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Ace612

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Everything posted by Ace612

  1. You need an unlocked (editable) model of the structure itself?
  2. Yeah, thanks for the info. I found photos of the new Charger with the rambar only a couple of days ago, so I didn't get to put it on yet. I didn't add IR Tahoes yet as they have no specific game function, and as I said earlier I plan to add all functional units before expanding the existing fleets further. Although I might add wildlife units as they fit the theme. Also, I wanted to know if there are any air units used by OSP. Well, besides air ambos. UPD: Minor update. Scenery - Ranger Station/Visitor Parking Also, Park Ranger skin USPP Flight Crew skin Helicopter helmet by DICE (BF2), edit and convert by Ace612 Rest credited before
  3. To go "inside" go to the left lower corner of editor screen, click "show/hide" and then "hide roofs"/"hide ceilings" (not sure what is the actual name). This way you'd be able to see inside.
  4. It shouldn't interfere with MP. One of my friends had made himself a config with ability to get camera a lot further, cause he is used to have much bigger "field of view" in strategy games, and we still wer able to play together.
  5. Thanks, but I still have a load to learn. Converting models is not that hard, actually, especially if the game gives you low-quality LOD models in an optimal-for-EM4 poly range . And my techniques in making models from scratch are still a bit... shabby. Oh, and I want to thank Hoppah for the personnel editing tutorial. It's a royal pain, but it works!
  6. Ehm... LA Mod? But yeah, any kind of new freeplay even would be nice, though it requires a ton of scripting and very serious skills.
  7. Montana Mod download has a camhack with it. If you're installing it by readme, without knowing about the config, you'll install it, too
  8. Updated OSP SWAT units + equipment (sniper, crisis negotiator, operative, scout) BEAR credited before, edited by Ace612 Weapon & panama hat models by DICE (Battlefield 2), converted and applied by Ace612 Personnel by LA Mod/EM4, edit by Ace612 Breaching sledge by Ace612 Textures by Ace612
  9. Yeah, i believe it's because of the newest office. I have permitted macros to run. Every time I open the file, it loads, then gives me "Compile error in hidden module: Module5". If I try using anything, like "Import base model" button - same error.
  10. I heard you like enterable buildings (texture has high possibility of being changed) Model by Rockstar Games (GTA SA), convert by Ace612
  11. You asked for a proper lightbar on the Caprice and you shall receive. Jeep Grand Cherokee replaced one of the CVPIs in the SD fleet. Because there's already a lot of them around. BCSD Responding to a hostage situation in a local supermarket. OSP SWAT called and en route Chevrolet Caprice and Jeep Grand Cherokee models by LA Mod; Whelen LED spotlight by bama1234, Federal Signal Streethawk by F5544 (GTA SA) converted and redone for EM4 by Ace612 Textures and map by Ace612 And yeah, thanks for all the positive comments guys! I appreciate your offer. Don't know if your skinning skills will be required (at least at this point of the development), but I'm almost certain I'll need a LOT of info on emergency services and whatnot
  12. Well, I believe most physics in this game depend not on the model itself, but on the collision that is set in the editor, so as long as that one stays empty, it should work. Just looked into the rotors' files. The creator apparently thought it was a good idea to make the "stop" animation incredibly long to emulate the blades spinning when the helo landed in order to make it more realistic - no emergency pilot will lock the blades in the middle of the operation. And, by the looks of it, the creator screwed up when doing the animations - you can clearly see blades' size changing, at least on some of the models.
  13. That blades (and probably the helo, too) actually come from one helicopter pack, and in that pack blades for every helo have glitched animations.
  14. So I need to animate new set of rotors for a heli model. 1. First question - can the rotors be added as separate childs - tailrotor and mainrotor - and not as a single object? Theoretically, they should, but I've never seen that done before. 2. Could anyone help me with Hoppah's model-to-animation converter? That thing wouldn't work on my PC, I'll supply all the frames-models, and would work onward with the output file.
  15. FFs can use any vehicle anyway. Personally I have them man the flatbed truck with one having jaws and second - extinguisher. And rangers can stabilize, so yeah, there's not much of use for any additional trucks.
  16. Try to refer to LA mod's ways to add equipment (e.g. traffic cones, shield etc)
  17. Well, I was kind of interested in NFS-themed mod. Although the actual "Civic Cruiser" would be better than the CVPI...
  18. Thanks for support guys, a little update OSP Mobile Response Team (Riot Squad) on site of illegal demonstration Disclamer: "Acted" shot, running boards have no in-game functionality as of now Dodge Dakota model by Terminal Reality (4x4 Evo 2), accessories by itchboy, boards by Rockstar Games (GTA SA), convert and edit by Ace612 Riot Squad personnel model by EM4 & Stadtaffe, texture by Ace612 Rest credited in previous posts
  19. Yeah, updates became a bit rare, but not because we stopped or anything. Just that on announcement there was a bunch of units done/nearly done, which allowed for frequent updates. Also, now that the map layout is almost complete, there's not much to show off there.And yeah, just a little problem with the second statement. It's NOT a tac unit Sent from my HUAWEI Y600-U20 using Tapatalk
  20. Well, I hope it will. Though I do need to reduce the poly count on that Columbia and international semis, I believe 13k is quite a lot for this game. Anyways, I hope it'll require less power than Montana. That one is too much for my PC
  21. A bunch of updates: Blackwood County Medical Center Local ambulance 02 and State Medical Examiner on site of a fatality Local ambulance 01 responding to MVA + Local rollback BCSD responding to a report of armed robbery at a truckstop Credits:
  22. Just import similar model into the editor and scale your model to look realistic in comparison with it. Than delete the reference model from the scene and export the model you get to Em, it should have the right scale.
  23. That Suburban is beautiful. Any functionality added with the walking boards?
  24. Well, these screens were a "sneak peek", I was going to credit the models when I'd showcase them, but well: Trailer by SCS Software (18 Wheels of Steel) Bridge and GMC Yukon XL by Terminal Reality (4x4 Evo 2) About the trailers - yes, I am aiming to convert a bunch of them, along with some semis. I don't know if I'll release them publicly or will send them upon request to trustworthy people
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