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Posts posted by itchboy
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Information for all modders:
http://forum.emergency-planet.com/tutorials/article/12-so-youve-decided-to-make-your-own-mod/
General modding information:
http://forum.emergency-planet.com/tutorials/article/11-emergency-4-basic-modding-info/
adding vehicles:
http://forum.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/
information about modelling and mapping:
http://forum.emergency-planet.com/tutorials/article/4-zmodeler-2-3d-modeling/
http://forum.emergency-planet.com/tutorials/article/3-zmodeler-2-uv-mapping-texturing/
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White Impala = Unmarked car?
A suggestion also. It would look cooler if they had spotlights, antennas and other equipment on them. -
If you got that rescue engine from Northview South County mod, I believe they said no one could use that vehicle for public release.
Yeah it appears to be the one from that mod. Model originally by helijumper. So far, two strikes on the vehicles including my own claim.
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Well actualy we only need some map Adjustments like paths, accidents etc (idk how to do it)
Sure Hang on!
Here is an album of some things we already have there's more but i cant make it form all we got
Some of these appear to be from my LA Police Upgrade mod.
Specifically, the Caprice, Taurus, HD Charger skin and Tahoe. CFD only allowed me to use and release his lightbars, antennas and spotlights. Do you have his permission for release?
Besides this, you have basically taken the skins I made for my vehicle pack and simply replaced the LAPD and LASD logos. At least change it to something more original. Even the roof numbers are the same.
You do get my permission to use the models I made/converted.
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I've seen that Mack engine floating around in several mods and I'm curious as to where the model can be found, as it's not in the downloads section here, nor have I seen it anywhere.
http://nrw-modifications.com/filebase/index.php/Entry/132-USA-Mack-Engine/
There are also several old school US vehicles availble for download there.
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I like what you did with my ambulances. Always wanted to have my own factory of ambulance makers. I also like the backstories of each vehicle in the Facebook page.
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Hi man, do you going to update the other fire vehicles? like the engines, ladder and tiller, rescue... ??
Goog1967 and the RCMP mod team are going to do that.
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Don't tase me bro!
Just a little something I made while waiting for my college's online enrollment. Not really a car but I think it could be useful for the taser script.
Download me here for only 0 payments of $24.99 -
If you want to send us the Chevy can over and we'll get it skinned and lit for the patch update
For some reason, I am unable to send you any PMs.
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Did you give the freeplay map spawn points in the Map Properties Menu? Or is this referring to the backup call commands?
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Hey,
does anyone know if a Transit Ambulance like this has been made
https://farm8.staticflickr.com/7386/9773151142_b58b2d7bb7.jpg
The german forums have this:
http://www.emergency-forum.de/index.php?page=DatabaseItem&id=2218
But you have to create the ambulance box yourself.
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Would you be able to add 2 hostage takers or just one? Thank you for responding!!
Unfortunately no. Freeplay is limited to just one hostage taker. The hostages can be as many as you like though.
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New set of plate readers on the erie county sheriffs unit
cvic model by nnico
other model (forgot the name) by itchboy
The yellow green hybrid thats being pulled over? By Ubisoft converted and converted by me.
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I'm also giving you options:
P.S. The front parts on that new one are all 3D -
Hands down, the best anyone's made out of my Tahoe model.
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From what I understand you've altered the model of the van at the rear end a bit, when you do this it will in turn wreak havoc on the uv map.. I have had the same issue happen before, the best way to fix it is in vertice mode in the UV mapper and to manually adjust out the error accordingly. IF you don't wanna do that because you worry about the proportioning, the only way to fix it otherwise is to clear the whole UV for that zone and redo it again. Such is what sucks about a vehicle and the fact that you have to adjust it further once it's mapped, sometimes you gotta clear the UV on the zone u tampered with to repair the proportions and level it back out. Generally with small glitches like what you've shown manually tweaking it in vertice mode in the UV will suffice to resolve it with minimal distortion if any at all. You're talking about less than an inch of deflection.
My guess is the exporter rounds off the exported uvmap values for a v3o. While in zmod you can do the uvmap very precisely, the exported v3o doesnt do decimals. Therefore the exported files have rounded off uvmap values. They usually not noticable, but that may explain the slight distortation in v3o files
Thanks for the advice guys. I have fixed my issue by adding some compensation to the mapping (moving it a bit to the left than intended), which is explained by what Hoppah said about the mapping being rounded off. I never thought that the numbers in the .v3o file could have meant that much to appearances. Thanks also to EmC and bma for trying to help also.
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Hey guys.
Me and my friends are trying to create a hostage situation. Can anyone help us on how to do it, or the basics please? Also we where wondering if you can add more than one hostage taker instead of the normal one man with a hand gun.
Thanks in advance.
How are you doing this? Using a mission script or is it in freeplay?
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You can deattach that part and edit UV map with old source and there (in UV map editor) you can move that part a bit in another side.
I'll give that a try. Thanks for the help from the both of you.
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Such things apper when you move alllready mapped parts.
You can do the same in UV mapping window or on 3d moddel, you could miss it in UV mapp editor (like mowing something with turned on "select") witch affected both.
I see. So that is the cause. I have been moving some parts because I modified the shape of the rear a bit and had to change the mapping.
The problem has been slightly aleviated by adding a bit of "compensation" to the mapping. I moved it a bit to the left of where I want it to actually be and when it was exported, it came out much better (but still a bit curved).
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I totally get the problem, but if it was me I would just leave it. When playing Emergency, you see the game from a bird eye view, so you will never get close enough to the vehicle, for it to actually be a problem.
But I most certainly understand why it is bugging you
The line is quite visible when I play, especially in the E350 I have modified to be used as a playable unit. Also, any text or lettering on the rear side would be skewed a bit. Basically, this texturing issue would cause issues when people start putting their "decals" and emergency logos, stripes etc.
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Have you tried importing the v3o, straighting it up and exporting it again?
Yes. Many times I have tried, and nothing changes. Neither does copying the object into a fresh .z3d file.
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Are we talking about the small curve just below the rear lights?
That would be it. The line was set straight in Zmod yet in the v3o file it is curved.
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Did you release a Ecoline with the Sliding Door in your previous packs?
Just a sliding door texture in the van pack, but not an actual playable sliding door.
How to get unit pictures in game in unit dispatch menu.
in Technical Related Support
Posted
Wrong topic. Is this for EM4, specifically the WHITE unit selector screen?
If you are using Intel cards, this is apparently unfixable.
More info:
http://forum.emergency-planet.com/topic/16308-blank-white-unit-icons/page-2#entry229159