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RestingVermin

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Posts posted by RestingVermin

  1. Well, I did not think I woud come back with and update to you guys but well, here you go some good news.

     

    Tot07 has ben working on a map. The map texture is not made by me or him. But the buildings etc. is placed by tot07. So when is this update coming?

    Well, not a release date as of yet but it will not be posted here! So if you want it then you will need to find it when it is released ;)

     

    All that is now changed and I'm now working on a bigger protject and that is Da Bronx submod!

  2. Hey guys! I have some bad news. Right now I'm in spain and I will be back home on sunday. However, my internet will not be on for some weeks. They dont know when but it coud be 3 weeks, it coud be 4 and it coud be more than 5 weeks before it can be on again. So I will not be on here. And I will not be posting ANY updates after that on this site from me when I'm back! Reason for that is personal! I will be on here looking for other modifications to play and leave feedback. This mod is NOT dead because of that! Lapdlafd is still on here and Pagani will be on here from the 1st of july! So thank you all for the feedback on my skins over the months! Thanks! Good Bye!

  3. I'm beginning to fear and this option is that the mod will shut down !

     

    If a moderator say that we need to stop it we will but until then you don't need to worry.

     

    As far as the fire units goes. I have started to think what unit and how many. As of right now I'm thinking about 20 fire units. I will post a full list when I have decided what units that are going to be in the mod.

  4. My question is has any of the team been to D.C. to see how large these structures really are?  The "downtown" working portion of D.C. those buildings are massive in scale, doing them realistically there would not be much actual town around other than the landmarks, with their landscape heavily abbreviated to make room for just the structures alone.  Do yourself a favor and just google the grounds for the White House (and ellipse as that is kind of part of the white house's area of responsibility).  The Natl. Mall area (that large open expanse of grass that leads to the Capitol Building, the Capt. Building it's self.  You'll see what I mean about the massive scales involved and hopefully understand you're going to have to come up with a way to handle that.  D.C. Has height restrictions in-place so buildings cannot grow up, instead they are a larger footprint to offset the height restrictions.

     

    Trust me. I have been on google maps for like over one hour too see how DC looks like :)

  5. Will be back in 6 days. Then i will send everyone of the team the basic mod we use. It'll contain some of itchboys pack, i have full permission. That will be the mod we will work on. I could also imagen to use itchboys firetruck cab too. I'll send it to you as fast as possible

     

    Enjoy your vacation and don't rush! ;)

  6. You have to Unpacked the model file

     

    Editor - Modifications - Unpack file - Select the model file

     

    I have already done that.

     

    Try to open the model with notepad, go to line 288, then add another ", 0".

     

    So it looks like this

    423, -5475, 2504, -256, 0, 0, 223, 717, 0, 0, 0, 0

     

    I can find line 288 but it is not like this, 423, -5475, 2504, -256, 0, 0, 223, 717, 0, 0, 0

    and it got four 0 all over.

  7. Well, there is seagrave cabin in download section, the only thing you need to to is to use zm2 to mix the model together, that will be even more awesome

     

    But when I try to open the tiller cabin it says

    Invalid input data: "ÓÀ7" file:ImportV3O.cpp line:112 in zm2

     

    EDIT: I have fixed it. Never mind. Now I have a new error that says

     
    Invalid vertex: " 423, -5475, 2504, -256, 0, 0, 223, 717, 0, 0, 0" file:ImportV3O.cpp line:288
  8. I'm new here and was just wondering where can I download the extra vehicles that are shown throughout the pages or a newer version? I have v2.2

     

    This is a diffrent boston mod. There is two (as I know of) boston mods. And I asume that you have the boston mod guys version. For this boston mod there is a download link on page 1.

     

     

     

     

    Can't wait to play this! :)

  9. Will you put the white house in your map? (Sorry Bad English)

     

    I don't think there is any model for the white house already and there is none in the team that can model. We will see how we are going to do with the white house but hopefully we will have it ingame.

     

    I would make a whole new map for it,  If you have a modeler who can model some of the historic buildings then go for it. If you do not I would just make it set in a DC Suburb. I also have a International ambulance you can use if you want it.

     

    There will be a hole new map made by PaganiZonda760. Like I said up there ^ we will try and see if we can get something historical ingame. 

    Thank you for your offer. :)

  10. Good luck! Hope it turns out as well as you hope.

    If a protoray is that thing on the front if E12 that spins then I don't think it is possible to make it function in EM4. Well it could function but the lighting wouldn't work right.

     

    Well, we will try to get it working as well and real as it can. :) I think it will take a lot of lights to try to get it working well. If we can't make it work then we will consider having to drop that idea.

  11. ANNOUNCEMENT!

     

    This mod is going to be shut down. I know it is bad news but here comes the good news!

     

    Me myself,PaganiZonda760,tot07,corsair and maybe ThatOneIowan will start a new and fresh mod and a link to that topic will be coming soon! :)

     

    LINK: http://forum.emergency-planet.com/topic/20360-washington-dc-mod-wip/#entry297551 Washington DC mod will now be in progress! See you there! ;)

     

    Here is the unfinished Denver mod! https://www.dropbox.com/s/9oev8f8n4ipdbg2/Denver%20mod.rar?dl=0 Everything is from the LA mod. Not the Ladder truck, that is made by bama1234.

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