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Dyson

Manhattan Modification General Topic

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  On 11/20/2011 at 2:21 PM, Dyson said:

Yes you are, and a) why? b) if you do it will cause quite serious issues in game. e.g. wont be able to call any ambulances.

I was just curious, and I hate it when mods put a limit on how many vehicles you can have out.

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  On 11/20/2011 at 2:25 PM, lemon said:

I was just curious, and I hate it when mods put a limit on how many vehicles you can have out.

you can have as many units on map as you want, you will have to purchase any extra units though, but if you disable off map units all you will have is Duane and ten house to battle medical and police incidents ;)

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  On 11/20/2011 at 3:23 PM, Corranx1 said:

Which is why I'm saying: Onmap Police Units and Ambulances! :P

Would require the entire of the FD scripts for the Firehouse to be re-done for the PD, s'not gonna happen, I don't see the issue with calling in some off map units ;)

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  On 11/20/2011 at 2:38 PM, Dyson said:

you can have as many units on map as you want, you will have to purchase any extra units though, but if you disable off map units all you will have is Duane and ten house to battle medical and police incidents ;)

Thanks, that's all I wanted to know. Love the new banner by the way, and I am just so ecstatic about when the mod will be released! I can't wait, it looks amazing!

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On these issues I stand firm, the gameplay aspect I have always worked towards the gameplay I wanna create. Remember the mod is constantly being renovated and the version I sent you and raf is already out of date :) Just trust me on this one 'cos I shall not be swayed ;)

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nope the ems station would require extra scripting, scripting I didn't plan on doing the way I am doing it atm is more towards the original game, sending to HQ after every call, however I may change this, it depends how the gameplay is shaped in game :).

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