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bama1234

Montana Mod v2.1 (In Development) Download link removed by Authors

On map police SUV  

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  1. 1. What should the on map PD SUV be?

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It would appear that the 80s GMC brush truck is in service. This photo from FB is dated April of this year. If you squint enough you can see what looks like a white pickup with white boxes and a yellow stripe on the rear flatbed which means its probably the same truck.

 

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On 5/27/2018 at 3:08 PM, mr matt5432123 said:

hey itchboy, not sure but I thought you'd find this cool.

 

That is as real as it gets, nice work

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Couldn't that brush truck be used as a backup vehicle?  Or retired from active use and now some POV has it as I personal vehicle. And in case of emergency they use it? 

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On 6/11/2018 at 1:52 AM, Vojtula said:

Couldn't that brush truck be used as a backup vehicle?  Or retired from active use and now some POV has it as I personal vehicle. And in case of emergency they use it? 

Perhaps it could be. Nobody will know until someone from there tells us. For now Ill just put an old halogen lightbar on it and it should be good.


I have a question regarding animals. If a cow or similar animal were to go loose, how would it be dealt with? I am considering giving FWP officers a tranquilizer gun so that they can load the animal onto their trucks. I am aware animal trailers exist for a reason but Id like to know what the details are on those.

Another call I have in the mod right now is confiscation of hunted animals. How would FWP go about disposing of the carcass?


The FWP vehicles have been pushed to near completion. All I need are doors and an interior and it should be good.

F350 cab by Ubisoft converted from Driver SF.

Em4Deluxe 2018-06-12 08-49-36-16.png

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5 hours ago, itchboy said:

Perhaps it could be. Nobody will know until someone from there tells us. For now Ill just put an old halogen lightbar on it and it should be good.


I have a question regarding animals. If a cow or similar animal were to go loose, how would it be dealt with? I am considering giving FWP officers a tranquilizer gun so that they can load the animal onto their trucks. I am aware animal trailers exist for a reason but Id like to know what the details are on those.

Another call I have in the mod right now is confiscation of hunted animals. How would FWP go about disposing of the carcass?

 


The FWP vehicles have been pushed to near completion. All I need are doors and an interior and it should be good.

F350 cab by Ubisoft converted from Driver SF.

http://www.emergency-planet.com/uploads/monthly_2018_06/5b1f1984b84c6_Em4Deluxe2018-06-1208-49-36-16.thumb.png.c59891687b442301ba90a7758fcd4af0.png

FWP don’t handle cows. Domesticated animals (dogs, cows, cats etc) is usually handled by the local PD or sheriff. (Mostly sheriff because most Depts have livestock units). 

FWP usually handle the wildlife, where I’m at in the gulf coast area of Texas they usually handle alligators and snakes. I assume for Montana it would be bison?  

 

As a police officer I have had a few run ins with cows. What we mainly do is get it out of the roadway (we herd it with our Tahoes or we get the rookies out and try to push them) by that time the owner probably noticed there livestock missing and called us. If not we call the sheriff and they have a few F-250s and trailers and take them to a county contacted animal ranch. 

 

As for animal carcasses after they take pictures of the animal they send them off to homeless shelters or non-profits that provide food for the poor etc.       

 

Thats an interesting bed you put on the F-350 did you see the real life version with that? 

Hope that helps!

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In my hometown rural (MO) area loose livestock events were like Rlizard described, someone (cop or a bored volunteer firefighter if they were nearby) would herd it out of the road and then call the owner to retrieve it. Dead deer were hauled off the road by the highway department or cops, we didn't have a homeless shelter in our area and most of the meat would be pretty bad by the time it would get to anyone who needed it, usually if someone hit a deer and wanted the meat they'd arrange to take it themselves.

Our biggest concern so far has been a horse trailer/cattle hauler wreck which we haven't dealt with yet but has happened nearby. In those situations the cops will dispatch the animal if its too injured AND is making it impossible to access a human patient but in other situations we generally have vets come out and assess and if needed put down or knock out the animals. In rural areas we make a lot of it up as we go...

 

As for poaching cases there I have a bit more experience. Depending on the "level" of forensics required the animal might be left where it was found and examined there or it can be taken back to a station for further analysis or in cases of significant interest (high value animals, serial poachers, etc) where a strong legal cases was needed the bodies would be sent to the US. Fish and Wildlife Service Forensic Lab but this would still be done from a station of some kind. So realistically you might have a poached wolf or something loaded up into a pickup truck and taken back to the warden/park police office.

 

On that note has anyone looked into a good "pickup truck" script? If it was done similar to the flatbed truck delivery missions in the U.S. Army mod it might open up a lot of new potential variations on different calls, the pickup truck is truly the most widely used vehicle in rural emergency services...

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On 6/13/2018 at 4:46 AM, Fred03 said:

 

You raise a very good point on the poaching calls. Ill definitely have a script where FWP loads up the animals onto their trucks.

The problem I realize I have is that I now need to find a way to dispose of dead animals. Right now, the Em4 way is to pickup and delete the animal. I need to find a way to put the animal into a vehicle and send the vehicle away.

For the living animals, I cant find anything on Beaverhead sheriff having a livestock unit. I could create a fictional trailer and a pickup for it. Option B would be to give a firefighter the ability to "hold" the animal and drop it off on a nearby farm in the map. Another idea I had is a playable pickup truck towing an animal trailer from the humane society.


Myself and the boys had a discussion and we decided that it would be best for the mod to include the Beaverhead Fire District units. The fire district concept was discussed before and dropped, but now we realize its likely that the fire district is what would be sent as mutual aid instead of city/town based units.

Another big reason for our decision was because the forest fire call is actually very hard to complete with only 2 engines and 2 tankers. Another one of each combined with the pond drafting and portable tanks should make things easier.

So these vehicles will be making an appearance into the mod. They will be staffed by Dillon VFD firefighters as they are IRL.

Progress has already been made on creating the Freightliner engine. The Monida VFD tanker has also been started.

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Emergency 4 community looking like strip-club. There is many great and beautiful mods like this or Miami and Zagorsk for example, but they are in permanent development stage of five or even ten years, without any download links but with giant ammount of teasing media content. For example i enter this site one time in year already ~6 years and don't see any epic changes. Except US Army mod, nothing real global and public.

Do releases, guys, nobody will shame you for some bugs.

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16 hours ago, Lozano71 said:

Emergency 4 community looking like strip-club. There is many great and beautiful mods like this or Miami and Zagorsk for example, but they are in permanent development stage of five or even ten years, without any download links but with giant ammount of teasing media content. For example i enter this site one time in year already ~6 years and don't see any epic changes. Except US Army mod, nothing real global and public.

Do releases, guys, nobody will shame you for some bugs.

People already did shame us for bugs and issues back in 2015, and we dont intend on repeating that same mistake.

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7 hours ago, itchboy said:

People already did shame us for bugs and issues back in 2015, and we dont intend on repeating that same mistake.

Part of the problem is people that have no concept of how much time and work is put into things like this judge and pout immediately, instead of attempting to help the problem. Or don’t choose to just not open their mouths  at all and understand that things take time and won’t be 100% right off the bat. I know it can be taxing and the constant berating from some immature ignorant people is the reason as to why early versions aren’t released. I’m in agreement with both parties here because I can see both sides. I look at what people say about EmergeNYC and it drives me nuts. So much negativity when they can’t even comprehend the work that actually needs to be done. So in closing, keep up the PHENOMINAL work!! And don’t let a bunch of morons deter you from this amazing thing you’ve created. It’s very pleasing to see people that still put the time and effort in to create such awesome content for the community. Thank you...!

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Some people want AAA development of mods, they expect mods to brought out as quickly as updates for a AAA game like GTA, they forget that not all of us have any background in game development (For example I have no background in coding, moddeling etc, I have had to learn through this game) and that there isn’t a huge team of many people working on these things. If you release early with bugs you just end up getting chased for fixes or moaned at about it (even though a lot of the time they are the ones who pushed you to release early).

 

Back on topic, what capacity is that Beaverhead tanker you posted above Itch.

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On 6/17/2018 at 8:40 AM, Lozano71 said:

Emergency 4 community looking like strip-club. There is many great and beautiful mods like this or Miami and Zagorsk for example, but they are in permanent development stage of five or even ten years, without any download links but with giant ammount of teasing media content. For example i enter this site one time in year already ~6 years and don't see any epic changes. Except US Army mod, nothing real global and public.

Do releases, guys, nobody will shame you for some bugs.

And what are you doing to contribute? .... (crickets)

As Itchboy said, we did in fact receive a lot of complaints about the instability and bugs of our last release. That's why we're taking our time for the next release. This has been stated multiple times in this thread already.

Making a complete mod for Em4 takes an immense amount of time, hard work, learning, trial and error. I've been doing it for 10 years and I still have things to learn. We do it for free. We have personal lives which take priority. So unless you're going to pay my salary, frankly, put up or shut up.

Asking for release dates is against site rules. Demanding a release is no better. Besides that, it's not even relevant for this mod, since we have guaranteed a release will come and we try to post regular updates. I'm not sure if you've been warned already, but I can promise I will make sure that any future comments of this nature see administrative action taken.

 

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On 18.06.2018 at 8:48 AM, itchboy said:

People already did shame us for bugs and issues back in 2015, and we dont intend on repeating that same mistake.

Shame modder for buggy mod.. It is so stupid. In this logic better have no mod than have mod with bugs.

18 hours ago, bama1234 said:

And what are you doing to contribute? .... (crickets)

As Itchboy said, we did in fact receive a lot of complaints about the instability and bugs of our last release. That's why we're taking our time for the next release. This has been stated multiple times in this thread already.

Making a complete mod for Em4 takes an immense amount of time, hard work, learning, trial and error. I've been doing it for 10 years and I still have things to learn. We do it for free. We have personal lives which take priority. So unless you're going to pay my salary, frankly, put up or shut up.

Asking for release dates is against site rules. Demanding a release is no better. Besides that, it's not even relevant for this mod, since we have guaranteed a release will come and we try to post regular updates. I'm not sure if you've been warned already, but I can promise I will make sure that any future comments of this nature see administrative action taken.

I'm surprised to see so angry reaction for simple question. Are you think i care about administrative actions? On account with one post and two (after this post more) minuses? Do not make me laugh.

Now I learned that the local community is very fastidious and will bully developers for having any bugs and unstable mods. Well done, let them sit without content further.

You can report this post now, also you can shame me again and say me "shut up" one more time for getting more pluses. I wish you luck with development (no sarcasm, mod is look magnificent), i'll be back next year.

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It's their mod, they manage it as they want. Besides, many people in this community, including me, prefer a perfect, stable mod, rather than a good, but unstable mod. Everything I've seen so far seems to be very good, the modders take their time and effort making and polishing everything, and in exchange they only want us to be patient.

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1 hour ago, Lozano71 said:

Shame modder for buggy mod.. It is so stupid. In this logic better have no mod than have mod with bugs.

I think its reasonable to place responsibility on the modder for them to make their project as good as it can be.

Regarding criticism, this place, or anywhere really isnt supposed to be a circlejerk where poor work is rewarded with praise just because. The Em4 modding community will only stagnate further if people just release half-assed mods with no substance to them. Nobody wants that.

Once again I understand your concerns about wanting the mod done, but like I said, its damned if I do, damned if I dont.

Basically its this:

  • If I release a mod too early with bugs, people complain.
  • If I take my time on a mod and make it good, another set of people complain.
1 hour ago, Lozano71 said:

Now I learned that the local community is very fastidious and will bully developers for having any bugs and unstable mods. Well done, let them sit without content further.

I can promise you that the vast majority of criticisms are not bullying myself or any developers. Criticism has nothing to do with the rate at which the mod gets completed. Miami mod for example doesnt get criticism (constructive or harmful) at all, yet its progress is slow because EmC Unit simply does not have the time to work on it as he did in 2013.


This is my final say on this whole topic. Id like to politely request that everyone go back to the topic of discussing the mod.

Besides, having to engage in discussion about the mod's release date is only further delaying the mod.


Here are some more updates.

Oil-dri and push broom functionality coming soon.

The Monida VFD Mack truck has been UV mapped. Civilian lights have been added in the editor. All I need is a template and some wheels and she's game-ready. I have some issues with it though. This particular tanker is a repurposed civilian tanker. Assuming the VFD installed a portable pump on it, what kind of capacity and rate would it have?

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On 6/19/2018 at 11:52 PM, itchboy said:

I think its reasonable to place responsibility on the modder for them to make their project as good as it can be.

Regarding criticism, this place, or anywhere really isnt supposed to be a circlejerk where poor work is rewarded with praise just because. The Em4 modding community will only stagnate further if people just release half-assed mods with no substance to them. Nobody wants that.

Once again I understand your concerns about wanting the mod done, but like I said, its damned if I do, damned if I dont.

Basically its this:

  • If I release a mod too early with bugs, people complain.
  • If I take my time on a mod and make it good, another set of people complain.

I can promise you that the vast majority of criticisms are not bullying myself or any developers. Criticism has nothing to do with the rate at which the mod gets completed. Miami mod for example doesnt get criticism (constructive or harmful) at all, yet its progress is slow because EmC Unit simply does not have the time to work on it as he did in 2013.


This is my final say on this whole topic. Id like to politely request that everyone go back to the topic of discussing the mod.

Besides, having to engage in discussion about the mod's release date is only further delaying the mod.

 


Here are some more updates.

Oil-dri and push broom functionality coming soon.

The Monida VFD Mack truck has been UV mapped. Civilian lights have been added in the editor. All I need is a template and some wheels and she's game-ready. I have some issues with it though. This particular tanker is a repurposed civilian tanker. Assuming the VFD installed a portable pump on it, what kind of capacity and rate would it have?

I think that a tanker like that would have a capacity of 3000 gallons and if a pump was installed it would be no more than 250gpm.

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I personally think a tanker that size should hold about 13,000 litres (not too sure but I think that is about 3000 gallons) as that is what I would expect to see of a tanker that size

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For those complaining, the old version is out there on the interwebs and its totally playable, just some minor traffic issues, which I have mostly resolved.

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The old version does have a lot of bugs, hence why it was logically removed, but if you are ever so desperate, it is indeed out there. However don't come complaining here about bugs

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