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Ace612

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Everything posted by Ace612

  1. I'll think about it. That's actually a good idea, but I don't know if I would be able to implement that and how hard that may be. May do some cut-out strips (pre-mapped). You know, like the ones they actually use to prevent forest fires from spreading.
  2. Well, any fire will have a potential of becoming a forest fire very fast, so you gonna need some good response times. I may tune down the possibility of brush fires a little bit, as any of them would likely become one of these "usual callout turned epic" situations. But yeah, they'll be quite frequent. Don't worry, though, mod is planned to include a variety of tools, useful to improve your response times - an FD chopper, though offmap one, that will be able to rappel firefighters (probably they will have extinguishers auto equipped on rappelling), ATVs with minimum equipment, but able to get to the fire's epicenter fast, and brush patrol trucks, which will be able to, ehm... patrol? May also buff the air tanker - shorten it's downtime a bit. If that's possible. Also, forest fire 101 - you don't put them out, you prevent their spreading.and wait.
  3. - Updated road texture - Updated 2013 Charger texture to match 2013 Charger livery - Added a high-vidibility/traffic vest for state troopers models by itchboy and LA Mod
  4. More of a medical center thing, but this one is supposed to support the NP, so it'll be a bit more well-equipped than, for example, the Monida Pass one. I'm not talking a city-large ambo service, but more than one rig, that's for sure.
  5. Oh, that's handy. Never used cases, though. A bunch of "else if"s is how I roll .It's a shame, what happened to community. And all because someone didn't take five minutes out of their time to write proper credits. Well, and thought it's right that way.
  6. Is that secret some kind of a drug deal bust event? So why the empty cases? To have a chance of animation not changing, or are they supposed to be filled later?
  7. A little update Here's an image of some map scenery (credits - that Ford pickup - itchboy. Do I even need to write that down under every image, or could I just mention it in the first post/for the new models included?) A substantial update for the map tetxture/layout is coming (no worries, it will not by any chance change the setting or anything like that) Well, maybe couple percent of the forests will be taken down to build a road. Damn, emergency, you're so simulator.
  8. You mean the one with houses near it? I agree. The is beta map, so suggestions are just what I need. And you know, now when I think of it, it might be the place to rework into NPS "HQ". USPP Helicopter will be an off-map unit. It is, actually, put in just to take the niche of LE heli, as no sheriff in Oregon seems to have one, and only thing I get searching for an OSP heli are medical choppers. And yeah, there is already another SWAT unit planned. I mean, I could possibly add another SWAT team, but I can't see much sense in it. UPD: And a quick question before I'm going to modify the map's floor texture: I've created a new road texture from scratch (most asphalt roads will be upgraded to it's "standart"), and there are two sets of it, I can't decide which one is better, considering the mod's setting. As this may prove hard to fix later, I'd like to ask for your opinion now. They are supposed to be a cleaner, "newer" variant and a "used" one. Straight road: A turn:
  9. As I've suspected. Thanks for the info. I don't believe the NP I'm trying to depict is large enough for an own big firestation. Most likely, the local VFD will take care of MVA and similar calls. And yeah - an update: Screenshots: Credits: UPD: Is there possibly a Paint .NET plug-in to enable "curving" of rectangular selections? That'd be immensely useful for creating curved roads. Or am I missing a simpler answer to this question?
  10. Wow, thanks for all the suggestions/comments guys. Thanks for the link, I'll be sure to update the CVPI model. Well, you wouldn't see any "possible jumper" calls here, that's for sure (unless I'll make them work somehow with the bridges, but that's different ). And proper missing persons may be hard to create (not saying "impossible", as I said, I still didn't get to scrpiting), but there sure will be a lot of "hikers" in the woods, who, when injured, will be hard to reach using ground vehicles, so somehing like SAR operations will be needed. Injured campers will be there no doubt. Maybe criminals after shoplifting and that kind of stuff will run into the woods instead of running around the street, so you wouldn't be able to just send a CVPI with chase command, but you'll need to sweep the forest. And yeah, there is going to be an awful lot of forest fires. Well, I was planning to combine both agencies - having the USFS take care of the firefighting aspect, with NPS units on standby (offmap assistance). Though switching them up may be a nice idea, as part of the map's woods is actually designated as a NP. And, back to topic, NPS would be taking care of most SAR operations and law enforcement in the forest (yup, the rangers would have medical capabilities on EMT level). With some mix ups, like USFS choppers being able to rappel a firefighter/airlift a victim (like the TEC/CG choppers). And thanks for offering the knowledge - I'll be sure to contact you if, well, I would need some info, that isn't on USFS website (I mean, these guys are great, they even have all the color schemes for the trucks there). And yeah the first question, if, say, an MVA was to happen in the vicinity of a forest, could, theoretically, USFS forces be dispatched there (or should I ditch the jaws in all their trucks)? I would love to do that, but I'm kind of stuck with this edition of map floor - it took an awful lot of time to create this - my laptop barely handles working with 8k images. I may change that, if I'm to find a set location for the USFS fire station, to add it quickly with no need to move the texture around a lot . Also, in that case I would need to find some small fire stations for a start, like the one that will be used in the woods and the one that will be a small town station. About the limited water script in the mod - that's what I wanted to ask you guys - does this mod need it, or will it potentially become too hardcore due to absence of hydrants and potential scope of fires? Also, if I am to implement that script, I'll need to find a commercial chassis-based tanker model for the USFS.
  11. Yep, I believe they are. I'd love to get the proper wheels on it. Probably will get ones from bama's accessories pack, along with Crown Vic from there, as NNico's doors aren't openable (it was intended as a civilian car, I believe). UPD: Nope, bama's Vic has 2k textures, which makes it more detailed than any other vehicle in the mod . Slower rigs may not like 2k vehicles in combination with the map (mine, for example ), so I'll keep those CVPIs for now, though I will use bama's wheels.
  12. Blackwood County is a work-in-progress mod project, that is aiming to depict the work of emergency services in rural parts of United States. In comparison with other popular mods of the similar theme, this mods focuses more on wilderness. It is based upon a custom freeplay map (in progress) that is aiming to recreate thick forests and steep hills of Pacific Northwest: As you can see, 65-75% of the map are covered with dense forests, a serpentine road with quite big height changes can be found on the southern edge of the map and a portion of small town called Pine Rock can be found on south-east. Bear in mind, that the map depicted in here may not depict current progress. Planned units/agencies for the mod: Law Enforcement TEC Units are yet undecided, but will, of course, include tow truck(s), an engineer vehicle and a crane Screenshots (credits under a second spoiler): Community's opinion is valued - post your comments and suggestions below If you wish to join the development process, feel free to contact me via PM. Currently assisting on development: Fred03 THVFD lapdlafd
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