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itchboy

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Everything posted by itchboy

  1. Link does not work for me. I am in the process of modelling a Code 3 21TR and Whelen Freedom. Stay tuned. 21TR Lightbar done. It is the one at the bottom, nearest the viewer. Will be available in blue/red or metal versions. This is what the lightbar pack looks like now. Note that the XF2300 now has actual 3D LEDs
  2. Both available in the Montana mod. White F150 and beige F350. Note that the version used in Montana is the pre release one. Some things have been changed already.
  3. Sorry about the double post. Just showing what is to be expected in the update for the light equipment pack. Federal Signal Vista (from my Coroner's van)Improved Code 3 XF2300Whelen 700, 900 and Mirror LEDTwo more lightbars are planned but since I have school in 7 hours, progress will be slow. Itchboy...making more than just cars.
  4. I have the tow script set up for my own LA Mod. It would be up to the user to figure out how to get it to work since I am not allowed to release NYC's script.
  5. Thanks and in case you are wondering...I won't release these until I can complete these vehicles. Rollback truckSmall tow truckUSFS Utility
  6. HAHAHAHA nice. CalTrans F350 done. All new parts modelled by me. Has a "door" in the bed tool box. Model originally by Ubisoft. Conversion + everything else by me.
  7. No need. Only copy paste the texture files needed by each model.
  8. A bunch of new LED lights, mostly stuff people asked me to do. If I can finish the CalTrans pickup truck today, I think I can finish the lighting pack as well.
  9. You would need to replace all their prototypes and copy over the necessary models. Scripts would also need to be changed.
  10. What do you mean by switch? You mean replace vehicles in the mod? If you are using totally new vehicles...you must go through this step http://forum.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/ If you are taking vehicles from one mod to another, all you need to do is copy paste the prototypes and rename them over the ones you want to replace.
  11. Follow Hoppah's readme. Lots of trial and error. Luck, skill and moderate scripting knowledge are requiered. You also need to set up a lot of child objects for every fire engine in the mod.
  12. METHOD #1 Install vehicles like I instructed Make unit.xml's for them Edit freeplaybase.xml for them Edit portraits.xml for them Edit infotexts.xml and portraits.xml in the lang folder Make the unit icons for themMETHOD #2 - The one I use now Install vehicles Edit portraits.xml for them Borrow the Random Car Spawn script from NYC Mod and script it to work in your game
  13. Thank you guys so much for all these vids and pics. I now have a good idea on what I need to do.
  14. So thats a heavy tow. I see. I will see what I can do since I found a good quality picture of a Heavy Tow Kenworth T800 I have begun working on an F350. If you may have not already guessed, I did these initally for my New LA Vehicles, but I saw and played some of the new US Theme mods and I noticed a distinct lack of new tow trucks in them. And that person looks so small next to that truck. Are they really that big? All of my vehicle bases have no lightbars or equipment on them. It is up to the user to add them in.
  15. If I can find a blueprint for one. Is this the equivalent of the LA Mod Heavy Rescue Crane? I think I can use my T800 model for that purpose.
  16. Which of the 3 tow trucks in that mod? There's the small one, the rollback and the heavy rescue crane.
  17. Thank you. I see that there's more than one version to this. I am trying to do this type or rear thingy: Seems to be flat and not a rectangle with two "shoes"
  18. Yeah, we all have our limits. And the Germans are good, but they can be assholes towards us sometimes. Calling us thieves and whatnot.
  19. Those mods run on a mission script which would be very very hard to make. Only the best (Hoppah, bma, the Germans) have been able to do it. It wouldn't be compatible with multiplayer also. Command scripts are the only possible method if one desires regular freeplay and MP Support. Your mod, your choice.
  20. No need to double post but yes, RTS Mod had all of that. So did the Winterberg mod. Have you created this script and does it work ingame or not? I will only combine it if you can get yours working.
  21. I plan on creating a script that patients are classed according to injury: Red is serious, yellow is moderate, green is minor, black is dead. Would this be something advanced or new?
  22. I wanted to do the tanker LAFD use but I would have to model it from nothing. I have no specifics on what it is, and no reference photos for every side of the vehicle. Got no time either. I understand the need of having tankers because I have the Limited Water script in my personal LA Mod.
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