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  • Announcements

    • Stan

      Maintenance update   02/07/2016

      Dear community,   After three weeks of issues we moved our site to a new dedicated root server. We fixed a lot of bugs with this release. All downloads up to 1Gb filesize should be downloadable for everyone.   Encountering any kind of issues? Make a post in the website/forum support.   Regards, Stan
    • Stan

      Paid Referral Links   02/11/2016

      Hello,     From now on we will be disallowing any referral links on our site. This is not the place to earn money directly or indirectly. Anyone found sharing paid shortened links or referral links to earn money might lose his account.     Reason for this:     We are providing this service free of charge, putting our own free time in this and paying monthly fees on our own costs to keep this free service running. So why should anyone else make money from something they don’t pay to use?     So in short from now on we will be warning and banning users abusing or misusing referal links.     Regards,     Stan          

33 files

  1. 112VenloModification V4.0

    Hierbij de nieuwste versie van de 112VenloModification. Lees goed onze uitleg!
    Wat is er nieuw:
    Er zijn een aantal nieuwe voertuigen, de map is aangepast (met name de snelweg), er is een AT, een nieuw alarmeringscript, nog een aantal andere nieuwe scripts en nog een paar kleine dingen veranderd. Maar het belangrijkste is nog wel dat alle missies nu te spelen zijn op een realistische manier.
    Alle voertuigen staan zodra het spel geladen is op de map in de juiste richting zonder blauwe zwaailampen aan.
    Ieder voertuig heeft nu een status 5 optie.
    Rapid deployment script is toegevoegd.
    Een grotere camera overzicht.
    2 nieuwe Ambulances.
    1 arrestantenbus.
    2 AT voertuigen.
    AT personen.
    Nieuwe centralisten.
    Ambulancepost is voorzien van rolpoorten.
    Politiebureau is voorzien van rolpoorten.
    Meldkamer is voorgeprogrammeerd.
    Brandcard kan door 1 persoon gepakt worden.
    Nieuw alarmeringscripts.
    Nieuwe roepnummers voor de brandweervoertuigen.
    Nieuw script om een arrestant af te voeren.
    Followscript voor de politie.
    Alle campaign missies zijn nu te spelen met een voorgeprogrammeerde meldkamer.
    Bij de missies gaat alles op de zelfde manier als bij de freeplay.
    Veel plezier en geniet ervan!



  2. Norway mod

    This is a reupload of the Norway mod, credits going to chirsblaalid and his NoMod Team.
    A video of the Norway mod:



  3. Manchester Airport Submod

    When you open the file copy the Manchester airport file to the mods folder dont touch anything else or it wont install right.



  4. PL MOD v1.0

    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ...  
    Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min



  5. Us army Arabic language fix

    hi this patch is for us army mod i dont own the mod and all the credit go to Hoppah the Author
    to install the patch just place the files in the right way 
    911 First Responders\Mods\US Army Mod\Models\Objects\02 Objects

    911 First Responders\Mods\US Army Mod\Models\Vehicles\02 Local Emergency Services
    Author: Hoppah
    MikeyPI                Ford E-Series, HMMWV and Eurocopter AS565 Panther models
    Voodoo_Operator        Local police officer and -fire fighter skins
    Rafaelfernandez        M2 Bradley IFV model
    Battlefield 2        AH-64 Apache model, Stryker model and Narco    Nissan Navara model
    Loading Screen Music by Hans Zimmer - Roll Tide/Hymm: Father Strong to Save (1995) - Crimson Tide Original Soundtrack
    Changelist 0.7:

    - The arabic signs and cars are fixed now



  6. London Multiplayer Mod

    Hello and welcome to London Multiplayer Mod 1.0 
    This mod, created by Mariuswww and BMA takes place in the center of the English capital, London.
    Here you are given the command of three urban fire stations, two ambulance stations and a police station. 
    The mod features many realistic London Vehicles and fire stations are made as close to the real deal, as we can. 
    In total, this mod allows you to take contol over 32 emergency vehicles and 10 different types of personnel. 
    All vehicles can easily be added to each station with the custom Activate Station script created for the mod. It is also possible to call each vehicle out from the station using the call vehicle command given to each vehicle at the station. 
    The mod also includes three different sirens for each vehicle, limited water, Automatic Fire Alarms, Gated Wye and Parking. 
    And best of all! All this actually works in multiplayer and released! 



  7. Harbor City 5

    For Version 5.0.1
    Start Date: December 15, 2015
    Current Status: Released
    Completion Date: April 14, 2016 
    Completion: 100%
    Release Date: May 5, 2016
    - WASD can now be used to move the map around just as the arrow keys do
    - Added new Harbor City Icon (Kicks)
    - Updated loading screen text to "Loading Harbor City 5"
    - Updated error text
    - Updated siren script for new vehicles
    - Updated flashing lights script for new vehicles
    - House Search Script for non-enterable buildings (Trocks) 
    - Created new UI Icon for Primary lights on and off
    - Created new UI Icon for Secondary lights on and off
    - New Loading Screen
    - Texaco building and objects changed to BP skin (Kicks)
    - Removed previously recorded high scores
    - Edited the in game call text and removed all box numbers (Kicks and Blackout)
    - Edited the Fire alarm script so it does not have Box numbers
    - Removed all American, Australian, Canadian, and UK flags
    - New Harbor City Flag added to Harbor City - Designed by Kicks
    - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected
    - New deployment menu icon for Police category - Lighthouse shines when moused over / selected
    - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected
    - New deployment menu icon for Tech category - Gear glows when moused over / selected
    - New minimap
    - Extrication time now takes 15 seconds from start to finish
    - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital
    - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts
    - NEW MODEL - Ford Taurus - By Blackout
    - NEW MODEL - Dodge Ram - By Blackout
    - Ford Taurus Harbor City Skin - By Blackout
    - Ford Taurus Doors, Wheels added
    - Dodge Ram Harbor City Skin - By Blackout
    - Dodge Ram Doors, Wheels added
    - Patrol 1 replaced with marked Ford Taurus
    - Patrol 2 replaced with unmarked Ford Taurus
    - Patrol 3 replaced with slicktop Dodge Ram
    - Patrol 4 Remaining as a Dodge Charger
    - Patrol 5 Remaining as a Dodge Charger
    - Patrol 6 replaced with a Dodge Ram
    - NEW UNIT - Partol 7 marked Ford Taurus - West
    - NEW UNIT - Partol 8 slicktop Ford Taurus - South
    - NEW UNIT - Partol 9 marked Ford Taurus - East
    - Patrol 1 HD Lights
    - Patrol 2 HD Lights
    - Patrol 3 HD Lights
    - Patrol 6 HD Lights
    - Patrol 7 HD Lights
    - Patrol 8 HD Lights
    - Patrol 9 HD Lights
    - Deployment icon for Patrol 1
    - Deployment icon for Patrol 2
    - Deployment icon for Patrol 3
    - Deployment icon for Patrol 4
    - Deployment icon for Patrol 5
    - Deployment icon for Patrol 6
    - Deployment icon for Patrol 7
    - Deployment icon for Patrol 8
    - Deployment icon for Patrol 9
    - Deployment icon for Patrol Supervisor
    - UI picture for Patrol 1
    - UI picture for Patrol 2
    - UI picture for Patrol 3
    - UI picture for Patrol 4
    - UI picture for Patrol 5
    - UI picture for Patrol 6
    - UI picture for Patrol 7
    - UI picture for Patrol 8
    - UI picture for Patrol 9
    - UI picture for Patrol Supervisor
    - Police helicopter is now available for deployment
    - Police helicopter is now staffed with one patrol officer
    - Multiple skin changes for police officers (skins)
    - East, West, and South Fire all have their own unique skins. 
    - NEW MODEL - Spartan Gladiator Engine Model - By Blackout
    - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout
    - NEW MODEL - Dodge Ram Squad - By Blackout
    - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout
    - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model
    - Hazmat 6 and 7 model replaced with the Rescue 2 model
    - Rescue 2 is now the Spartan Gladiator Model
    - Engine 1 skin
    - Engine 2 skin
    - Engine 3 skin
    - Engine 4 skin
    - Engine 5 skin
    - Engine 6 skin
    - Engine 7 skin
    - Ladder 1 skin
    - Ladder 4 skin
    - Ladder 7 skin
    - Rescue 2 skin
    - Hazmat 6 skin
    - Hazmat 7 skin
    - Fire Command 1 skin
    - Fire Command 2 skin
    - Fire Command 3 skin
    - Engine 1, 5, 6, and 7 lights
    - Fire Command 1 lights
    - Rescue 2 lights
    - Squad 3 lights
    - Deployment icon for Fire Command 1
    - Deployment icon for Fire Command 2
    - Deployment icon for Fire Command 3
    - Deployment icon for Engine 1
    - Deployment icon for Engine 2
    - Deployment icon for Engine 3
    - Deployment icon for Engine 4
    - Deployment icon for Engine 5
    - Deployment icon for Engine 6
    - Deployment icon for Engine 7
    - Deployment icon for Ladder 1
    - Deployment icon for Ladder 4
    - Deployment icon for Ladder 7
    - Deployment icon for Rescue 2
    - Deployment icon for Hazmat 6
    - Deployment icon for Hazmat 7
    - Deployment icon for Crane 2
    - UI picture for Fire Command 1
    - UI picture for Fire Command 2
    - UI picture for Fire Command 3
    - UI picture for Engine 1
    - UI picture for Engine 5
    - UI picture for Engine 3
    - UI picture for Engine 4
    - UI picture for Engine 5
    - UI picture for Engine 6
    - UI picture for Engine 7
    - UI picture for Ladder 1
    - UI picture for Ladder 4
    - UI picture for Ladder 7
    - UI picture for Rescue 2
    - UI picture for Hazmat 6
    - UI picture for Hazmat 7
    - UI picture for Crane 2
    - Finished Spartan Engine interior
    - Edited Squad 3 roof skin to match updated Rescue 2 roof skin
    - Updated placement for water cannon for all engines - universal placement for all for scripting reasons
    - Multiple new Fire Fighter skins (Kicks)
    - NEW MODEL - Ford E450 Ambulance - By Blackout
    - Medic 2 replaced with marked Ford E450 Ambulance
    - Medic 3 replaced with marked Ford E450 Ambulance
    - Medic 5 replaced with marked Ford E450 Ambulance
    - Supervisor skin
    - Medic 1 skin
    - Medic 2 skin
    - Medic 3 skin
    - Medic 4 skin
    - Medic 5 skin
    - Medic 6 skin
    - MCU skin
    - Air ambulance skin
    - Medic 2, 3, and 5 HD lights (206 total)
    - Deployment icon for Supervisor
    - Deployment icon for Medic 1
    - Deployment icon for Medic 2
    - Deployment icon for Medic 3
    - Deployment icon for Medic 4
    - Deployment icon for Medic 5
    - Deployment icon for Medic 6
    - Deployment icon for MCU
    - Deployment icon for Air Ambulance
    - UI picture for Supervisor
    - UI picture for Medic 1
    - UI picture for Medic 2
    - UI picture for Medic 3
    - UI picture for Medic 4
    - UI picture for Medic 5
    - UI picture for Medic 6
    - UI picture for MCU
    - UI picture for Air Ambulance
    - Removed change clothes script
    - EMS supervisor now parks at Station 3
    - Hospital layout updated - unique parking spots for each ambulance when unloading
    - Each building now has isn't own street address typically found on the street directly infront of the entrance
    - Added 15 new 'minor' car accidents
    - Added 1 new 'major' accident
    - New houses on west part of Washington Ave and Utah St - Replaces DIY building
    - Park east of hospital updated
    - Buildings south of hospital updated
    - Campground added south east of the hospital
    - Campground west of Washington and Omaha removed
    - Added "Railway St" just west of Omaha, with several new buildings 
    - Construction site north of station 1 has been completed - new hotel in completed
    - Crane accident has been removed north of station 1
    - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor
    - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard
    - Changed a few buildings north of Vienna (Trocks)
    - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave
    - Added traffic light at Queen St and Arthur Ave
    - Texture work S of washington
    - Texture work S of hospital
    - Texture work E of princess
    - Texture work for harbor
    - Texture work at Tech Center
    - Texture and map work at airport
    - Texture work for station 5, 6, 7 garage floors
    - moved hydrant and random fence piece by south tow parking
    - Texture work to factory north of Stanley Ave
    - Removed random parking signs that were blocking spots for units to park (lol)
    - Removed duplicate alarm on building on Main and Apollo SE corner
    [Development only - Not including and glitches found in BETA testing]
    - Fixed white mark on Ford Taurus wheels
    - Fixed lighting glitch with all Taurus units
    - Police helicopter is now working - Trocks
    - Undercover taurus doors open the wrong way
    - Fixed sizing issue with UI pictures for units
    - Fixed passenger door lighting glitch on all Taurus models
    - Dodge Ram Door opening wrong direction
    - Fixed Taurus rear wheel well sticking out too far
    - Fixed Taurus trunk interior color showing when trunk closed
    - Removed Taurus rear wheel black outline
    - Fixed hazmat 6 and 7 stripe not lining up from front to side
    - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light
    - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights
    - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres
    - Fixed Patrol 3 and 6 door open glitch
    - Fixed Patrol 3 and 6 door lighting glitch
    - Fixed Squad door skin glitch
    - Fixed Glitch with Spartan Gladiator not showing colors properly
    - Fixed Fire CMD 1 doors not opening
    - Fixed all Ram models doors opening too wide
    - Fixed issue where all spartan wheels on right side rotated backwards
    - Removed random Firefighters from map
    - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white
    - Added bumper to rear of all Spartan Engines and the Spartan Rescue
    - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!)
    - Fixed Spartan Rescue back stripe
    - Added test to Spartan Rescue back door
    - Fixed issue where Fire Command 3 was showing the wrong UI picture
    - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance
    - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly 
    - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly
    - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting
    - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern 
    - Spartan engine wheels are now aligned, and spin in the right direction
    - Taurus wheels are now aligned properly
    - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy
    - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate
    - Paramedics are now able to get Styker Stretcher (Trocks)
    - Fixed spelling mistake on Rescue 2's deployment icons
    - Updated Squad 3's deployment icons after skin update
    - Fixed E450 medics Rear middle left marker light placement
    - Changed patrol 6's secondary lights. They now look better
    - Changed text pop up for loading patient into ambulance with Stryker script
    - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes
    - Removed several permanent burn marks at the location of accidents
    - Moved station 6 and 7 decals 
    - Fixed glitch where medics would not park properly at the hospital 
    - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate
    - Removed semi from new vehicle path as it kept getting stuck
    - Increased size of a small police station parking spot to units can park there
    - Raised building on Railway St to stop if from flashing
    - Fixed parking glitch with patrol 6, 7, 8, and 9
    - Fixed lighting issue on all new police officer skins so they no longer look like robocops
    - Changed loading screen so it looks better
    - Centered Tech deployment icon so match EMS and FD
    Identified and fixed during BETA
    Solved bugs:
    - Missing house on Railway St
    - WASD - S did not work 
    - princess signs blocking access to harbor
    - traffic glitch Princess and Richard
    - medics drop patient off at hospital doors now
    - Removed alpha from several FF's and Medics
    - Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding
    - Removed crash with PD cars you had to drive away very, very slowly
    - Removed annoying pigeons from station 7
    - Removed flags from airport and police station
    - Removed cement truck from new traffic route
    - Removed objects near road by station 3 to prevent traffic jams
    - Battalion 1 should now to to stations E, W, S
    - Reverted to old coroner from 4.3 public due to alpha reflection problem
    - Coroners can now be deployed from the EMS menu
    - Greatly increased time until train cars explode from fire on Omaha
    - Fixed road decals hiding street addresses - Main, Arthur, Utah
    - Added Hydrants to Harbor, near wind turbines
    - Spread out medic parking spaces to help accommodate more room for each medic (Needs Test)
    - Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test)
    - Added street numbers to Arthur between Knight and Prince
    - Fixed map texture aesthetics at station 7
    - Changed station 6 garage floor to cement 
    - Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!)
    - Police unable to grab civilians - Replaced "drivepersonaway" command
    - Removed "askperson" command as it is useless
    - Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful!
    - removed alpha reflections from Hazmat firefighters
    - Both rear doors will open when stretcher is used on medics 2, 3 and 5
    - Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital
    - Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability
    - Removed some scenery from the harbor preventing accident to a call
    - Ensured that people are not standing on benches and chairs across the map, they will remain seated
    - Added some more decoration to the 'palace' 
    - removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place
    Identified and fixed between 5.0.0 - 5.0.1
    - Medic 2, 3, 5 rear wheel light glitch
    - Medic 2, 3, 5 rear and front wheel rotation direction
    - removed explosive can in the river north of park on Washington
    - greatly increased time before train explodes from fire behind Station 7
    - moved several fire hydrants near fence at airport (too close to fence)
    - fixed sidewalk elevation issue - Unicorn and Railway
    - removed glitched person on lighthouse by station 2
    - medics can no longer drop stretchers without have a stretcher
    - moved fire Hydrant that was too close to 144 Utah
    - police station address no longer covered by sewer grate
    - medic 6 no longer shows medic 5 UI picture
    - placed no vehicle VO between police station and main st tower
    - Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error. 



  8. FFAA MCOE (SOF Spanish Army) MOD

    FFAA MCOE MOD! Lead the Special Operations Forces of Spanish Army! Eliminate first the terrorist base, and after you have to resolve bomb alerts, hostage situations, snipers... Patrol the city, protect the refugees camp, control the traffic.. Enjoy it! 



  9. Los Angeles Mod 2.1

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more...
    This content is not authorized for posting on Steam or any other platform, except with prior written authorization.



  10. DDR MoD 8 Level Demo

    -8 Brand new missions-New models-New sounds-And much more!Version 0.771b



  11. Netherland Mod version 3.0 Alpha

    The third alpha release of the Netherlands Mod for Emergency 4!- Includes new vehicles- Includes new scripts- Includes new persons- Includes new soundsPlease note that this is an Alpha version, bugs are to be expected!Special thanks to:HoppahMartijntjuhBas-tiChideaDavidSquidSimComNetLittleAngelA-RescueMainzibärAnd all those I forgot to mention!



  12. Latvia Modification v1.0

    Features:-More than 30 playable units from Latvia-New Sirens-New Scripts-Accurate models-English translation-And moreOther:For suggestions and bugs write here!



  13. Hampshire Modification

    A mod about the rescue services from Hampshire, see screenshot for more information



  14. Czech Republic Mod version 0.9

    Czech modification for Emergency 4Contains czech vehicles and personsThanks to all, who give to us photos, models of vehicles (see ,,2. - Vehicles, models, texturs,,)Thanks to Patrik Marek for great model of VW T5 (high roof) for EMSSpecial thanks to Milos Petr, for help with some bugs.Vehicles description and English translation of it made by Milos Petr and Ondrej Tezky aka Heavy.It is forbidden:- Distribute this modification for money.- Distribute this modification as yours.- Distribute this modification with changes without permission of authors.- Upload this modification on other sites without permission of authors.- Editing and other using of model of VW T5 ZZS KHK and VW T5 ZZS LK (model by Patrik Marek)It is allowed:- Edit this modification only for personal use.



  15. Gelderland Zuid mod v0.1

    Take control over the rescue units from Gelderland Zuid and save people around your map!



  16. Essex mod V1.0 by eyespy900

    Essex mod Version 1.0;Welcome to Essex a ceremonial and non-metropolitan county in the East of England region.A population: 1,712,200 inhabitants is look on you to keep the town safe.make use of one of the 44 unique Essex pumper units, Police and Ambulance services.The mod contains:- 50 unique essex area's fire department units- Essex police- Essex Ambulance services- Modified map- Scriptsknown bugs;- No decontamination container.- no ABC firefighters.- Standard game tec unit for bomb explosions.- 70p2 essex pumper no siren.- Pod trucks no siren.- Pinzgauer no siren.- ALP truck does not set up near a house, FF's can't enter second story building.



  17. Euskadi Mod 1.0

    Euskadi Mod - Basque Country v. 1.0By BorjaXmusic & AxaberA mod about the emergency services of Euskadi



  18. Polish Mod 0.99.1 beta

    This is a new polish mod.



  19. Copenhagen mod

    This is the official Copenhagen mod.
    The mod contains around 40 emergency vehicles from the Danish capital Copenhagen.
    There are no stations in this first edition which only focuses on people and vehicles, but plans are that a totally new map will be created for the 1,1 release.
    please remember this is only a 1,0 release!This is the official Copenhagen mod.
    The mod contains around 40 emergency vehicles from the Danish capital Copenhagen.
    There are no stations in this first edition which only focuses on people and vehicles, but plans are that a totally new map will be created for the 1,1 release.
    please remember this is only a 1,0 release!
    Please read the readme file.
    please remember this is only a 1,0 release!
    So details like stations, new maps and call out scripts are not added yet!
    Yet the mod includes
    - more than 40 emergency vehicles from the Danish capital Copenhagen
    - 19 people
    - CCC civil cars
    - motorcycles!
    - many different detailed scripts
    Please enjoy!
    Feel free to comment and come with idear/error repports



  20. Ukraine-Rescue mod 1.2

    New Ukraine-Rescue mod 1.2 is released!-About 50 real units from Ukraine!-New real bluelights(elina,agent,etc)-Real sirens sound-New scripts-Full designsWe have a NEW Webisite!: If policeman don't want to go back intoo a car - Up and down a pistolP.S.2: Doctors can't heal without Em Case (get it in any ambulances)P.S.3: Not recommended to play on missions



  21. London Mod

    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance.
    Updates, information and any news about future versions of the mod can be found on the London Mod forum page:



  22. São Paulo Mod

    São Paulo Modification------------------------------------------------------------------------------------------ version: Beta v1.3 ------------------------------------------------------------------------------------------ produced by: Emergency-Brasil Modding Team - Rafael (Rafael) - Luisinho (Luis) - Fabio101 (Fabio) - rockerboy (Juliano) - Rafael cinder (Rafael) ------------------------------------------------------------------------------------------ website: ------------------------------------------------------------------------------------------ credits: - Hoppah (Scripts: Warning Lights, Flashing Lights, Sirens, etc...) - Newfoundking (Light editing) - Conror (Light editing) - Woltep (Armed Arrest Script) - Chidea (Models) - Manzebar (Models) - Cyrus (Sound Sirens) If by any chances you have contibuted in the making of this mod somehow, and I forgot to include your name in the list above. Please let us know by contacting us on the email displayed below. ------------------------------------------------------------------------------------------ contact: If you wish to contact us regarding this mod, please don't hesistate to do so. ------------------------------------------------------------------------------------------



  23. New York City Modification

    This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.



  24. Coastal Rescue

    Here is what I have managed to make over the years. Feel free to use any of the models, testures or script in your own mode, giving due credit where required.
    All the best.



  25. Winterberg mod

    Meeting some Winterberg mods in version 8