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Everything posted by Xplorer4x4
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adding lights in editor
Xplorer4x4 replied to mercurygrandmarquis1's topic in Modding Related Support
As said before a few times, its trial and error. Its just soemthing you have to learn to do. Its not the hardest part but its not the easiest part either. -
Anybody in the states should know how bad the winter was here this year. We had a major ice/snow storm that wiped out power to over 50,000 people in the tri-state area. It took 2 weeks to restore power in some of the more rural parts of Kentucky. Interstate I-164 was shut down because there were so many slide offs. Several cops had to be pulled out using tow trucks, and there were so many branches and power lines down that some fire departments couldnt even operate there engines and has to rely on there brush trucks to get around. Plus when we get snow its chaos on our roads if you dont have 4 wheel drive. Luckily for me I have a 2004 Ford Ranger Edge 4x4 with a large wrap around brush guard on the front. Well my girl and I were coming home from the laundry mat down the street when we saw a teenage girl stuck in an late 90s model civic trying to exit a parking lot and cross a 5 lane street,(2 lanes headed north and south with a center turn lane). Well she decided she was going to cross 3 lanes to make a left turn. That was her first mistake aside from exiting the parking lot through its entrance rather then using the small side street right next to the lot. Shes stuck and her boyfriend or brother was in the car with her trying to push her out. There was also a guy in a car trying to shovel her out. Well with having a bad back I wasnt going to get out and help but I said I can push her out using my truck. So her boyfriend or brother gets in her car and the guy steps aside. Well I am pulling up inch by inch to make contact with her, but I waited until traffic was clear so that should i bump to hard I dont push her in to traffic and cause an accident. So i leave about an inch gap. Traffic clears for a minute, and as I pull up to make contact she decided to floor it, well she was able to rock slightly forward maybe an inch only to come sliding back to where she was, and since I was pulling up it made for a good jolt when i made contact. I think it even cracked her back bumper, but the man shoveling her out was just like oh well thats what she gets. It didn't phase my brush guard.
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Good to hear. Do you think the script cane detect the collision to trigger it though? I would think if there is a variable at our disposal that indicates collision data it would work using an if statement.
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Submod: New Freeplay map v1.2 Released!
Xplorer4x4 replied to w00d's topic in Submods [Not released]
It would be nice of w00ds if hes still around to combine the files togeather so you download one package for 911:FR/EM4 or one package for Em4:DX. -
Submod: New Freeplay Map Second Edition - update
Xplorer4x4 replied to w00d's topic in Submods [Not released]
I will try to work on one or two of these tonight. -
^dont lie you want the guy in the thong. I'll put him in there just for you Update:NFK said he could do the basic/realistic light package over the weekend.
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Well to add on to what Mikey said, it is good for water rescues. http://forum.emergency-planet.com/index.ph...ost&p=21246 I think Darren himself explained it pretty well. UPDATE: Male and Female lifeguards are now working! As I said above the models from the original mod would not convert, so I had to apply the texture to a male and female civil person. Fortunately the game had 2 males in shorts with no shirt or shoes at my disposal, and one female with a bathing suit. I tried to use the LAPD models but it pretty much made a guy in a thong as the model was to thick lol.
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Darren has been kind enough to allow me to release a ported version of his mod for EM4. This is a beta release! - The reason this is a beta release is because the icons to put lifeguards in the truck will not appear but this does not prevent you from putting guards in the truck. Nor do the people icons work correctly for some reason. I also forgot to change the unit XML for this truck to hold 2 people instead of 4. That will be changed when Version 1.0 is released. Below you will find 3 zip files one for each version of the game. Each one is pretty much identical. Each zip has 2 text files an an exe. One text file is simply there to give credit to Hoppah,Darren,Zootoo, and myself for the work all of us have put into this. The other text file holds a list of all files you need to edit to make this work. If you do not follow the instructions in the text file this will not work. Last but not least, the exe file simply puts the files in the folders they belong. In the future I plan to switch over to the same EXE installer Hoppah has used because it would allow me to release one EXE file rather then 3. EDIT:Old attachments deleted, new attachments added. Old attachments at wrong line in instructions. Current Status: Beta 2 - This means that the sub mod is in the testing stage, and could potentially cause problems. If you are not comfortable with this risk, do not install this at this time! Despite the unit pics not working I have changed the status to Beta 2 as there have been number of small typos in folder names and files that have been corrected. Use the instructions attached rather then the ones in the zip for now. Light Pack 1: http://forum.emergency-planet.com/index.ph...ost&p=86746 by CFD.
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I think in this case push bumper is the proper term as there usually there to push with, while brush guards are designed for trucks to prevent brush from directly impacting the vehicle.
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Since there have been a few different siren mod scripts posted lately, it got me thinking. Is there any way for a script to detect the collision data so that when a emergencey vehicles makes impact with another vehicle it switches tones?
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New manual siren script (Stand By, see First reply)
Xplorer4x4 replied to a topic in Submods [Not released]
Its a cool idea, but I personally wont be using it as I cant see myself bothered to push buttons while units are in route. I have to much else going on to worry about it. -
Emergency 3 Los Angeles County CA LIFEGAURD
Xplorer4x4 replied to Darren-NYPD's topic in Technical Help
I like unrealistic (and i LOVE your/tony/cfds light pack), but itd be great to have a realistic/non over kill light package for those with slower pcs. I wont be using it. I like alot of lights and my pc handles it fine. -
Could you provide a dxdiag log(google it if your not sure how to get the log).
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Sounds like an internet connection problem, not a pc problem.
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Emergency 3 Los Angeles County CA LIFEGAURD
Xplorer4x4 replied to Darren-NYPD's topic in Technical Help
Well obviously CFDs lights wont be to realistic since the light packs usually arent, but time will tell. If I can find a video of the lights in real life I may ask some one to do a realistic version. Otherwise the regular light version probably wont be realistic. -
http://www.smcars.net/ http://the-blueprints.com/ If its not there I dunno. What year are you looking for? If you find blueprints for an F-250 or F-350 that should work as the cab was pretty much the same anyways. Then the bed is pretty much a rectangle.
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Emergency 3 Los Angeles County CA LIFEGAURD
Xplorer4x4 replied to Darren-NYPD's topic in Technical Help
Ok, I will worry about the boat later. I did speak with Darren and he has been kind enough to allow me to release this! So heres whats going on. At current the truck model is ready to go other then lights. There will be a basic lighted version for those with older PCs. CFD has been kind enough to work his magic and make a super light package for the truck. However getting the models of the lifeguards are being a pain in the..Hopefully Hoopah still has a txt file explaining what might have to be done to fix this. If not, I might still have a work around or two that might work. -
The red lights should be on the drivers side and the blue on the passenger side.
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The Evansville Submod! - Updated Aug 16th - Engine 61 Done
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Sorry there has been a lack of updates. My main modeler has up and disappeared. Hopefully I will knwo more on his situation later today. :-/ I have decided that I will show off a few pics of a few units to be included to pass the time. First up is Rescue 7: The truck is a 1992 Ford F-350 with a Warner Grass Rig body. It has a 250 gallon tank and can dispense 250 gallons per minute. 250gpm/250gal http://img38.imageshack.us/img38/5046/rescue7ds8067390.jpg As I said this truck is a dual purpose brush truck and rescue truck. It also pulls the departments john boat for water rescues. Next up is... Dive Rescue 6: http://img6.imageshack.us/img6/8606/diverescue6.jpg This unit is still in service but theres a similar Dive Rescue in service to that is a slightly modified box style ambo. Which one will make it in the Mod? Wait and see. These vehicles are used for dive rescue(who would have guessed? ) and water rescue as well. They can pull the boats at the stations or the Sea Doo Jet Skis. The units were chosen to allow divers to gear up while on the way to the scene. Last one for now: Rescue 8 - 2004 Dodge Durango 4x4 http://img41.imageshack.us/img41/5192/rescue8ds9251598.jpg Here we go with the multipurpose vehicles again. This is the Battalion Chief's vehicle for starters. It doubles as a quick first responder medical aid unit. Guess what, yep, there a third purpose. Its also set up to pull the departments water rescue boat. Enjoy the pics for now. -
Nah I wasnt looking for excitement, looking for realism in hopes of releasing the Lifeguard mod for EM3 ported to EM4. Trust me its not much better here, although I think the PD might be experimenting as one of the cruisers that patrols around here seems to be using a slightly different sounding siren then the other cruisers. They just picked up a few new vics about a month or two ago, perhaps its one of them. All the engines here use Fed Q(aside from some of the volunteer township departments which use a few various sirens, Ambos use a Touchmaster, and I cant recall what pd,sd,and state use at the moment. Actually have no clue what the state boys use as its rare to see them code 3 in the city.
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I noticed a few vmo files in the la mod and the games data folder. What are these files?
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Indeed, couldnt tell from just seeing the back end.
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Hey Mike, just a quick easy question for you this time. What sirens, if any do the LACoFD Lifeguards use?
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I have a problem with creating new people. When I add the idle animation as there default animation, and try to place them, the plop down in the editor, fall a short distance to the ground and there deformed. There legs are bent different ways and such. I think is a physics problem, but the game assigned the person physics for me and there pretty much dead on. Any ideas where i went wrong?