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MCERT1

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Everything posted by MCERT1

  1. The problem is that the actual mod is still property of Bass-Ti, the RTS team,on top of whomever else we take models from. Personally I've had a brief conversation with Bass-Ti about my "US" version, but it has a whole hodge podge of different files that would make it a nightmare to release. I just keep it up as a side project and comeback to it once every few months, and swap out some new vehicles or a building. My biggest was altering the actual ground texture. If i were to ever reach a point where I had it maybe 60% Americanized... it's probably about 40% now... I might take a shot at getting permission to release it.
  2. Looks very good, I like the special units, especially the GW-Lüfter and the ÖSF. I'm interested to see how they're incorporated in the game.
  3. Unfortunately no the amount of detail in the mod makes it very difficult to translate ( locked scripts, and image files that would have to be redone). Several of us can help you out if you'd like to take a shot at playing it.
  4. AWESOME!!! Night shift tomorrow is going to be so much better
  5. Awesome, Netflix and Hulu have the episodes up, but I've been looking for more of the specials. You can find the pilot one on youtube too, but I still haven't been able to find the plane crash one... We had it on video when I was younger, but I lost it.
  6. Just a suggestion Blackout, Have you thought about doing a specific unit for each area... Like a divisional command unit. The player responsible for each area could purchase their specific unit. The unit could have a person with an individual spawn script for each area.
  7. Awesome, I've always wanted that... It just looks awkward when you have a guys standing up at the end of the ladder
  8. Ambulance trailer from the island of Sark. One of 2 that are towed by tractors in the event of an emergency. Their fire appliance is a similar style.
  9. So... vehicle type like RW, LF? It's impossible to create new types like that, I tried for a long time to have 2 different aircraft for water drops.... It didn't work A script should be able to differentiate protoypes. I haven't sat in on a game in a long while, but are you trying to incorporate it into your alarm system?
  10. No clue about no.1 sorry... I've played a lot of mods, but I don't think any of them have had that ability. As for no.2: Are you saying you want everything to spawn in station at the start of a single player game, or be able to staff specific units at a station once a game has started?
  11. What problems are you having with the soldier model bama?
  12. Long time, no post; Station 1-Rescue Fire Company: Blackwater NWR:
  13. Sorry about the long absence of a reply... I looked more for any information about the mystery vehicle, and still have yet to find any specific information about it. As for the accident reconstruction, I can come up with a few theories: 1. The car went airborne it he course of the accident, and they were attempting to visualize how it then interacted. 2. They may have wanted to inspect under the car, and simply used a resource available to do it. One of the state troopers assigned to our coun is a reconstruction specialist, I haven't had a chance to talk with him about, but it's really amazing what all they can tell from a few sets of skid marks and the damage on a car. When it comes to requirements for staffing on assignments, there is really no definitive regulation. Local agencies are responsible for the development of their assignments and staffing requirements. There are minimum recommendations out there produced by the NFPA, NIOSH, etc. Most agencies follow these recommended practices, but they aren't necessarily required too. For cover assignments and manpower I've seen no explicit recommendations beyond the conventional idea that you need enough crew is truck to run it ,which usually amounts to a minimum of 3. Really what exactly responds, and where left to the discretion of the individual agencies because of how varied the needs are across the US.
  14. You can find them on ebay and a couple of fire websites. My brother has a gigantic collection, last time I knew it was over 200. We both got into them when they first came out. I have somewhere around 20, but their all at my parents house in my old room. I had the 2 original LAFD engines (first edition with antennas), 1 Pittsburgh EMS, 1 Philadelphia Engine, JC Penny special set with the FDNY Dive truck, 1 Gettysburg tower, 1 old style RCMP car, and a bunch of other ones. I also have a TWH oshkosh striker model I got as a graduation present, but those are ridiculously pricey.
  15. Emergency Operations Center activates at 0700. Sounds like we're gonna be having a miserable time for the next few days... Everyone else in Sandy's path, stay safe

  16. And That's why you should have at least 1 person at the head, and 1 at the feet of the stretcher at all times... I love that website
  17. Just a total wild guess, but I'd venture to say it's some sort of supervisory unit or like a structural engineer. Were the strobes amber? I'd assume whoever was driving probably forgot to switch off the strobe. However, engineers can be requested at emergency scenes to asses for structural stability. I would doubt that he'd have any real power or authority to run stop lights, or proceed through a redlight... Technically very few vehicles (2, I think) are actually allowed to run a red light without stopping first..
  18. seriously.... i'm stupid I've never seen that before, thank you
  19. Does anyone play the game at einsatzleiter.net? I've seen banners for it on the german forum for a while. In chrome, the translations made it possible to setup and start playing the game. I like it so far, I just wish there was an english version. After 10 minutes or so the chrome translator starts messing up, still it is definitely playable by a non German speaker
  20. It definitely loads quicker. I just had my first extrication this game and it was awesome. The GTLF was at the accident scene for that call.
  21. After playing for about 7 hours now, I have to admit the modification is hands down one the most stable ones ever made. It has some tiny glitches but nothing huge
  22. Definitely the best version to date. The only thing I'd like would be a list of what units and their staffing typically respond to the different calls. I have no idea what unit should be going when I only get three guys at the station. I'd like to play it as realistic as possible.
  23. Thanks i ended up spending an hour at the hay bale fire b/c I couldn't figure out how to call the additional units
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