-
Posts
272 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by RestingVermin
-
-
18 hours ago, Firebuff319 said:
Ooh! Whats that?
Please tell, im a 'Adian
2nd piece is usually dealing with a smaller hazardous material spill or leak. The city's Squads, as well as Engs 44, 165, 250, 274, and Rescue 5 are trained in HazTec operations and have a second piece for handling such incidents.
-
Well I kinda fixed the last problem. I forgot to add a line in the script but now while I load the mod I get this error and then when I'm in game, the there is NONE scripts that works. Can't move any vehicles can just spawn things in :/This is what the logfile saysFIXED IThttp://www.emergency-planet.com/uploads/monthly_2016_06/5767f27db0c03_bandicam2016-06-2015-40-11-686.jpg.9a2d330c64e73ef97037cd16cf26e231.jpg -
I get ''LAToFireStationb85bc): Error: Symbol NAME_GATE10 is not defined in current scope.'' When I try to return the units to it's station. Whhat I did before I got that is that I added bay10 to the scripts and the unit spawns in bay10 but if I try to return any units the error pops up.
-
-
-
8 hours ago, mr matt5432123 said:
You need to modify your specs files. Here's a good tutorial on how to do it:
http://www.emergency-planet.com/tutorials/article/41-em4-adding-vehicles/
You have the vehicles and proto's done I assume so you can skip the first few steps but I'd recommend skimming over them anyways.
oooooohhh! Thank you very much!!!
-
I got 1 and 2 to work but I'm trying to get an additional engine by cloning it in the editor and I have made a separate models folder as well as a separate units folder.
-
-
1. How do I do that in the script? Kinda new to scripting.Never mind I found the thing Thank you!!! -
A little transformation from Seagrave to KME, Not the best but it works I guess Only changed the texture. Just gotta do some minor tweaks of the skin. Let me know what you think.
BONUS! Since I got the vehicles to park the right way in the bay special thanks to itchboy for letting me know what to do! And Squad 61 and Battalion 20 on scene of a reported fire with nothing showing.
- 2
-
Hey everyone! I need some help!
I have created a new map texture and I'm currently working on the map in the editor.
1. When I do the virtual object for units to spawn in the station they park side ways in the bay. I don't know how to fix this.
2. For some reason I can't get the units to spawn where I want them. I try to get for example to spawn a fire truck in but it wont work. Could anyone go through how to do this correctly?
3. I'm trying to add more units to the units list so I have the models and prototypes all done but it won't show up in the units menu.
Thanks!
-
13 hours ago, rocho33 said:
why do the vehicles look like they are wrapped in plastic?
Reflection was on but it has been turned off.
-
-
BSOFR: Thanks for the suggestions. I've looked over if there is any models that could fit for your suggestions as I am not good at doing models. But haven't found anything. So at this time there is going to be a pretty simple map for this version.
RangerDog: In this current time it will be one way roads because of New York Bronx have many of them. So the directing traffic is a mode that will not be included at this point in time.
-
Engine 38 Spare on scene of a possible fire at construction site.
http://www.emergency-planet.com/uploads/monthly_2016_04/570d2d6a3d9de_em42016-04-1119-45-41-354.jpg.23c713b3917225d17c6cc5c19d4b3672.jpg
The mod is coming along. Have been caught up with some script problems while trying to add an extra bay or two. If anyone could in any sort of way help me/ tell me how to than please! Other than that it's in full progress coming along very well!
http://www.emergency-planet.com/uploads/monthly_2016_04/570d2d6a3d9de_em42016-04-1119-45-41-354.jpg.23c713b3917225d17c6cc5c19d4b3672.jpg
-
-
What I have so far for the map. What could I change for what's placed so far? What should I place where you see the empty spots? Open for all suggestions to make this a mod where the community has their votes on what could make this better and more fun. As you see the road is a one way. Almost all the roads will be one ways but not sure about what direction the others are going to be.
- 1
-
2 minutes ago, tbone1fire said:
Nice to see you guys back at the mod
Only me working on it right now. It has been very slow WIP since the last time I posted here. But now I've gotten more into it again and will work on it daily hopefully!
- 1
-
-
Hey guys!
Are you interested in being apart of a community and play with others or emergency roleplay? Then East Coast Gaming is open for you to join. We are a relaxing community that plays different games. Right now our focus is on GTA 4 and 5. For those two games we have a rank structure. For GTA 4 the ranks are based on New York state and New York City. And for GTA 5 we have ranks setup from Los Angeles. We are open for more games we can focus on so please let us know. If you want to join playing roleplay with the emergency services then you will be given the training for the department of your choosing.
For GTA 4 we are using the modification LCPD:FR. When we get ingame we are first doing a briefing and then go out roleplaying answering calls, traffic stops and often we get a realistic scenerio going on. We do have a clan pack based on New York sate and New York city Fire Department.
For GTA 5 we are going to make scenerios of the person playing as civilian choose. As there is no LSPD:FR multiplayer at the moment we are in the works of creating a deathmatch with cop cars, ambulances and fire trucks and even weapons on.
If you choose to join as a dispatcher for these games then you are going to be given a program that you are going to use. Aswell as training.
Here is the webbsite and we will get that to premium as soon as we can. http://newyorkstateclan.enjin.com/home
We are still going under upgrades but you can still join just aplly and you will be given a TeamSpeak 3 IP.
We are also a clan open for all sorts of suggestions! Just contact a Assistand Superintendent or higher!
Thanks!
-
*Post deleted*
-
Are they 'Special' lights?
Yeah, they shows up in the secondary lights but not as directional.
-
I'm making some directionals for the Esterland mod with harbor city as base but the lights wont work when I press the directional button.
-
Unfortunately, no. You have to delete each and every light one by one.
Oh ok. Thanks again itchboy!
Map texture not importing
in Modding Related Support
Posted
When I try to import the texture in the editor it crashes. I've tried with both RLE on and off. But nothing works. I always seem to run into problems