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Everything posted by itchboy
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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
itchboy replied to rafaelmfernandez's topic in Mods
True. I am the one doing some of the vehicles in this mod as well, including that ESU SUV. I am only instructed to do vehicles which are vital to gameplay. Having FDNY Ambulances would make having any NYPD ambulances useless IMO. Even if it is for the sake of completeness, I would rather we focus only on the essential stuff. -
Volunteer car lights are WIP. They spawn specific cars which will soon have lights.
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Yeah it was a joke and an outsider's response to the riots in America at the time. Too much on my plate right now. Have no time for miscellaneous features not relating directly to units or gameplay.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Which is alright since I included both variants of the texture, so players can choose blue or green. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
I found several towtrucks I could make in those photos: GMC Topkick rollbackFord F350 tow truckInternational rollbackMaybe I could do all three. I will see if my time allows me to. -
Hartsdale Valley mod &on hold, first post more info$
itchboy replied to marcoclusius1's topic in Mod Development and Concepts
Looks great. I would suggest using a more formal looking font for the 'Police' decal. The police decal on the rear could be a brighter, more contrasting color since I don't think it would be visible at night. The keep back sticker on the rear window of my Explorer is a nice touch too. Would be cooler if all letters had borders and shading on them too. The script in the motto and the department name looks alright. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
No changes except the Border Patrol vehicles. I now have a decision to make. Which vehicle should I do? The mod calls it a CalTrans van, but having it as a pickup truck wouldn't be too bad either..hmmm. Dodge RamFord E SeriesFord F350 -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
How do you like it now. I have included both blue and green versions in the package. Released btw. http://forum.emergency-planet.com/topic/18974-new-la-mod-vehicles-released/?p=277757 Can anyone give me info on the CalTrans Van and two towtrucks used in LA? -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Is the only difference the color of the stripe? If so, then I think I will change it to be accurate. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Thank you. Here are the lighted vehicles. Will be released soon. High quality high FPS preview here: http://gfycat.com/AcclaimedDopeyIchneumonfly -
Bama released them yesterday. http://forum.emergency-planet.com/files/file/609-american-police-vehicle-accessories-pack/ Stay tuned to my Lighting Equipment Pack as well because I will be releasing something new soon.
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The BCSO and MHP Patrol cars already have these equipment except for the push bar.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
No love for the Tahoe? Why not a Charger to go with it? Charger has complete lights, Tahoe lights are WIP -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
I am really sleepy right now so correct me if I've made any mistakes <IMAGE REMOVED> I've always wanted to make this badass thing. White wheel textures coming next. Can anyone supply the lightbar this vehicle is supposed to have, and if possible give a few videos so I can see the light patterns. -
No I do not know this problem. Never happened to me.
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Good. He's protective over his vehicles usually. Its great he gave you pemission to use his vehicle childs and lights.
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No it doesnt. PD Units here in LA Mod 3.0 are a combination of the LA Police Upgrade mod and my own LA Mod New Vehicles. He borrowed them from me, but I don't know if he has permission from CFD. These are the vehicles he uses now. The vehicles in their mod are made by them. There's an obvious difference. They actually have a mod topic on this site. It doesn't really show much content apart from the vehicles in the thread you linked and a few traffic cars converted from GTA IV http://forum.emergency-planet.com/topic/19671-los-angeles-rework/
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That isn't the same mod as this.
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That shouldn't happen. I am running @ 240 and it gets boring quite often. I don't know why its still like that.
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Its not out yet.
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Go to this file: fp_params_endless.xml. Open it. Go to the line MinDurationBetweenEvents value = Change that value from whatever it is to 180-240
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I could script this in, but not for the patch probably. This is gonna be a long term thing. As for the sounds, as I said, give me a sound that real volunteer fire departments use. This tone will be scripted into the automatic call command on the battalion chief. The individual call volunteer command will have no sound attached to it because there isn't a way to create a timer in a command script. The limitation in the volunteer script is that the automatic dispatch is dependent on the number of passengers. The script does not ATM support variable numbers of passengers to trigger the dispatch script unfortunately.
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That's why the control panel calls one at a time so that the player can choose how many one wants. OR people could try using the battalion chief call script that calls the exact amount necessary for each vehicle.
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Hoppah didn't make the engine to engine connection possible. I have been looking into this feature, but have come to a dead end due to my lack of scripting knowledge. Only Hoppah himself could rewrite the code to allow engine to engine connections. It isn't just a matter of editing the attachfirehose script to allow player to connect to another engine (from one) but one needs to edit the WaterSupplyFreeplay script. And that is quite hard due to all the algorithms and calculations done by it. Even though its simply multiplication and a lot of integral division to get the value of the water in the tank, one would also need to work out all the necessary conditions required to allow engine to engine connections. It isn't easy. It can be done though.
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I think its possible with the Audio::PlaySound() function. Bma's volunteer script does have a sound. Bama's instructions when I wrote the volunteer script were to not have a sound played. I can write it in though. Just give me a sound to use.