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itchboy

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Posts posted by itchboy

  1. <MinDurationBetweenEvents value = "100.0" /> would be it.

    Your <GlobalEventFrequencyFactor value="100.0"/> is too high. The normal value is at 1.7 Try setting it to around that much.

    <InitialEventFrequencyBoost value="100.0"/> also seems a bit high. Try bringing it back to the original value and then start from there.

  2. You could have someone else make that for you. I am really busy working for other mods, that this very topic hasn't seen any activity in a while.
    When I am freed from my obligaitons, I am considering making a FF vehicle pack, and that kind of truck would definitely be a part of it.

  3. I mean, compared to many other models, such as the CVPI and F350 ambulance which use 2048x2048, do my textures seem to be less detailed compared to those?
    I made the decision to use 1024x1024 because the 2048 textures caused lag whenever the vehicle was spawned or created ingame or in editor.

  4. They are. The line of code that is used is a ternary operator. Note the question mark. It is basically a heavilly shortened if - else condition.

    float Energy = (Caller->GetEquipment()==EQUIP_FIREHOSE) ? 20.0f : 12.5f;

    This means...
    If the caller's equipment is a firehose, then float Energy is 20.0f. Otherwise it is 12.5f

     

  5. Just keep it as a .tga file. Then go to the Terrain Editor and go to the Floor drop down menu. Click Import texture and select the .tga file.

    The .tga file MUST HAVE NO TRANSPARENT AREAS. It must also follow these criteria. (Taken from EM4 manual)
     

     

    The following conventions must be complied with to be able to import a user-defined floor texture that is created ideally with the help of an image-processing program in the Editor:
    • The dimensions of the created texture must be in multiples of 512 Pixel in width and height
    • The texture must be in a non-compressed TGA-Format (24Bit)
    • The texture may not be larger than 8192 x 8192 Pixel
    • Benchmark: One meter equals 12.5 Pixel. The maximum size of a map is thus 655.36 sq m.

  6. You want it longer or shorter?
    The extinguish script contains this line:

    float Energy;if(v.GetVehicleType()==VT_FIREFIGHTERS_TLF)	Energy = 25.0f;elseif(v.GetVehicleType()==VT_FIREFIGHTERS_FLB)	Energy = 30.0f;elseif(v.GetVehicleType()==VT_FIREFIGHTERS_LPF)	Energy = 25.0f;else	Energy = 70.0f;

    Increase the value if you want fires out quickly. This only affects the TLF, FLB, LPF, and Fire Fighting Airplane.

    float Energy = (Caller->GetEquipment()==EQUIP_FIREHOSE) ? 20.0f : 12.5f;

    This value controls the extinguish for the persons. The first value (20.0f) is the strength of firehoses. The second value is the strength of fire extinguishers. The higher the number the better extinguishing power.

  7. The list of anims dissapeared? This is because the new model doesnt have animations for them.

    You need to make the animations from scatch unfortunately. You can start here:
    http://www.emergency-forum.de/index.php?page=DatabaseItem&id=778

    This is an animation builder. It is much easier than the method that Hoppah created using MS Excel Macros.
    Includes an english language. You need an account to download.

    If you get it right....the results can be fantastic.
    http://www.gfycat.com/ObedientMetallicIndochinesetiger

  8. Perhaps because the game likes to choose the car crashes with the least complexity to preserve memory. I've been having this same crash over and over in my personal LA Mod:
    8YRffQa.png
    Another possibilty is that one of the car crashes was named wrongly and the game doesnt recognize the crashes after that. Try counting the number of times "freeplay car crash" is loaded in the logfile.

  9. The pumper is on the download page. The engine will have EMT's and the rescue and ladders will have Paramedics.

     

    I would if had more time. It is just a lot easier this way. Plus, it is a good looking model and i'm bored of all the old ones! No, no issues with the mapping on the ambo.

    I see. What old ones are you referring to? I have 4 other ambulances in my pack. Feel free to choose. You may even borrow some from other mods like Northview, Boston or Montana.

  10. The units are really nice. The mod has a lot of potential.
    I would recommend more variance in models though. I feel it would be nicer having more than one model of ambulance, and the same for the Fire Engines.

    Any mapping issues on the Ram Ambulance?

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