Jump to content

mr matt5432123

Members
  • Posts

    446
  • Joined

  • Last visited

  • Days Won

    11

Posts posted by mr matt5432123

  1. Hey itchboy, I found a topic where someone had actually made a script that lets the game realize the need to transport in an ALS vehicle rather than a BLS vehicle. Thought you might want to take a look.

    EDIT: whoops, forgot the link to the script. Can't find it now but it's somewhere on the site.

  2. On ‎5‎/‎3‎/‎2018 at 6:49 PM, MatthewTRacer99 said:

    I Have Fullscreen Turned on in the config file but it still minimizes the game

    (I have emergency 4 deluxe edition on steam)

    I think the deluxe steam version has a new bug that causes this, It happens to me now about 1 once every half hour. I figure I'll just ignore it since it doesn't happen all that much and it really doesn't get in the way all that much.

  3. In my town (Of about 10,000 so were pretty small) We have a small healthcare center used for non-emergency's or very small ones such as broken bones, checkups, stuff like that. My fire departments ambulances usually don't transport people with major injuries there, in that case they would transport to a real hospital a couple towns over.

    Both the healthcare center and the hospital are publicly funded.

    The healthcare center in my town has a couple doctors and nurses, a waiting room, and a few rooms where people get checked out. It closes at 8:00 PM The idea is that if you get hurt but can still drive, you go there, and if you receive an injury bad enough to the point where you can't drive you call 911 and the EMT's take you to the hospital 2 towns over. 

    The model your showing us would probably be something similar to what I just described. A place where people go for minor injuries, where ambulances would probably need to transport off map. So the script you described would actually work perfectly here.

  4. Howdy doo, I realize em4 is getting old, and that newer hardware sometimes just can't run such an old game, but I still thought I'd see if anyone had a fix. So my game was working fine, until I upgraded my Nvidia graphics drivers. Now when I use that graphics card the game stutters a lot, my integrated graphics still work ok though, but the game doesn't look as nice with it. Does anyone have a fix?

  5. There was once a time when I got the collapsed person callout, so like normal I send an engine and an ambulance, problem is, the way the person model was made it so that my paramedic couldn't get close enough to treat them, and they couldn't pick them up either. I swear I was trying to figure it out for like an hour before I gave up!

  6. The Montana mod is unfortunately just like that, it wasn't optimized very well and that's also why the download link was taken down. The only way to run it good is to have a real nice computer. Like my pc has 20GB of ram, yet still I barely get 20 FPS. Luckily Itchboy is working on a new version of the mod, that will be a lot better working.

    • Upvote 1
  7. On ‎9‎/‎23‎/‎2017 at 9:43 AM, dorianbrewer said:

    Hey Everyone,

    I have been experiencing problems with the Helping Peter mod. It crashes whenever I try to click the green "free" button on the status. Can anyone help me fix it or is it a problem with my computer?

    Thanks.

     

    5 hours ago, Brit Lad said:

    Peter (The main dude you control) has to be in a vehicle for that to work.

  8. I agree with TACRfan, no one is going to build a mod for you. Asking for help is only for when you are making the majority of a mod (or at least a good chunk) and lack just a few skills, not a whole team. Your best bet is to learn how to do most of this stuff yourself and then ask for help for the part that your least good at. You especially need to become a good leader yourself, people will never help you if you look like you don't know what your doing. Skinning is easy, start with that. And then with mapping, then modeling, and finally scripting. Good luck, I hope to hear from you again in a few years.

  9. 43 minutes ago, Engine 14 said:

    Hi. It is me again. I am updating my post from yesterday to reflect the fact that I was able to solve a couple of the problems that I posed. To begin with, EM4/Global Fighters for Life is now working fine in my HP All-in-One Windows 7 system. I stumbled onto the solution after reinstalling the game. Apparently, after being unable to get the game to start, I then clicked on the "trouble-shooter" icon and then checked "run the game with compatible settings." Sure enough, although I cannot figure out how, the game started and was playable without any major hitches. It's almost as if the O/S in my computer was magically changed to an XP Version so that the game could play.  Very curious.  This apparently resolves Items #1 and #2. For Item #3, where I mistakenly and without any forethought started the "Mod Editor" and then abandoned it - that game is on another Windows 7 computer, and I guess the solution to that will be to uninstall the game from that computer. As to Item #4,  that question will remain active. I seem to recall in the PDF Manual that "...only units assigned to a fire station may be parked in those stations." So if one of my primary units is destroyed, there is no replacing it from my inventory of vehicles? Thank you.

    For question number 4, What mod are you using? If it is destroyed in the station it must be taken away with a towtruck before it can be replaced. If outside the station you can skip this step. Then you can call in another unit of the same type into the map, from here you will select that unit, then click on a command usually called something like "To Fire Station" and it will go to and park in it's spot.

     

    Also, so that you know, the phrase "...only units assigned to a fire station may be parked in those stations." does not mean units that start assigned to a station, but any unit that can park in a station. So if you have an ambulance that gets destroyed, another ambulance can replace it as long as it's the same type of ambulance.

     

    Hope this helped, message back if it didn't and I'll go in a little deeper.

  10. Yeah, I've never tried this as I don't do multiplayer, but this should work. Go into the Fairfax 2.2 folder, (or the folder of whatever mod you want to change) , There, you should see a folder named "Specs" this folder should contain al file called "fp_params_endless_mp" This file is how the game knows what calls to give players and when to give them. Open it up with some kind of text editor (I use notepad, I've heard WordPad works good too.). You are going to change the first two variables:

    <MinDurationBetweenEvents value = "60.0" />
     <MaxIdleDuration value = "17.0" />

    I copy pasted the variables from the LA mod so the current numbers (values) here are probably lower than yours but since were just using this as an example that will be okay.

    Simply, to make the call volume higher, you are going to lower the values of these two lines. What they do should be self explanatory so I'm not going to go over that, But note that the values are in seconds, so a value of 15 is equal to 15 seconds. And like I said, you're just going to lower the values a little. so if I wanted a higher call volume, I would change

    <MinDurationBetweenEvents value = "60.0" />
     <MaxIdleDuration value = "17.0" />

    To

    <MinDurationBetweenEvents value = "35.0" />
     <MaxIdleDuration value = "10.0" />  

    From here you save the file and the call volume is higher.

    However, in order for this to work in multiplayer, everyone you play with must follow the same steps, and have the same exact values. I recommend modifying the file yourself, and then sending it to yours friends to download and replace their files with.

  11. 2 hours ago, TheBus said:

    Maybe I'll get banned from this topic for this, but I've been following this topic for 3 months, I have 8 posts, and all of those are on this topic. I am really in love with this mod because it relates to where I live and the small town feel which I love. In three months I have posted 8 times hoping for some sorta response, but of course, 6 out of 8 I haven't got any sort of response. One of those times I was told off because the question I asked had already been answered, answered once in 138 pages. The second time I posted a list of bugs which I knew about, and probably have been fixed but the progress on this is so slow that I wouldn't know. Then I posted again because I just read something posted by a moderator that said the mod owner (Itchboy in this case) should update the first post of the topic so people who are new to it know progress so far, so I asked for the first post to be updated (which hasn't happened in 2 years). I love the new innovative stuff like the water drafting feature and the PA speaker on the police car but are we really focusing on what we need to? The people who follow this topic? The people who STILL play this game because of mods like this? The very people who keep this site going? Or are you going to keep this mod out of our hands until you think it's perfect, and then we can find the bugs you missed? 

    I like how passionate you are about this mod man, but keep in mind it's not like this is a democracy or anything. It's Itchboy and Bama's mod. you have a good suggestion, but put yourself in their shoes, Most modders mod because it's fun, because they want to make the game how they want. If they need your help on a decision like this, they'll ask.

×
×
  • Create New...