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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Are you sure? The port has a invisible barrier so it shouldnt happen. Where id it happen at? As for hose connections, I believe the game is hard coded only to allow 4, any more and you will get a ctd.
  2. Not tested but try traffic_1_1_3 - north traffic_1_1_3 - south traffic_1_2_3 - east traffic_1_2_3 - west but if you have traffic turning this may cause problems. For example, north bound traffic tried to turn left while south bound traffic is trying to go straight, your asking for pile ups, but if you get it just right you might be able to work it out.
  3. According to your computer...as in windows updates? http://support.gateway.com/support/drivers...sp?cmpid=topnav Thats may help you in finding out if you have the latest drivers, or atleast what type of video card you have. I think you have an Intel video processor rather then a video card but cant quite tell by the dxdiag but maybe I missed something. If it is an Intel chip then Intel may have a newer driver.
  4. nvidia drivers up to date?
  5. I think thats a great idea. Maybe a screen shot of the dispatch center in the main menu from EM2.
  6. Then change there spawn point and no more problems
  7. No problem, I hope to combine the 2 floodlight scripts to allow the truck spot lights to rotate as well but havent accomplished this yet.
  8. I didnt mention changing it so I was wondering why he chose that vehicle type I am guessing SW is like personnel carrier? Only one way to find out, if it doesnt you can easily change it right back. I will try this out here in a bit and report back should no one report back sooner.
  9. I was thinking the exact same thing but I suppose I can see where he is coming from. We have 3 hospitals. Only one(St Marys is a Level 1 trauma center I believe, while another (Deaconess Cross Point) has an ER but alot of specialty practices such as a Women's Hospital and Children's Hospital in partnership with Riley's Children Hospital. Needles to say those 2 have a much larger campus then the other 1 which is Deaconess Hospital(Deac has 2 campuses). In fact I would say the campus of the major 2(St Marys and Cross Point) is 3-4 times the size of the regular Deaconess campus.
  10. Hoppah, what was required to fix the hazmat parking issue in fs2?
  11. How do i choose the spawn locations for firefighters/crews. I have additional units parked outside my stations. In particular I have a brush and ems supervisor parked outside station 2. The EMS supervisor spawns at Fire Station 2 and runs to his car fine, but the FFs for the brush truck spawn at station 1 and run all the way to station 2. So how do I set the spawn location?
  12. Isnt ircds and bots(eggdrop,etc) written in C++? none the less, C++ isnt that much different the php. The only difference is it takes longer to test as you have to load the game, load the mod, and finally load the map.
  13. http://www.newegg.com/Product/Product.aspx...N82E16814130395 Hows that price wise? That computer wont support a very high end video card anyways.
  14. Do they spawn(enter the map) from the same spot? If not then I would suggest changing the tow trucks spawn point to be that of the dozer transport and you will have better luck imo.
  15. The shortcut problem is related to version of Windows Vista. I forgot which version but I think its Home Premium.
  16. Exactly which was more real to me. The only problem was you had to manually put people in an ambulance still.
  17. If you made the edits for the brush to replace the hazmat, then install the personnel stay in trucks submod using the exe installer, it will completely over write all the changes you did. I would install the submod to you desktop. This gives you access to the files rather then over writing the ones you have changed. Now you need an a text comparison app. Personally I use Araxis Merge as I havent found any good freeware apps for text comparison(there tortisedif but i dont like it). Compare them side by side to see where the differences are and then copy the parts from the submod in to your actual lafirestationstart.script. Make sure you edit lafirestation.script to or else hazmat will staff the brush after you sound the alarm following the start of the game. Chances are, when you got empty stations, you got a script error? Be sure to read these. It might sound like jibberish but with some understanding of C++ you will realize its telling you what needs to be changed, but sadly it doesnt tell you what it needs to be changed to
  18. Isnt that what I just described scripting? I still feel it is a waste of space but if you really wanted to, I would say you should remove a building (maybe around the LAPD station - its up to you, just seems like the most reasonable place to me) and replace it with a small "hospital."
  19. You can access the mission script for Deluxe 1. It should hold all the scripting needed. It just would have to be changed to suit your needs. C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\Data\Scripts\Game\Mission\d01.script
  20. I dont see the problem with what the mod said. He didnt flame. Simply stated his opinion that he doesnt see the mod making it 5 months. Can you blame him given how many mods dont make it to release, and you team leaders are relying on others to do ALL of the work? Im not saying that I dont hope to see this released, because I do should the mod turn out good. Its just a fact, most mods never make it to release. Oh and will you please quit spamming your forum! Its really annoying when every other post is "join my forum." You made the point. Leave it alone already.
  21. I cant speak for all of Cali but in LA, the PD handles SWAT. Sheriffs might handle SWAT duties as well but I cant comment on that.
  22. Yes there just going to let some one walk off the street in to a high security area and start taping.
  23. It will work with them, its just not going to have the fancy lights.
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