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Ace612

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Everything posted by Ace612

  1. OMG that's sexy. Can't wait to see some gameplay with it.
  2. That's great. I'd love to get my hands onto info about what vehicles are exactly used by USFS in the area, and by which crews (designators and unit numbers to put on trucks and the models/types of the vehicles primarily, though pictures would be just epic) I tried googling that, but the info I found is very limited. Although I may be bad with Google .
  3. Looks great! Did he add some monitors? And monitors on top of the monitors?
  4. It can work with any SCS Software trucking game. Both 18WoS and ETS models are too detailed for EM4 though, so you will need to do some polygon reduction, if you are getting a semi cab. Although in 18WoS traffic vehicle models may be suitable for EM4 without poly reduction, as well as some of the trailers.
  5. Zmodeller can work with both 18WOS and EM3/EM4 files
  6. Oh, st-stop it, you *blushes* On the topic - is there anyone who is at least somewhat familiar with USFS ground operations in Oregon area?
  7. There is also a download of all textures unpacked in the download section (modding/textures)
  8. Hi. As mentioned under the "credits" spoiler, the Freightliner Columbia, International 8600 and most trailers are made by SCS-Software, converted by me. Although the semis are still in need of serious poly reduction. The Peterbilt semi and dryvan/box trailer are from LA mod.
  9. How'd you get such a great opacity level on red color? Mine always turns out either too non-opaque or too red
  10. Yeah, Deluxe had some nice events, like the attempted suicide by drowning (one more water rescue event is always good), and then there was a special event, which activated, when a big traffic jam was starting to gather, so that made traffic control a bit easier (you wouldn't forget about it, at least). I'll look up if I can get the event from Deluxe map to mine. And a small update for the agency that was left out for quite a long time - USFS Tactical Water Tender - Unit numbering may be a subject of change Cab model by MikeyPI Wheels and lighting equipment by itchboy Model edit, custom rear and texture by Ace612
  11. Wrangler is in original game. Also there is Cherokee in LA Mod
  12. Well, it still would need to do all that stuff even with a custom event, wouldn't it? And getting the name from LA mod - physical rescue assignment - will help with all misnamings.
  13. What I mean by "recreating" is just assembling the event in editor. Same way as couple of mods handled it - from top of my head, Harbor City, which has a wide range of accidents made using MVA logics - helicopter crashes, derailments, boat accidents, even a friggin' fallen crane, which is basically one of those "accidents that might as well have been separate missions" callouts.
  14. One hell of a derailment, considering there's almost no railway on the map Though accident(s) involving chemical transportation truck(s) is a good idea... As for the fire breaks - I won't promise anything, as I am not sure if I'll be able to deliver. I'm not sure my scripting skills will be enough for such a job. Also a little problem with fire breaks - it is close to impossible to create forests in Em4 with "tree" objects, as the game uses a special, non-chainsawable (non-physical) "forest" model which is a collection of about half a dozen trees and some undergrowth. The performance drops very significantly if single trees are used. I believe HAZMAT accidents may be recreated based on MVA accidents with a little help of mission-used objects, like that truck, which spills chemicals upon destruction. Oh, and good luck responding to a "person fallen" call, if that person is hiker in the woods, without assembling a full-fledged Search and Rescue team
  15. You might have it. On mine it's Fn + "Home", kind of hard to notice
  16. Nah, your performance is normal. Mine's remarkable. Remarkably bad.
  17. Or you can use an air tanker... ehm, nice vehicle, I meant Love the fact that officers leave the vehicles once at the station. Also a bit jealous about the FPS
  18. I am aiming to include all the original callouts, with them being possibly harder then usual, as it is planned that the suspects will try running through the woodsSent from my HUAWEI Y600-U20 using Tapatalk
  19. IIRC, Stolen Vehicles work as a combination of specific on-map vehicle and a path, so it is possible to create a duplicate prototype for a specific civilian vehicle and give it a greater speed value, then use it solely for purpose of such calls.
  20. I believe some time ago there was a poll in this topic about Fire/EMS (to keep it close to NFS or to add "random" units) What I would actually suggest to the Author is to make the different units based on civilian vehicles that appear in NFS games - like converting vans into ambulances. This way he will keep a healthy unit variety and wouldn't go too far from the idea of making NFS-based modification. Although he shouldn't make any additional cop cars from the civs we find in NFS - there are enough actual cop cars in NFS games (also I wouldn't like to see Epic Pursuit Edition Prius ) And yeah, that Taurus looks great and really similar to source material.
  21. Yep, this^ There should actually be two models - one without "cargo" - you have that one, and another one with cargo - the one you are missing
  22. But I've already made an NPS firehouse. And an NPS Fire/Rescue unit is in late stage of development. Also, I like NPS livery over the USFS one. Oh, and tanker is off-map unit anyway, so it can be considered off-map support, as well as actual USFS ground units.
  23. Yeah, I'm not much of an aviation expert. Civilian, at least. Airplanes, at least. But doesn't the cargo liners have no passenger windows? This way, it will be a passenger liner convert, which is kind of odd. Also, 737, I believe.
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