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MCERT1

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Everything posted by MCERT1

  1. Just downloaded, and I'm retranslating... I tried to play , but I noticed in the pdf files that there is supposed to be a menu to call units. Is that only when I use status 5 on the radio, or is it like the older versions, where i selected which units i wanted to send?
  2. It could be done with Zmodeler assuming the whole shape of the monitor was modeled. You would just have to delete the rest of the model around the lifepak. What mod is it in? I can check it for you.
  3. It was brought up in the past that some of the newer LA Mod files were locked in an additional way to prevent them from being stolen. They give off an invalid vertices error when you attempt to place them in zmod. Does anyone know or remember the trick to opening them? I couldn't find it on a search. Any help would be appreciated
  4. A few questions, I took a little Turkish in college, but not enough to try and ask you in it: 1. Are there a lot of American manufactured fire trucks in Turkey? I've noticed pictures of some in Istanbul 2.How is the EMS system run? is it similar to other European Countries? Is it tied into the fire brigades or independent? 3.Are there a lot of volunteer firefighters in Turkey or are they all paid professionals? 4.What are the education requirements for firefighters in Turkey? Are They the same for volunteers? I have some more for later. I like learning about other countries Emergency Services.
  5. -Still Alarm definition depends by agency. I'm used to it indicating an unfounded alarm, but that is an exceptionally low total for a year in any agency. It can also indicate medical assist alarms. -Washdowns are done to clean an area after an accident, normally their part of a standard Motor Vehicle Collision assignment. However you can be dispatched for washdown only assignments for non-injury accidents, or particularly bloody EMS calls. -Moveup assignments are when you transfer a truck to another station to cover their jurisdiction while they are tied up on other calls.
  6. We had a big fire down here the other day. I mostly took photos, but also got a couple short videos of some light patterns (including a roto-ray). Anyone want me to post them? They aren't the best, but should be of use to any one interested.

    1. griffy

      griffy

      postem i could use a few more pattern vids

  7. Dorchester County Units; MD DNR Station 41 Station 61 & 46: I'll post pictures from my own department later (I feel bad about already triple posting).
  8. I've been doing a lot of photography for our department while waiting for a Firefighter I class. So, I figured I'd add some more photos from my collection. Talbot County St. 20 Talbot County Stations 30 & 60
  9. Great work, I have a question though: Did you manage to make a vehicle accident without victims? or Was I just too slow to save them before the cars blew up?
  10. US Marshal warrant went bad here about 20 minutes ago...One sheriff shot in the arm, SWAT Team searching the area for the fugitive.

    1. Voodoo_Operator

      Voodoo_Operator

      Goddamn it.

      Get Tommy Lee Jones and his team of misfits marshalls on the case. You know, sassy black woman, tall mustachioed dude and whiny Joe Pantoliano.

    2. MCERT1

      MCERT1

      Apparently the fugitive is barricaded in the house... At least he's not on the run.

  11. I figured I'd resurrect this thread: I took this last night with my new camera. it's not a great shot, but decent enough to share. Hopefully I can grab some better shots later after i play with the settings more.
  12. it's a ramp system so they can enter a second story or assault unique vehicles like large airplanes. It extends and raises from that position, and can also be removed. A lot of agencies like the LAPD have them, but keep them off the units except for special situations so they can use the top hatch for a marksman position. For what it's worth, when I lived in Columbus I was around their academy all time for work and I never saw any of the SWAT units.
  13. I would assume GIMP with an edited alpha layer. If nothing else you cam create the same effect. Simply erase the parts in the alpha channel you want transparent, then you have to edit the reflection and lighting options in the editor.
  14. EMPLOYED!!! 911 distpacther...It's been a long 6 months

    1. L.C. Long

      L.C. Long

      Well Good luck, and just remember that you are helping people all over America ! ! ! Great job :)

  15. Do you have the 12.v3o files and 2.dds files in your model folder? If not I'll upload the .dds files. Now be prepared this is a lot of info: To edit the skin of the model you need to unlock the model files ( the .v3o and .dds files). The control for this is found under the modifications tab in the editor as the unpack file button. You need to unpack each file to unlock it. This only works with .v3o files, so you have to temporarily change the extension of the .dds files to .v3o, and then change them back after you unpack them. After you've done that you can open the .v3o files with notepad and the .dds with a graphic design program ( I use GIMP since it's free). If you change the name of the .dds files you have to go into the .v3o files and change the top lines where it says the .dds file name to the new name for each file.It is a long, but not hard process, I've gotten very fast at it over the years. The texture pack in the file is just different types of textures which can be used to make a ground texture for a map. A map consist of a ground texture and all the the objects on it. A map texture is just a ground texture with no objects or paths or triggers on it. Map ground textures come in an .eft format, and full maps come in a .e4m format. You cannot convert a .eft file. If you want to edit an existing map ground texture, you need a copy in another format (usually a .jpg) These are hard to come by as many modders do not release them. However, the original maps and LA maps are available. If you want to edit the objects, paths, triggers, etc. all you need to do is load the map in the editor and save it. I hope that isn't too overbearing for the moment.
  16. I'm kind of surprised they don't own one...Of all the departments in the US that should or would, they would be most likely. They certainly have enough specialty units; high volume portable pumps, a field surgeon, whatever in the heck WMD 1 is... I've only seen two actual cranes dedicated to emergency services in the US and it was out of the Pittsburgh area in the mid-90's, and one was at John Wayne airport in California.
  17. There should be 12 .v3o files and 2 .dds all named something like aerial_ladder_xxxx . Have you tried to edit the skin of the model? Also, do you want to upload a new map texture, or a whole new map with buildings and everything?
  18. Sorry about that: http://imageshack.us...rt01test3a.jpg/
  19. The green light is used and has been used to indicate a command unit on the fire ground. You have ten millon flashing lights you need to make a unit distinguishable.That is the reason for a green light, and also the reason why LAFD RATs have a blue light. However, I'm pretty sure those are amber LEDs that have been distorted. Everything continues to look great guys I love the apparatus updates.
  20. Here's what it currently looks like: I still probably have another week of work to do since i need to finish the highway, lower roads, add passing areas, refine the road shapes, and add some spots to this map that are on the one currently in the mod. All the roads have double yellow lines.
  21. I might have an idea but I'll have to check later tonight to see if it would work... Winterberg's map texture from version 7 would work pretty well too, but you'd have to see if you could get it from their team. They do seem pretty nice so you may be able to get it. I also have a copy of the RTS map i've been "Americanizing" for a while, but I don't think it would suit what you're looking for. The big problem are the road styles on the maps since they all reflect European styles.
  22. Just a suggestion, you can reskin existing models and make around 2/3 of your list. It's pretty much how we all the modders here started. Also most guys working on LA based projects are shooting for: realism: So if it doesn't exist in real life we would never consider it. (there are alot on your list) practicality: If it can't possibly serve a purpose in game, or is ridiculously redundant it will also be shot down.(there are alot on your list) If you'd like help learning how to reskin, several people, including myself, would be glad to provide advice or guidance.
  23. Map textures are relatively hard to come by. You may want to check the german emergency forum, they have a pretty large numbe of textures available, they're European but could be converted. You may want to check to see if you can get one of the LA mission maps from someone. I hope that helps.
  24. Nothing like being told you may have been exposed to a highly contagious and dangerous disease, and not even be an active responder.

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