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Posts posted by itchboy
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Just....wow...
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I haven't had any luck finding the model name of the lightbar, it doesn't seem to appear on the Code3 site either.
Code3 website gives me a 404..
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If you message cops, I'm sure he could at least give you the name. He'd potentially even send you his model of it.
Im sure he'll probably release it to everyone just like he did with the FedSig Valor and the Freedom Edge. But yeah....I'll be sure to ask.
I believe its made by code 3, I'm having a look for the model of it for you, i'll get back to you if I find anything.
Well...thats a start. Thank you for taking the time to do this for me.
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Yep...thats it. I dont know what specific lightbar it is. I need that information so I can make it.
I'm not really familiar with lightbar companies, all I know are the Arjent (oval shape) and the Liberty (straight). -
Check with cops. He put one on an ambulance in the skinning contest 2.0 thread. I'm not finding it in web searches.
Okay I see it. It has the shape of a barbell....or a bone. There's some discussion about it, but nobody explicity names what lightbar it is.
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YEEESSSS!!! HOLY ****
Its beautiful. Its like the CUTSCENES in EM4 are now ACTUAL GAMEPLAY!!!
I cant wait to start modding it. I hope my models and content look good in the new game. -
Excited to finally get to use my Tahoe and Suburban models...
Could somebody help me with the LAFD Battalion Chief Suburban? From the pictures and videos of it, it appears to be using some kind of weird lightbar that extends at the corners. Is there a model of it? If not, could someone tell me what it is and give some reference pictures so I could model it. Thanks. -
***URGENT UPDATE****
Please redownload the file again. I've fixed the white model bug. -
Thanks guys, I'm gonna try and get the BCPD Caprice posted. Having problems with EMS Chevy Suburban, will post it to show the problem. Using my cell right now.
You got a problem with my model? Please explain it.
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ok guys here is one of the 2 final model products of the preview i gave the other day made out of the skid unit(mikeypi made it) and itchboys f350 model and the lightbar is NNICOs NOTE: the skin is not finnished
Fits like a glove!
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Get them while they are still hot. I promise, I washed my hands.
*'ll admit that the doors didnt come out right, but it doesnt seem to be super notceable in game. -
Suggestions:
> A 3D Tahoe/Suburban Name Emblem on the front and rear
> A 3D Chevy Mounted Bow Tie Emblem on the front and rear for both models
> A 3D Flex Fuel emblem
> A 3D GM emblem for the Front Doors next to the 3d name emblem
> A 3D Grille on Both Models similar to the one in Manhattan Mod's Suburban
It would give the models a better look instead of them being just in the texture
I dont think the average EM4 player would be concerned with the logos and emblems of a car when he is busy fighting fires, stopping crime and saving lives. I am not considering doing any of these things as it adds to my burdened workload.
Both SUV's now ingame. Interior, lights and doors coming up next.
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Staying up late to do the Tahoe:
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How is the mod running for you?
I dont have the time right now to download 800+mb. This would typically take 5-6 hours on my internet. I'll probably try it on the weekend when I can leave the PC running.
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Thought you were doing a Tahoe? That's a nice suburban anyway good work
Sorry it wasnt clear in the dev pictures. The Suburban is pretty much a Tahoe, only longer.
Well, I'm contented with the model right now. I think I'll call it finished. Time to do the Tahoe, give them interiors, then release them.
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Rear tailgate now 3D. Polycount so far is 2046 polygons. The most I've done from scratch.
UPDATE:
Front bumper beveled in. Polycount is now at 2076. -
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Just a recommendation....don't bundle my car pack into your mod. It adds way too much additional space. It should be up to the users whether or not they wish to use my mod.
Just include all of your necessary mod files. -
Errors typically get thrown when they are called, with the exception of syntax errors. When you load the mod, I believe the game compiles your scripts. During the compilation it will catch syntax errors. Errors in scope or other semantic errors are usually caught at run-time (during gameplay when the command is called)
Scripting is the single most frustrating part of modding. I find that about 80% of my time scripting is waiting for things to load. Stupid error? Forget a ';'? Got to load the whole thing over again. How did those Manhattan mod guys do it? Takes me like 3-4 minutes to load their mod with an SSD. I'd have shot myself somewhere around the 4th or 5th error.
Maybe that's why it takes so long for mods to get released. Because it takes so much time to fix a script error.
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Itchboy you are a god of modelers..... all hail itchboy all hail itchboy
Nahh..Im not a god at all. They would probably be Hoppah, MikeyPI, bama1234, rafaelmfernandez, Dyson, and EMC-Unit
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Its perfect. Hope I was able to help.
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In the rush to complete the Suburban/Tahoe Model, I forgot to provide a download link for that Chevrolet Impala I did. Whoops. EMP official link coming soon.
Get it here. -
No the paramedics leaving would be purely aesthetic. Then the game would just manually remove all transports, so it looks like they've been moved without actually moving them. If that makes sense?
Oh.....that is indeed far easier to script. In my opinion, the manual method would look prettier, but opens the possibility for bugs.
Emergency 5 possible Release date set
in General Talk
Posted
I wonder how I will be able to buy the game in my country....Philippine game stores aren't really big on indie titles such as the Emergency series.
Speaking of the USA, Im hoping that they release separately for the US market an American themed version with US based units and maps of several major American cities. This is IMO a good idea so that it would appeal to American players who prefer their countrie's emergency servies. The same could also be said for the UK version, probably set in London or another British city.