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Hoppah

[EM4] Los Angeles Mod by Hoppah

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I think there is either a bit of confusion here or I'm missing something...

First lets start with the USAR units. There are 5 USAR vehicles throughout the city assigned to Task Force houses. USAR 88 is the **ONLY** one that is fully staffed with a USAR Captain and one other member (can't remember at 4am if its an Engineer or FF). It responds to numerous calls throughout the valley as a rolling toolbox for specialized rescues and as needed. With Heavy Rescue 56 being so far away, many times USAR88 will have the situation taken care of or stabilized by the time 56 gets on scene for incidents like phsyical rescues and such. It does not carry SWR or Dive gear on board, but will does respond to all SWR incidents as part of the technical rescue package and part of the SWR team/USAR task force.

Now then, LAFD has two specialized units for dealing with water incidents. The first is the Swift Water Rescue team which is not staffed 24/7/365 due to the lack of inclement weather in LA. It is made up usually by members who are cross trained as USAR specialists assigned to the USAR task force houses. In the case of FS 88, which houses Task Force 88 (E88, T88, E288 - 10 men), Rescue 88 (2 FF/PM), and USAR88 (Two Men), you'll also find the swift water rescue vehicles there as well which can be cross staffed by members of the Task Force or Rescue depending on their training, while the other units will be deployed as part of the USAR Task Force assigned. Most of the time though, when the weather looks ugly, they'll fill the SWR spots so they can keep the Task Force and rescue fully staffed as well. Many of the SWR guys are rated as backup Scuba divers, but their main function is swift water rescue that doesn't involve SCUBA or diving.

The divers, like those found in the game, are assigned to the LAFD medium sized boats with 2 per boat in the Port of LA. Those men and women are trained in marine firefighting, rescue diving, ocean/deep water rescues, and conduct inspections throughout the port. They are completely separate from the Swift Water Rescue teams and the USAR teams.

The Los angeles county fire swift water rescue teams utilize a vehicle similar to the Heavy Squad, same body and layout, and their members are all dive rated due to the numerous deep water lakes throughout the county as well as assisting with the lifeguard division and Marina Del Rey.

So what does this mean? LAFD USAR trucks do not carry SWR or Dive Gear, Swift Water Rescue members are made up from the task forces at their station and respond in SWR vehicles with many of them dive capable, the actual Dive Team is assigned to the fire boats in the Port of LA, and County Divers respond in vehicles like the Heavy Squad in the game.

So what are your choices? Well, since there is no SWR vehicle in the game yet, your best option is just to use the Squad if you don't have the divers already pre-deployed onto the boats.

But very few USAR members are SWR or Dive trained. I don't know if any of you have ever tried to change into a wetsuit or scuba gear, but it's not really something you want to do out in public especially in an emergency scene with news media and everyone else around. A typical SWR response during bad weather will involve the USAR Task Force, additional units up and down the river, and the SWR team already suited up. If the team isn't predeployed, you'll either break up the task force at the station to staff the SWR, and respond the next nearest USAR as well as additional units. But changing from turnouts to wetsuit, ... yeah... not really something you want to do in public.

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I lied :1046276372_bawling:

There will be a couple of more, but smaller changes/additions to v1.9:

- Firemen will now enter vehicles after using the rapid deployment command to detach the hoses.

- Deck gun can not be used at the same time as the hose connections anymore.

- Fixed/Added 'arrived on scene' radio command.

Hoppah

Correct me If I'm wrong but aren't you adding some more brush units, I was reading Mikes call for assistance and I kinda picked up on it but I wasn't... sure about it?

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dude, it was sarcasm ;) lol....anyways, i kinda like the whole diver takes to long, because 9 times out of ten in the real world when you have a vehicle that needs to be recovered from the water, the vic is DOA, so the diver taking too long kinda lets the life of the vic get lower and lower.... *evil laugh*. and hoppah, is the second station able to fit the tower and/or tiller?? i can see a submod coming if its possible...

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Could the tiller go in fire station 2?

Its the same bay, just a different outside model, no there is not enough room for the tiller.

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Guest cbh84
I don't get what the big deal is with tillers. A lot of obsession over it. I hardly ever use the ladder truck as it is except when there are second story rescues, and the tiller can't even do that.

so maybe we want it there for looks

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I always use a light force on structure fires and auto accidents, since most of the buildings arnt open, its a surround and dround anyways, so the tillers will be good for that.

also Hoppah what happened to all the models from the Federal Mod. didnt u take over them? or is that gonna be a sub mod TBR?

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I always use a light force on structure fires and auto accidents, since most of the buildings arnt open, its a surround and dround anyways, so the tillers will be good for that.

also Hoppah what happened to all the models from the Federal Mod. didnt u take over them? or is that gonna be a sub mod TBR?

I only have the models of the vehicles. Need to do alot to make everything work, including new personnel. I can't tell when the Federal Submod is going to be ready.

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its all good just wondering, looked like some good models. any chance we could see a fire captain in this version? red helmet, staffed on the engines Trucks, and rescues? maybe could have a command to call the battallion chief, and ems. is that a big change? changing the color of the helmet? and adding some commands? also have it so they can pack up? if not maybe someone could make a submod with this? would add to the realism(yea i know some are Lt. and Captains but just make it Captain to make it easy) , and if u sent a single engine to a unknown type fire and it was a good burner u could call in the chief and maybe a light force?

just a question. not a suggestion.... even though it sounds like it :1046275767_ugly:

thanks lol

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Guest Sambo882

ok 2 things

1. is the tiller truck in v1.8 or an upcoming version

2. does it take anyone else a extremely long time to load the mod and its missions... and i have a good computer Geforce 9500GT 1gb and like 4gb of ram so anyone help would be appreciated

thax Sam :)

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ok 2 things

1. is the tiller truck in v1.8 or an upcoming version

2. does it take anyone else a extremely long time to load the mod and its missions... and i have a good computer Geforce 9500GT 1gb and like 4gb of ram so anyone help would be appreciated

thax Sam :)

it will be in V 1.9 and yea sometimes it takes a bit, but its been going fast for me... started slow now its getting faster if that makes any sense

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