Cool, I wasn't sure what commissioner it was referring to. ...apologies for the offtopic...
  7. Everything continues to looks amazing as usual. As for the blue light...Probably a deliberate cosmetic change to distinguish the truck. Just like the FDNY trucks with Qs, and the worst is E-43's black stripe. There is also an exemption in the traffic law where a commissioner can wave the rules for blue lights. For those that don't know, when used in US fire services the green light is traditionally used to signify a command unit.
  8. Thank you everyone for the encouragement. The work towards the first release is progressing. Unfortunately for the Alpha (which I guess would be more appropriately called a Beta), I probably won't be able to have additional specific ambulances. Adding in a more complex spawning script would just take too much time at the moment. I should still be able to limit the number of units for it though, since that is only about 4 lines of scripting. The only one I'm not sure on for this is will be the Battalion Chiefs command for calling the additional light force. By this weekend I'm gonna try to finalize which commands the Captain, Police officer, EMS Captain, and Battalion Chief will have. Things that will be missing from the Beta: -Division Commander (his scripts will be more complex) -EMS Captain MCI command (too much work for the moment) -Unique off-map ambulances (too much work for the moment) As for any sort of release date...I'm not gonna commit to one for another week or two.
  9. every once in a while my game doesn't like to work after editing files. Try removing the commands from the lev and replace them. It usually works for me.
  10. nope...in fact it's about 30 miles from an airport
  11. This one shouldn't be too hard. I even found pictures of it on a non US website: Have fun
  12. You can play it in English with the LA Mod, it's very fun and I recommend it. Plus it's a lot easier to buy now since amazon.de will now ship software from Germany to the US. Back when I did it, I had a guy from my dorm floor from Poland help me figure out how to do it.
  13. I'll contribute some help to those searching: After an hour of studying up on photos... -Chassis appears to be a 1222AF, which makes it from somewhere in to mid 90's -exact matches in cabin style I found were all from the 80's -The body is likely a Metz build, not many units on that chassis have 3 doors on them. -The license plate we can sort of see suggests Europe -It doesn't appear to have Brandweer, Feuerwher, or Vigili Del Fuco plastered on it. Which more or less rules out Netherlands, Germany, and Italy. (but some units from the Netherlands and Germany don't have it plastered on them.)
  14. It's been a long time... sorry I've been quiet for a while, but I am still around. The mod progress had stalled because I was really sucking at altering the dispatch scripts for the Battalion Chief. Fortunately, I finally figured out what the heck I needed to do. So, I'll provide you with a little update as to what is currently done. Station Alarms: (Complete) Equipment & Staffing Changes: (Started) 85% Dispatch Commands: (Started) 10% When I manage to get the concept a little further I would like to release a public or small scale alpha to get impressions from the community. Of course, there is no release date on this yet.
  15. Helljumper is still around, and has been pretty active recently. He is working on other projects at the moment. So I would consider it inactive, but not dead.
  16. Just out of curiosity... i notice in the previews that there are a lot of missing button icons. i have some time I could easily commit to making some for you if need it.
  17. You can post pictures without a problem. The only reason you couldn't would be if it were from a mod in a beta phase, and against the wishes of the team. However, you can't post downloads without the model authors permission.
  18. I'd go for shirt and tie myself for a few reasons: 1.Outside a few sting operations, that's all that my old professor wore as an LAPD homicide detective (and all he still wears for that matter) 2.Watching First 48, that is all that the homicide detectives wear, regardless of location. 3.Unless you've made any significant changes I'm not aware of, the detective in game will function in the capacity of a homicide detective. So, for reality sake I'd stick with suit and tie.
  19. Hi All, I've always wanted to try and make a map for a personal mod, but honestly never felt up to the extreme challenge until recently. My end goal is to do a max size freeplay map, so I've started heavily altering the original deluxe freeplay map. So far the design is going well, but it's hard to visualize the end product with all the clutter from the original texture. So, to help I've been importing the texture to check scaling,etc. But I'd like to seek some advice from the elite guys who have done maps. 1, Is it easier to try and break up the map into smaller sections like 512x512(I forget the minimum size)? 2. If yes, can I then develop a section, add all paths,etc., and then expand the map by importing a larger combined texture when I have another section done? Any other advice would be appreciated.
  20. At least on my version of GIMP it saves with a resolution of 72...but I still get a CTD after I click ok and it wants me to choose a save directory for the texture. I just checked GIMP again... When I was saving, it gave me an option to compress the file. After I unchecked that option, I resaved, and I was able to import the texture. I hope that helps
  21. It's been several months since I started this topic, so I thought I'd refresh it. I still have yet to come up with a solution for the problem I'm having. I realize it may be much easier to spawn the truck off of a virtual object, or something of that nature...I'd just prefer to not limit the size of Hoppah's awesome map. I know asking is a long shot....but if anyone with some scripting skills could consider giving additional guidance or help, please PM me. I'd really like to get the LAFD Realism submod moving again. Took another crack at it and finally solved the problem
  22. Just a counterpoint to that...What country was responsible for running supplies and assistance to them before both countries were able to rebound and start successfully pushing back against Axis expansion? And quite frankly, as much as I appreciate the contributions of all nations in the Allied offensive...I'd have to give a good 80% credit for the win to Soviet people (not Stalin).
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