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mr matt5432123

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Posts posted by mr matt5432123

  1. 11 hours ago, mesecur said:

    Hello,

    Well, as the title states, my editor is not (always) saving the changes I made. Today, I've been working a vehicle's lights for half an hour, only to find out the editor didn't save them after I closed it. Also, childs such as doors aren't always saved to the vehicles.

    Am I doing something wrong or is there something wrong with my game?

    Are you running the editor as an administrator? That was the problem for me.

  2. On ‎10‎/‎26‎/‎2017 at 5:40 PM, elitesniper120120 said:

    IS the mod still coming out because I downloaded it, but didn't have the right graphic cards, but now I do. I really want to play it now....

    It's coming, its just that they want it to be as good as possible so they are taking their time on it.

  3. On ‎9‎/‎12‎/‎2017 at 3:05 AM, itchboy said:

    It says 'authorized emergency vehicles' though. That part confuses me. I have no idea if that includes POV's or not.

     

    Why  not send a letter down to Monida Pass? You would get a more detailed response, and I bet they'd think it's pretty cool your re-creating their town.

  4. 11 minutes ago, dalton_rulez324 said:

    Nope

     

    Interesting, Alright. Would you mind taking some screenshots of the mods folder in your game, the new York city mod folder (or whatever mod your trying to install, and the modifications menu in-game? This way I can get a better understanding of what the game sees and what the problem is.

  5. Hey guys, Just recently something odd has been happening to me, if in the editor I delete all the lights on a vehicle and then go to add another one I get a crash to desktop. I've never heard of this happening, does anybody have a fix?

     

    Here's the log file:

    Spoiler

    Init Filesystem...
    Registered FS device "local"
    Registered FS device "base"
    Registered FS device "lang"
    Init UpdateChain...
    Init Timer...
    Init Screen...
    Init Scriptscheduler...
    !Graphics system: NVIDIA Corporation GeForce GTX 960M/PCIe/SSE2
    GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_v
    Init GFX...
    Init Vision...
    |Vision DLL path: C:\Program Files (x86)\sixteen tons entertainment\Emergency 4\vision71.dll

    |Vision(TM), Version PC-4, 7, 28, 0

    |Loading entity plugins of directory <C:\Program Files (x86)\sixteen tons entertainment\Emergency 4\Data> ...

    |List of loaded plug-ins:

     

    |Plug-in named 'CubeMapHandle_cl' loaded statically!

     

    |Plug-in named 'VisionConsoleEntity_cl' loaded statically!

     

    |Plug-in named 'VisBase_cl' loaded statically!

     

    |Plug-in named 'VisBaseEntity_cl' loaded statically!

     

    |Plug-in named 'VisMouseCamera_cl' loaded statically!

     

    |Plug-in named 'VisObject3D_cl' loaded statically!

     

    |Plug-in named 'VisActionHelperEntity_cl' loaded statically!

     

    |Plug-in named 'VarManager_cl' loaded statically!

     

    |Plug-in named 'BaseEntity_cl' loaded statically!

     

    |Plug-in named 'VBaseCameraEntity' loaded statically!

     

    |Plug-in named 'VCamEntity' loaded statically!

     

    |Plug-in named 'GameEntity_cl' loaded statically!

     

    |Plug-in named 'Emitter_cl' loaded statically!

     

    |Plug-in named 'BaseGameEntity_cl' loaded statically!

     

    |Plug-in named 'TargetEntity_cl' loaded statically!

     

    |Registering plug-ins done !

     

    |Initializing Vision Graphics Engine

    |Detecting CPU type and features

    |CPU:Pentium II/III FPU MMX ISSE 3DNow!

    |Vision Core: Allocated 28 kB of memory for Polygon Chunks

    |Vision Core: Allocated 9 kB of memory for Entities

    |Settings renderer configuration

    Initializing post processor 'PerceptionCore'
     * Skipping config file
    Initializing post processor 'MotionBlur'
     * Skipping config file
    Initializing post processor 'Nightvision'
     * Skipping config file
    |Initialising video driver: 0

    |Setting screen mode to x:1920 / y:1080 / bpp:32 / refresh:0

    |Screen Mode is fullscreen, return value: 0

    |Stencil buffer: 0 bit / ZBuffer: 24 bit

    |Initializing OpenGL rendering subsystem

    |Setting initial Renderer States

    |Vendor: NVIDIA Corporation

    |Renderer: GeForce GTX 960M/PCIe/SSE2

    |Driver Version: 4.5.0 NVIDIA 384.76

    |Found Extension GL_EXT_texture_filter_anisotropic

    |Found Extension GL_EXT_texture_lod_bias

    |Found Extension GL_ARB_multitexture

    |Found Extension GL_ARB_texture_env_dot3

    |Extension GL_ARB_texture_env_subtract not available

    |Found Extension GL_EXT_texture_edge_clamp

    |Found Extension GL_EXT_texture_env_add

    |Found Extension GL_EXT_texture_env_combine

    |Found Extension GL_EXT_texture_cube_map

    |Found Extension GL_ARB_texture_compression

    |Found Extension GL_EXT_texture_compression_s3tc

    |Found Extension GL_EXT_point_parameters

    |Extension GL_EXT_clip_volume_hint not available

    |Extension GL_EXT_vertex_weighting not available

    |Found Extension GL_EXT_separate_specular_color

    |Found Extension GL_EXT_stencil_wrap

    |Extension GL_EXT_vertex_shader not available

    |Found Extension GL_EXT_multi_draw_arrays

    |Extension GL_ATI_fragment_shader not available

    |Extension GL_ATI_pn_triangles not available

    |Extension GL_ATI_map_object_buffer not available

    |Found Extension GL_NV_texgen_reflection

    |Found Extension GL_NV_fence

    |Found Extension GL_NV_blend_square

    |Found Extension GL_NV_register_combiners

    |Found Extension GL_NV_register_combiners2

    |Found Extension GL_NV_texture_env_combine4

    |Found Extension GL_NV_texture_shader

    |Found Extension GL_NV_vertex_program

    |Found Extension GL_NV_vertex_program1_1

    |Found Extension GL_NV_occlusion_query

    |Extension GL_EXT_paletted_texture not available

    |Extension GL_ATI_separate_stencil not available

    |Extension GL_EXT_texture_rectangle not available

    |Found Extension GL_ARB_depth_texture

    |Found Extension GL_ARB_shadow

    |Found Extension GL_SGIS_generate_mipmap

    |Found Extension GL_ARB_vertex_buffer_object

    |Found Extension WGL_ARB_render_texture

    |Found Extension WGL_NV_render_depth_texture

    |Found Extension WGL_NV_render_texture_rectangle

    |Found Extension WGL_ARB_pbuffer

    |Found Extension WGL_ARB_pixel_format

    |Found Extension WGL_EXT_swap_control

    |Found Extension GL_ARB_shader_objects

    |Found Extension GL_ARB_fragment_shader

    |Found Extension GL_ARB_vertex_shader

    |Found Extension GL_ARB_shading_language_100

    |Using ARB_vertex_buffer_object for fast geometry memory!

    OpenGL vendor: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 960M/PCIe/SSE2
    renderer-string: NVIDIA;GF;GFN
    Init Input...
    Registered FS device "save"
    Init GameFramework...
    Init Audio...
    Init XGUI...
    Font loaded: base:/Fonts/Tahoma 11.xff
    Font loaded: base:/Fonts/Tahoma 11 bold.xff
    Font loaded: base:/Fonts/Lucida Console 11.xff
    ?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL
    EM4 Version 1.3f language us
    Registered FS device "mod"
    mod found: Borough Of Fire Brooklyn Modification
    mod found: Bushton Mod V2
    mod found: game warden Modification
    mod found: Limited Water Supply Test Mod
    mod found: Los Angeles Mod v2.100000
    mod found: Los Angeles Mod v2.4
    mod found: Los Angeles Mod v3.0
    mod found: Manhattan Modification - Midtown
    mod found: Manhattan Modification 3.0.0
    mod found: Mayberry Modification V1.2
    mod found: Midway airport Modification
    mod found: mod please work god Amen
    mod found: Montana Mod 2.0.1
    mod found: Northview - South County v2.0.5
    mod found: US Army Mod
    mod found: z modding resources
    |VisMain_cl::DeInit

    |DeInitializing Object Data...

    |DeInitializing World Data...

    |DeInitializing Surface and Texture Data...

    |Initializing Vision Graphics Engine

    |Detecting CPU type and features

    |CPU:Pentium II/III FPU MMX ISSE 3DNow!

    |Vision Core: Allocated 28 kB of memory for Polygon Chunks

    |Vision Core: Allocated 9 kB of memory for Entities

    |Settings renderer configuration

    |Loading World mod:\Maps\empty.v3d

    ?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!

    |Vision Core: Allocated 38 kB of memory for primitive data

    |Vision Core: Allocated 5 kB of memory for Patches

    |Vision Core: Allocated 1 kB of memory for Patch Edges

    |Vision Core: Allocated 75 kB of memory for Heightfields

    |Vision Core: Allocated 0 kB of memory for Texture Planes

    |Vision Core: Allocated 1 kB of memory for Vis Areas

    |Vision Core: Allocated 0 kB of memory for Vis Area Planes

    |Vision Core: Allocated 0 kB of memory for Vis Area Portals

    |Vision Core: Allocated 3 kB of memory for Lights

    |Vision Core: Allocated 8 kB of memory for World Vertices

    |Vision Core: Allocated 21 kB of memory for Vertex References

    |World contains 289 vertices, 256 polygons, 0 patches, 0 lights

    |Vision Core: Resized memory for Patch Edges to  1 kB.

    |Loading Font allyouneed.VFN

    |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

    |[VNUM=1.43]

    |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

    Scanning units...
    Scanning equipment...
    Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...
    Loading equipment mod:Units/Equipment/F020Fire Hose/...
    Loading equipment mod:Units/Equipment/F030Jaws Of Life/...
    Loading equipment mod:Units/Equipment/F040Chain Saw/...
    Loading equipment mod:Units/Equipment/F050Axe/...
    Loading equipment mod:Units/Equipment/F060Jump Pad/...
    Loading equipment mod:Units/Equipment/P010Flash Grenade/...
    Loading equipment mod:Units/Equipment/P020Road Block/...
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...
    |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

    |[VNUM=1.43]

    |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o

    |[VNUM=1.43]

    |Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...
    |Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o

    |[VNUM=1.43]

    |Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o

    |[VNUM=1.43]

    |Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...
    |Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o

    |[VNUM=1.43]

    |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o

    |[VNUM=1.43]

    |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/040Diver/...
    |Loading Model mod:Models\Persons\Fire Department\diver.v3o

    |[VNUM=1.43]

    |Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o

    |[VNUM=1.43]

    |Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...
    |Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o

    |[VNUM=1.43]

    |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o

    |[VNUM=1.43]

    |Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o

    |[VNUM=1.43]

    |Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o

    |[VNUM=1.43]

    |Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached
    Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/...
    |Loading Model mod:Models\Persons\Ambulance\paramedic.v3o

    |[VNUM=1.43]

    |Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes

    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o

    |[VNUM=1.43]

    |Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes

    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached
    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...
    |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o

    |[VNUM=1.43]

    |Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o

    |[VNUM=1.43]

    |Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Police/010Policeman/...
    |Loading Model mod:Models\Persons\Police\policeman_m.v3o

    |[VNUM=1.43]

    |Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_f.v3o

    |[VNUM=1.43]

    |Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes

    |Vision Core: Resized memory for Entities to  27 kB.

    Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o

    |[VNUM=1.43]

    |Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o

    |[VNUM=1.43]

    |Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached
    Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached
    Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached
    Loading personnel mod:Units/Personnel/Police/020Shooter/...
    |Loading Model mod:Models\Persons\Police\shooter.v3o

    |[VNUM=1.43]

    |Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Police/shooter.e4p precached
    |Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o

    |[VNUM=1.43]

    |Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/...
    |Loading Model mod:Models\Persons\Police\sharpshooter.v3o

    |[VNUM=1.43]

    |Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached
    |Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o

    |[VNUM=1.43]

    |Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Police/040Scout/...
    |Loading Model mod:Models\Persons\Police\scout.v3o

    |[VNUM=1.43]

    |Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Police/scout.e4p precached
    |Loading Model mod:Models\Persons\Police\scout_upgraded.v3o

    |[VNUM=1.43]

    |Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Police/050Profiler/...
    |Loading Model mod:Models\Persons\Police\profiler.v3o

    |[VNUM=1.43]

    |Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Police/profiler.e4p precached
    |Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o

    |[VNUM=1.43]

    |Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached
    Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached
    Scanning personnel...
    Loading personnel mod:Units/Personnel/TEC/010Engineer/...
    |Loading Model mod:Models\Persons\TEC\engineer.v3o

    |[VNUM=1.43]

    |Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached
    |Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o

    |[VNUM=1.43]

    |Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...
    |Loading Model mod:Models\Vehicles\Fire Department\rw.v3o

    |[VNUM=1.43]

    |Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o

    |[VNUM=1.43]

    |Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o

    |[VNUM=1.43]

    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o

    |[VNUM=1.43]

    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o

    |[VNUM=1.43]

    |Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o

    |[VNUM=1.43]

    |Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o

    |[VNUM=1.43]

    |Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o

    |[VNUM=1.43]

    |Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/...
    |Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o

    |[VNUM=1.43]

    |Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o

    |[VNUM=1.43]

    |Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o

    |[VNUM=1.43]

    |Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o

    |[VNUM=1.43]

    |Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/...
    |Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o

    |[VNUM=1.43]

    |Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o

    |[VNUM=1.43]

    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o

    |[VNUM=1.43]

    |Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o

    |[VNUM=1.43]

    |Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o

    |[VNUM=1.43]

    |Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o

    |[VNUM=1.43]

    |Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o

    |[VNUM=1.43]

    |Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/...
    |Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o

    |[VNUM=1.43]

    |Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o

    |[VNUM=1.43]

    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o

    |[VNUM=1.43]

    |Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o

    |[VNUM=1.43]

    |Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o

    |[VNUM=1.43]

    |Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o

    |[VNUM=1.43]

    |Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o

    |[VNUM=1.43]

    |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o

    |[VNUM=1.43]

    |Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o

    |[VNUM=1.43]

    |Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o

    |[VNUM=1.43]

    |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/...
    |Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o

    |[VNUM=1.43]

    |Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o

    |[VNUM=1.43]

    |Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o

    |[VNUM=1.43]

    |Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...
    |Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o

    |[VNUM=1.43]

    |Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o

    |[VNUM=1.43]

    |Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o

    |[VNUM=1.43]

    |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o

    |[VNUM=1.43]

    |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/...
    |Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o

    |[VNUM=1.43]

    |Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o

    |[VNUM=1.43]

    |Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...
    |Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o

    |[VNUM=1.43]

    |Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes

    |Vision Core: Resized memory for Entities to  45 kB.

    |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o

    |[VNUM=1.43]

    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o

    |[VNUM=1.43]

    |Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/...
    |Loading Model mod:Models\Vehicles\Fire Department\flb.v3o

    |[VNUM=1.43]

    |Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o

    |[VNUM=1.43]

    |Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/100LF/...
    |Loading Model mod:Models\Vehicles\Fire Department\lf.v3o

    |[VNUM=1.43]

    |Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...
    |Loading Model mod:Models\Vehicles\Ambulance\nef.v3o

    |[VNUM=1.43]

    |Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o

    |[VNUM=1.43]

    |Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/...
    |Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o

    |[VNUM=1.43]

    |Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o

    |[VNUM=1.43]

    |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o

    |[VNUM=1.43]

    |Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o

    |[VNUM=1.43]

    |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/...
    |Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o

    |[VNUM=1.43]

    |Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o

    |[VNUM=1.43]

    |Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o

    |[VNUM=1.43]

    |Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/...
    |Loading Model mod:Models\Vehicles\Ambulance\itw.v3o

    |[VNUM=1.43]

    |Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o

    |[VNUM=1.43]

    |Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o

    |[VNUM=1.43]

    |Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/...
    |Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o

    |[VNUM=1.43]

    |Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes

    |Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o

    |[VNUM=1.43]

    |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o

    |[VNUM=1.43]

    |Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/Police/010STW/...
    |Loading Model mod:Models\Vehicles\Police\stw.v3o

    |[VNUM=1.43]

    |Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\stw_door01.v3o

    |[VNUM=1.43]

    |Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/020MTW/...
    |Loading Model mod:Models\Vehicles\Police\mtw.v3o

    |[VNUM=1.43]

    |Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o

    |[VNUM=1.43]

    |Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/030SW/...
    |Loading Model mod:Models\Vehicles\Police\sw.v3o

    |[VNUM=1.43]

    |Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\sw_door01.v3o

    |[VNUM=1.43]

    |Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/040WAW/...
    |Loading Model mod:Models\Vehicles\Police\waw.v3o

    |[VNUM=1.43]

    |Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o

    |[VNUM=1.43]

    |Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/050GTW/...
    |Loading Model mod:Models\Vehicles\Police\gtw.v3o

    |[VNUM=1.43]

    |Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o

    |[VNUM=1.43]

    |Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/060PHC/...
    |Loading Model mod:Models\Vehicles\Police\phc.v3o

    |[VNUM=1.43]

    |Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\phc_door01.v3o

    |[VNUM=1.43]

    |Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o

    |[VNUM=1.43]

    |Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/...
    |Loading Model mod:Models\Vehicles\Police\getawaycar.v3o

    |[VNUM=1.43]

    |Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o

    |[VNUM=1.43]

    |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o

    |[VNUM=1.43]

    |Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes

    Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...
    |Loading Model mod:Models\Vehicles\TEC\fgri.v3o

    |[VNUM=1.43]

    |Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o

    |[VNUM=1.43]

    |Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/020ASF/...
    |Loading Model mod:Models\Vehicles\TEC\asf.v3o

    |[VNUM=1.43]

    |Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o

    |[VNUM=1.43]

    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o

    |[VNUM=1.43]

    |Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/030FGRR/...
    |Loading Model mod:Models\Vehicles\TEC\fgr.v3o

    |[VNUM=1.43]

    |Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o

    |[VNUM=1.43]

    |Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o

    |[VNUM=1.43]

    |Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o

    |[VNUM=1.43]

    |Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o

    |[VNUM=1.43]

    |Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o

    |[VNUM=1.43]

    |Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o

    |[VNUM=1.43]

    |Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/040FGRB/...
    |Loading Model mod:Models\Vehicles\TEC\fgrb.v3o

    |[VNUM=1.43]

    |Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes

    |Vision Core: Resized memory for Entities to  63 kB.

    |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o

    |[VNUM=1.43]

    |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o

    |[VNUM=1.43]

    |Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o

    |[VNUM=1.43]

    |Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes

    Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/050FGRT/...
    |Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o

    |[VNUM=1.43]

    |Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o

    |[VNUM=1.43]

    |Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o

    |[VNUM=1.43]

    |Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes

    |Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o

    |[VNUM=1.43]

    |Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes

    Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/060RL/...
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o

    |[VNUM=1.43]

    |Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/070TRL/...
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o

    |[VNUM=1.43]

    |Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o

    |[VNUM=1.43]

    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o

    |[VNUM=1.43]

    |Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes

    Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached
    command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found
    command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found
    cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found
    command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found
    command icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not found
    command icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not found
    command icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/FlyTo.dds not found
    command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found
    command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found
    command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found
    command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/Lift.dds not found
    command icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not found
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    command icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not found
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    command icon mod:UI/Game/Icons/Commands/Unload_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/Unload_normal.dds not found
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    command icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/Unload.dds not found
    Loading strings meta list...
    Loaded lang:infotexts.xml
    Loaded lang:poi.xml
    Loaded lang:portraits.xml
    Loaded lang:fail.xml
    Loaded lang:ingamehelp.xml
    Loaded lang:objectives.xml
    Loaded lang:hints.xml
    Loaded lang:missiontitles.xml
    Loaded lang:missiontips.xml
    Loaded lang:mission.xml
    Loaded lang:talk.xml
    Loaded lang:supervobj.xml
    Loaded lang:supervfail.xml
    Loaded lang:supervresult.xml
    Loaded lang:supervtut.xml
    Loaded lang:tutorial.xml
    Loaded lang:command.xml
    Loaded lang:supervobj.xml
    Loaded lang:credits.xml
    Loaded lang:supervquest.xml
    Loaded lang:quest.xml
    Loaded lang:supervaward.xml
    Loaded lang:events.xml
    Loaded lang:supervevents.xml
    Loaded lang:superveventsobj.xml
    Loaded lang:mainmenu.xml
    Loaded lang:gui.xml
    Loaded lang:score.xml
    Loaded lang:strings.xml
    Loaded lang:voices.xml
    mod found: Borough Of Fire Brooklyn Modification
    mod found: Bushton Mod V2
    mod found: game warden Modification
    mod found: Limited Water Supply Test Mod
    mod found: Los Angeles Mod v2.100000
    mod found: Los Angeles Mod v2.4
    mod found: Los Angeles Mod v3.0
    mod found: Manhattan Modification - Midtown
    mod found: Manhattan Modification 3.0.0
    mod found: Mayberry Modification V1.2
    mod found: Midway airport Modification
    mod found: mod please work god Amen
    mod found: Montana Mod 2.0.1
    mod found: Northview - South County v2.0.5
    mod found: US Army Mod
    mod found: z modding resources
    Init Network...
    |Loading Model mod:Models\Objects\Equipment\jumppad02.v3o

    |[VNUM=1.43]

    |Model contains 336 vertices, 472 polygons, 0 bones, 25 muscleanimframes

    |Loading Model mod:Models\Vehicles\TEC\fgrb_ponton_super.v3o

    |[VNUM=1.43]

    |Model contains 1042 vertices, 424 polygons, 0 bones, 0 muscleanimframes

    ?Prototype not found: mod:Prototypes/Objects/Misc/3dcursor.e3p
    Loading gamma ramp...
    |Loading Model mod:Models\Objects\Equipment\jumppad02.v3o

    |[VNUM=1.43]

    |Model contains 336 vertices, 472 polygons, 0 bones, 25 muscleanimframes

    Loading gamma ramp...
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    command icon mod:UI/Game/Icons/Commands/PcmdBallisticShieldRemove_disable.dds not found
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    command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulance_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulance_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulance_over.dds not found
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    cursor mod:UI/Game/Icons/Cursor/PcmdCallAmbulance.dds not found
    command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulance1_disable.dds not found
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    command icon mod:UI/Game/Icons/Commands/PcmdCallEngine2_disable.dds not found
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    command icon mod:UI/Game/Icons/Commands/PcmdCallLightForce_disable.dds not found
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    cursor mod:UI/Game/Icons/Cursor/PcmdCallLightForce.dds not found
    command icon mod:UI/Game/Icons/Commands/PcmdCallUSARSquad_disable.dds not found
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    command icon mod:UI/Game/Icons/Commands/PcmdRobotGet_disable.dds not found
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    command icon mod:UI/Game/Icons/Commands/PcmdRobotSendTo_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/PcmdRobotSendTo_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/PcmdRobotSendTo_over.dds not found
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    Deleting units...
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    |[VNUM=1.43]

    |Model contains 3780 vertices, 2494 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_utility_door01.v3o

    |[VNUM=1.43]

    |Model contains 67 vertices, 62 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_utility_door02.v3o

    |[VNUM=1.43]

    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes

    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_utility_wheel01.v3o

    |[VNUM=1.43]

    |Model contains 147 vertices, 160 polygons, 0 bones, 0 muscleanimframes

    !WARNING: global listener object is still registered! Unregister listener before destroying object!

     

     

  6. along with the above comment, for shots fired the different incidents could have different weapons involved, I feel like especially in the more rural parts of the map that a shooter would choose a more long barreled gun over a pistol.

    And for suspicious persons, It would be cool if you could implement that one script from Hoppah's U.S. Army mod, where you had to send a unit to a specific location and once the unit got there you would have to wait a few seconds and then one of a few things would occur. Also, It would be interesting if depending on how you handle the incident it could even turn into a shots fired call.

  7. 8 hours ago, RangerDog said:

    What did you try?

     

    Did you already run compatibility mode?

    shoot I forgot that part, I was in a rush. I tried running as an admin, using compatibility mode, and running with both NVidia and intel graphics cards.  I also tried using a different version of the .exe file off of gamecopyworld.com, that actually made the game run, but it immediately crashed with an error about the game's fonts being incorrect. 

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