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bama1234

Montana Mod v2.5 RELEASED

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16 hours ago, itchboy said:

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A Happy Halloween to everyone!

This isnt going into Montana, but I do have one more fictional police car I plan on doing today.

The 91-92 Caprice base model will be uploaded to the DL center in a few hours.

OMG that is so god damn amazing that would off been great in Montana in the town but god damn I just love the way it looks man outstanding work

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I'll update the OP because this is what seems to be a commonly asked question.

- Finish all playable vehicle models

- Add in more incident variations like HAZMAT car accidents

- Technical rescue calls, specifically an underground entrapment.

- A big hurdle: Finish the advanced heal script. If so desired, this can be scaled back for a later release.

- Add lights to all units

- At a later date, replace the MHP and EMS helicopters

- At a later date, implement an alternate snow version of the map

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47 minutes ago, itchboy said:

I'll update the OP because this is what seems to be a commonly asked question.

- Finish all playable vehicle models

- Add in more incident variations like HAZMAT car accidents

- Technical rescue calls, specifically an underground entrapment.

- A big hurdle: Finish the advanced heal script. If so desired, this can be scaled back for a later release.

- Add lights to all units

- At a later date, replace the MHP and EMS helicopters

- At a later date, implement an alternate snow version of the map

This is going to be awesome! 

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Progress on the Montana DNRC rigs.

Ford F550 cab by Ubisoft, updated to 2014 by me, converted to Em4 by me.

Dodge Ram cab by Ubisoft, converted to Em4 by me.

Rear brush skid unit made by me.


The models lack the pipes for the water, which I will finish in another day once I figure out what pipe goes where and what connections do what.

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On 11/5/2019 at 6:20 PM, itchboy said:

I'll update the OP because this is what seems to be a commonly asked question.

- Finish all playable vehicle models

- Add in more incident variations like HAZMAT car accidents

- Technical rescue calls, specifically an underground entrapment.

- A big hurdle: Finish the advanced heal script. If so desired, this can be scaled back for a later release.

- Add lights to all units

- At a later date, replace the MHP and EMS helicopters

- At a later date, implement an alternate snow version of the map

Will the advanced heal script be an optional feature? 

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Much like 2.0.1, the sooner you release something, the sooner you can get large scale and free bug reports and feedback. With the amount of complex scripts you're implementing, it isn't a bad idea to get some testers together. A bunch of new features in one release will lead to lots of complaints when things are inevitably buggy, such is the nature of software development.

I recommend holding off on the advanced healing script if it means you can release version 1 of 2.1 

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I'm seriously considering leaving the heal script off the mod. Its the most time consuming one to pull off, and the most difficult. All of the other goals I have set for the mod are much more achievable in less time.

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Here's the latest batch of textures that were done. Models from various authors, MikeyPI, EA + Ubisoft for model conversions, and myself as well.

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That's settled then. Advanced heal is getting shelved for now. To make up for this, here's pictures of 2 more ambulances that people have been waiting for.

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Front cab from Driver SF by Ubisoft. All other parts by me, texture by bama1234.

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Front cab from Driver SF by Ubisoft, edited by me into a 2014 F series. All other parts by myself. Texture by Reaper.

Also, meow

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Awesome to see progress on this mod. Btw, that collapsible stretcher in the private "City of Angels mod"  or whatever it is called, it looks like a masterpiece. As a former EMT I give it two thumbs up and I can only hope its implemented in future public mods. 🤤

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I dont even acknowledge the existence of the like/dislike system. Could hardly care for it, and wished it could be removed but sadly the forum software forces its activation.

Reaper and myself are ironing out bugs with the Freightliner engine. We hope to get this taken care of in the coming week.

download.png

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On 9/7/2019 at 7:34 PM, itchboy said:

The mod was released three times: 2012, 2014 and early 2015.

All old links have been removed pending the completion of the latest version.

Ah okay, do you have an estimate of when it will be released? Looking great so far, can't wait to play it.

 

Also, are you guys going to implant a system similar to the NYC mod where you can change the speed of the vehicles, change clothes, etc. I think that would go along really cool, even a more advanced paramedic system.

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27 minutes ago, wreckless180 said:

Ah okay, do you have an estimate of when it will be released? Looking great so far, can't wait to play it.

 

Also, are you guys going to implant a system similar to the NYC mod where you can change the speed of the vehicles, change clothes, etc. I think that would go along really cool, even a more advanced paramedic system.

In the future, please don't ask release dates, it is against site rules.

Most mods have a change clothes script. Speed will not be a command but will be toggled using the siren.

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As a former admin on Arma 3 I used to tell people "12 units of time" every time someone would ask for a "release date" 😂

Btw you are a scripting genius. I'm hoping for some advanced parking action. Hopefully there are some EMS related scripts? 😏

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