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itchboy

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Everything posted by itchboy

  1. Edit the language xml's. The tutorial I sent has that covered I believe.
  2. Delete the mod from your mod folder.
  3. Once again, the Em4 Editor manual has this information.
  4. The .dds file in the folder is not the texture to edit. Not at all. You need to edit or create .tga files (in a specific resolution and with specific details) in order to make a custom map. The Em4 editor manual explains the process. An example of a .tga file you can edit or play with. This is from the German forums. Site is not affiliated at all with EmP. http://www.emergency-forum.de/filebase/index.php?entry/157-textur-em4-freeplay/
  5. Make the mission in the map. Add burning bldgs, injured persons, etc. Add names to all of the relevant objects in the map, such as injured persons, vehicles you need to tow, or persons you need to arrest. There was a mission modding tutorial on here posted almost 8 years ago, it explains the rest
  6. As stated numerous times before by both me and bama, this function is broken in the mod.
  7. You will need to learn and understand the systems and scripts used by other mods to make parking spaces work. LA mod is one you can look at, many of the Euro mods as well have their own distinct park/spawn system.
  8. Using Sketchup to mod Em4 isnt advised due to various issues such as too high polycounts, to backfaces being counted as polygons once converted to v3o. There are no specific measurements in Em4 as well. You just have to scale it so that one floor is slightly taller than the height of the person models. You need to learn to make new prototypes for Em4 using the manual and other tutorials. Making it enterable? Follow the default/original buildings and learn from them.
  9. Sort-a-white? Can I see a screenshot of that? Download Fraps (you dont need to purchase it) and use it to take a screenshot of Em4. The bug your describing may be caused by your GPU and Em4 not working together well. System specs will be helpful. Em4 has a system that downsizes textures once viewed ingame or in editor, and it may not be functioning as intended on your system.
  10. Do you have any scripts that modify the vehicle's speed values, such as in the sirens, moveto commands, or any custom made speed commands?
  11. Glad to hear your solution worked for you.
  12. The link to 2.1 has been removed primarilly due to the many issues and malfunctioning elements in the mod. Another major factror in our decision to remove it was because people would keep posting about the same bugs that we already know about, and often times pressure us to fix them. We decided to go low-key for now and only work at our own comfortable pace, and not be 'demanded' to mod.
  13. There are numerous buildings available for download in the German forums Main Page - EMERGENCY Fanforum Completely separate website from EmP. To make buildings from scratch, you need to know how to create 3D models. You may use any software as long as you have a way to convert the finished product into v3o.
  14. The virtual objects in map do not determine the rotation of vehicles ingame. You need to make them spawn in with the correct rotation via script. You need to create new lines in the FireStationStart script (along with the gate and toFireStation cmds) to the new VO in order to make it work. To add to this, you need to define a specific vehicle to spawn into the VO and be linked to the ToStation code. Review everything you've done, and also make sure you havent missed any basic steps to adding playable units into the game.
  15. Please refrain from bumping dead topics. Topic will be locked. If the content owner wishes to reupload, PM me.
  16. On the added two spots, this line is repeating. if (l4.GetNumObjects() == 0) The new spots dont work because you are pointing to the wrong GameObjectList variable. l4 in this case refers to park #3 so it ends up registering as full for 4, 5 and 6, even if they are empty. Simply assign the GetNumObject lines of the added spots to the correct list variables. l5, l6 and l7 in your case.
  17. The mod is 'WIP' or work in progress, which means that it is not finished yet. Please be patient, BMA will eventually finish the project and post links to copies.
  18. You need to add an 'else if' condition to add to the initiating if statement you made. The limit for items in the siren script is 12 per 'if' or 'else if' condition.
  19. Montana has it, but Im not allowing usage of any of the code from that. The German forums have numerous versions of scripts that do the same thing, albeit in a completely different way than say, the LA mod. This would most likely cause incompatibilities and language barrier issues, but Id say, go for it.
  20. You need to edit several things. Firstly, the fire particles Em4 uses. You can edit them in the Em4 editor to be thicker and stronger, but it will cause a decrease in performance, especially on low to mid level systems, Another possible option is to edit the textures in the Emmiters folder and replace it with a less transparent, but more dense looking smoke texture. To make fires last much longer, you need to go to Specs/materials.xml and edit the burnTime values for each and every line you find there. The best bet is to take the existing value and add a zero at the end.
  21. From the Terms of Service: In future, use English when posting, or at least use a translator.
  22. itchboy

    Showroom

    Me and Ghost may be doing something with one of his Portugal projects. Anyway, my entry. LAFD USAR Firefighter. Base ped model by 16T, edited by Hoppah, and later by me. Skin by R* Games, me and EmergencyFan6299. Im happy to have gotten the reflective stripes to work on it.
  23. When posting next time, please refrain from posting in all caps This is the Em5 modding section, Riverside is for Em4. Ill take the liberty of moving your topic to the right place.
  24. That clan shut down a few months back it would seem. No luck there unfortunately.
  25. Three options: Download the LA mod, and manually copy paste the skins you need. Run them through the editor and unpack them there, by going to the top 'Modifications' window and selecting 'unpack file'. You have to do it one by one though. Download the LA mod, then download Chris07's File Unpacker tool, and use it to unpack all dds and v3o files using a command prompt. Download an unpacked texture set that I believe is on the download center.
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