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itchboy

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Posts posted by itchboy

  1. I wonder how I will be able to buy the game in my country....Philippine game stores aren't really big on indie titles such as the Emergency series.
     

    same on deep silver site.  at least the german version. UK announces the game no date. and USA nothing as of yet. 

    Speaking of the USA, Im hoping that they release separately for the US market an American themed version with US based units and maps of several major American cities. This is IMO a good idea so that it would appeal to American players who prefer their countrie's emergency servies. The same could also be said for the UK version, probably set in London or another British city.

  2. If you message cops, I'm sure he could at least give you the name. He'd potentially even send you his model of it.

    Im sure he'll probably release it to everyone just like he did with the FedSig Valor and the Freedom Edge. But yeah....I'll be sure to ask.

     

    I believe its made by code 3, I'm having a look for the model of it for you, i'll get back to you if I find anything.

    Well...thats a start. Thank you for taking the time to do this for me.

  3. Excited to finally get to use my Tahoe and Suburban models...
    post-58368-0-80740700-1407329555_thumb.j
    Could somebody help me with the LAFD Battalion Chief Suburban? From the pictures and videos of it, it appears to be using some kind of weird lightbar that extends at the corners. Is there a model of it? If not, could someone tell me what it is and give some reference pictures so I could model it. Thanks.

  4. Suggestions:

    > A 3D Tahoe/Suburban Name Emblem on the front and rear

    > A 3D Chevy Mounted Bow Tie Emblem on the front and rear for both models

    > A 3D Flex Fuel emblem

    > A 3D GM emblem for the Front Doors next to the 3d name emblem

    > A 3D Grille on Both Models similar to the one in Manhattan Mod's Suburban

    It would give the models a better look instead of them being just in the texture

    I dont think the average EM4 player would be concerned with the logos and emblems of a car when he is busy fighting fires, stopping crime and saving lives. I am not considering doing any of these things as it adds to my burdened workload.

    Both SUV's now ingame. Interior, lights and doors coming up next.

    post-58368-0-73514900-1406722318_thumb.j

  5. Thought you were doing a Tahoe? That's a nice suburban anyway good work :)

    Sorry it wasnt clear in the dev pictures. The Suburban is pretty much a Tahoe, only longer.

    Well, I'm contented with the model right now. I think I'll call it finished. Time to do the Tahoe, give them interiors, then release them.

    J4VYmux.png

  6. Errors typically get thrown when they are called, with the exception of syntax errors. When you load the mod, I believe the game compiles your scripts. During the compilation it will catch syntax errors. Errors in scope or other semantic errors are usually caught at run-time (during gameplay when the command is called)

     

    Scripting is the single most frustrating part of modding. I find that about 80% of my time scripting is waiting for things to load. Stupid error? Forget a ';'? Got to load the whole thing over again. How did those Manhattan mod guys do it? Takes me like 3-4 minutes to load their mod with an SSD. I'd have shot myself somewhere around the 4th or 5th error.

    Maybe that's why it takes so long for mods to get released. Because it takes so much time to fix a script error.

  7. No the paramedics leaving would be purely aesthetic. Then the game would just manually remove all transports, so it looks like they've been moved without actually moving them. If that makes sense?

    Oh.....that is indeed far easier to script. In my opinion, the manual method would look prettier, but opens the possibility for bugs.

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