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itchboy

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Everything posted by itchboy

  1. That's something me or bama never thought about. A readme would definitely be a good idea. It would have to be me to make it though because I am the one responsible for making the scripts, therefore I know how they work best.
  2. We don't know. Maybe one day, someones gonna do it. Could be Hoppah, me, or even some random guy who suddenly bursts onto the scene, who knows.
  3. The chief is technically an off map unit. They are only called when necessary. For the first release (since you people voted to release it in 3 days) the chief is spawned on the map at startup and he and his vehicle may be called by the player for any reason. The vehicle may NOT be sent off map. For the future version, there are plans to tie them into the volunteers that can be called.
  4. Wegberg uses a mission script based freeplay. It looks and plays absolutely awesome but it would be very very hard to replicate it into one of our US style mods here. Someone gonna have to create a new method which is tied to the siren script.
  5. One of them has the jaws of life. You may call off map units if the on map units are busy.
  6. I've been trying to achieve this for years now. So far, the most efficient way I found was to create an invisible object that constantly follows the vehicle. This object will detect any nearby civilian vehicles and order them to pull to the side using the EulerToMatrix() function. They will then go back to the nearest point in their path. But this may cause lag and the AI going back to their pathing might cause more issues than it solves due to EM4's shitty AI. And no, this will not appear in any mod any time soon.
  7. Damn. Just wow. Once again, it is a pleasure and a privilege to be working with you. I promise to do my best to get this mod out in time.
  8. In 0.5, most of the stations are broken. When I am finished with my duties, there will be SEVEN fully functional stations in the map. 5x FD and EMS, 1x PD and 1x TEC
  9. Thanks for the feedback. Work will be slow here because my priority is with the civil car mod. Maybe if someone could volunteer their time and effort, then this could be done faster.
  10. Yo, did you get permission from CFD? He owns most of the vehicle lightbars (Arjent, Liberty) and the various parts (antenna, oval thing, pushbar, LED flashers) Me and him agreed that it would only be me who could release those parts.
  11. I'd like to present a little side project I've been doing besides the cars and scripts. I simply aim to make the majority (NOT ALL) of EM4's houses enterable. So I basically have to model their interiors, doors and separate their walls and doors. This isn't easy. Much help would be appreciated in making interior layouts, finding textures and setting these buildings up ingame. I would also need a lot of help in identifying what necessary furniture models need to be modeled and what exists in the game. Are we ready EMP? Here's the first. A Petrol Station. Comments and feedback welcome. Now can anyone answer how I can make those windows and one sided polygons render from behind? They appear from the front but not in the backside (like cars and objects)
  12. You might convince me to make a 2015 Tahoe/Suburban when I am done with all these mods.
  13. Preview of TEC station. Orignal model is the tutorial station hangar by 16 Tons. Heavilly modified into openhouse by me. Yes, those windows are transparent too. Will contain several tow trucks as well as at least one engineer's van. Will have animated gates pretty soon.
  14. You get my permission. BUT you need to take it up with CFD for usage of the lightbars and childs from the police upgrade mod. You MUST also properly credit every single model. That means I get credit and the game studios who own the converted models get credited. Be sure to credit some of the users on this site too whose content I borrowed from. You are also to include proper credits in all documentation, videos and releases that you will give. I won't need to tell you which models are mine and which are converted.
  15. Was the model done completely in Zmod or done in another program and then exported?
  16. What is the background? You modelled it and saved it, and you can't open it afterward?
  17. Not much. Emergency 4 Standard or DeluxeLos Angeles Mod 2.1American Civil Car PackLA Police UpgradeThis mod
  18. That's awesome. Its great that me and the others on the topic were able to help you. Was it one of the new station streets that were causing problems?
  19. He fixed it by checking the streets editor (Shift F7) If the lines are red, then there is a street which is not connected to the rest of the system. The lines MUST intersect at any given point. It is a massive pain in the ass to find, but when you do, you won't need to change anything anymore. The streets ARE NOT the texture, but the blue lines similar to paths (BUT NOT THE PATHS) that the player vehicles use to go to places. They use it to find the best route to go to any location on the map. One way to narrow down which street is causing issues is to start from the bottom going up. Check all of the newly created streets you setup for any of the FD or PD stations. The issue might be there.
  20. If it is only for personal usage and no release, it is no problem.
  21. Appears to be bama's Pierce Engine. Reskinned and lighted by him I guess. Same story with the F550 ambulance seen in the video. Not really accurate to the actual units of the LAFD, but player's choice.
  22. They look nice. First time seeing this car pack on youtube btw.
  23. Nice conversion of my beer truck. IMO, you should get Finn to do the lights on the rest of the vehicles.
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