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Posts posted by TACRfan
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1 hour ago, pascal51 said:
Ohh Oke Thank you.
But in the Version 1 and in the Version 2 ( Airport mod ) there are many cars where the Funktion of the wheels not work. The wheels do not rotate.
unfortunately its because the wheels on some are part of the model
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58 minutes ago, pascal51 said:
I Have a question to the Airport Mod.
We Drive the Fire Trucks Back to the Station ? Or the Other Vehicles ?
The Butten '' HQ '' ist not here.
Can anyone Help me ?
You have to manually park vehicles in the station, I have not added the back to station script due to my lack of knowledge of that script, there is no HQ button on some vehicle because if they were to leave the map you would not be able to get them back
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The current setup works with the single person stretcher script because thats what happens in the Norfolk and Suffolk mod, its just incredibly hard to make the on map hospital work with the single person stretcher script
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I would just like to say although I voted the reason I voted is just to test out the poll and my vote will not be counted
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12 hours ago, itchboy said:
No tutorials exist for this unfortunately.
Oh ok, thanks for the help
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13 hours ago, itchboy said:
You'd have to make your own, or re-hash an existing one, depending on what mod you are using and what you want to do.
Extinguish and cool have nothing to do with them being assigned on the person units. You'd most likely have to assign them so that when they connect to the engine, they are automatically given the cool/ext cmds.
Do you know of a tutorial for doing this as I am not the best at scripting
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2 hours ago, itchboy said:
You need to deal with making additional dummy commands to automatically assign the cool, extinguish and any other cmds to the firefighters so that their functionality is retained.
Thanks for the quick response
Sorry to ask but how would I do that and what script would it be in, would it be the extinguish command or something different.
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I have an update coming soon, I think you guys will like it, unfortunately this good news comes with some bad news, I have to make a decision and i thought i would ask you guys first. Would you rather see a hospital on map and then the two person stretcher or would you rather have the one person stretcher script but vehicles go off the map to finish the call?
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I am trying to set up the Limited water script for a mod of mine and i have managed to get to the pumps, water tanks, connections and supply lines working but for some reason when i go to connect the hose to the engine to start putting out a fire i loose the Cool and Extinguish commands from the fire fighters. The same thing also happens with the DLK, i connect the DLK to a hydrant then as soon as i put the firefighter in the basket and he has gone through the animation of the ladder extending the firefighter loses the command again.
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I am trying to set up the script for a mod of mine and i have managed to get to the pumps, water tanks, connections and supply lines working but for some reason when i go to connect the hose to the engine to start putting out a fire i loose the Cool and Extinguish commands from the fire fighters. The same thing also happens with the DLK, i connect the DLK to a hydrant then as soon as i put the firefighter in the basket and he has gone through the animation of the ladder extending the firefighter loses the command again.
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On 08/10/2016 at 2:42 AM, itchboy said:
Available right in our DL center on this site.
The vehicles it contains are mostly Eastern Euro type ones.
thank you
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23 hours ago, itchboy said:
Helljumper's pack is of 80s US fire vehicles.
Old Euro stuff is very uncommon in the Em4 community. Only one I can remember is the models from the DDR mod but not sure on their permissions.
Do you know where I can find the DDR pack, will it be on the German forums?
On 06/10/2016 at 11:37 PM, 59955_1453496446 said:Look in the downloads for Helijumper51's pack
I'll check it out
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2 hours ago, Ace said:
I did enjoy playing this mod however I didn't understand what most units are for because it's an European mod, and someone might have already mentioned this but there's no return to station command on units.
That has not been implemented because of how hard it is to implement
20 minutes ago, Tom Smy said:Whats the BMW X5 supposed to be? SECAmb don't have X5's and the Vectra and Audi? Kent Police and KFRS dont have those ether.
They are all fictional units, the problem is that there is only so much we can do realistic and then we either make no new units or we go fictional. We will continue to add realistic units however we will be including some fictional ones aswell. And i like the BMW:)
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1 hour ago, patvmru said:
Could do with being able to change uniforms on all vehicles not just rrv and fire officers car
Sent from my iPhone using Tapatalk
I do want to implement that feature
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Hi, Does anyone know where i can find a LencoBearcat model that i can use in a public release?
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I said i would show you some gameplay this week and here it is, Although its only changing outfits it shows off some of the new ones (and a couple new vehicles)
All officers can now change into high-vis without using the LA mod officers and normal officers can become the police incident commander, AFO's can put on all three types of tactical gear (Full Tactical. Medic, Civilian Clothes), PSU Officers can now switch between both of the Riot gear outfits and the reflective jacket and paramedics can now switch into HART gear.
The New outfits include:
USAR SU
Area Manager (HV, OC, PPE, SU)
Paramedic white shirt style
Paramedic officer
New IC Tabbard for Paramedic Officer (Not shown in the video)- 3
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6 hours ago, MP50 said:
Haha, no worries! Thanks too, I love making them =>
I don't know if this is to do with you or whether it's just the game, but it feels like the fires in the airport terminal are a bit unrealistic. Several times I've had the "random fire" event in there, and it's just been a bush on fire, but by the time my engine responds BAM! the whole airport is ablaze and everyone is dead. I feel like that should at least account for a sprinkler system or something, no?
I understand where you are coming from, I have tried to slow down and reduce the intensity and spread of fire but I have not yet been successful, when I release a patch I will try and fix it though
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21 hours ago, MP50 said:
That seems to be the problem... That's the wrong link! The one TACRfan posted originally (https://mega.nz/#!Nw5TXb4J!ZXBfIsoF_mqU_ZR9MjBQ4lpXi4udLa_NhmRptCnFeNk) works just fine.
Oh did I post the wrong link? I do apologise
8 hours ago, MP50 said:I love these pictures you do
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On 14/09/2016 at 0:42 AM, Mark Palfreyman said:
i cant get the airport map i need help
Hope this helps.
This is a link to V2 for anyone that can not find the link:) https://mega.nz/#!Vt5F3Iob!dNpbWG0JjnG8-nvciYuiIkdD8n4E3B18eAX9TFq0az0
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Updated lights at the festival in the Kent mod, This video contains flashing images which may affect viewers with photosensitive epilepsy.
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I will be uploading some gameplay of the new update either this week or next
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4 hours ago, USMC_NL said:
the downoad link on the first page with V2 is not correct its downloading V1 mayby you can fix this?
There are two links, just one of them is in a spoiler for some reason, i need to fix it
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2 hours ago, 59955_1453496446 said:
You need to look at the script from the la mod then place the VOs that are named
But the problem is that there are more units than the LA mod so I can just replace all LA mod ones, also if I remove the deck gun on the LA fire trucks it causes it to CTD
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7 hours ago, rex833 said:
Love the mod but there is just one thing that it needs and that's the return to station button other than that I really don't see any other thing that's bad
1 hour ago, dunwell99D said:Yes, I agree with you but setting up the return to station command is a long and laborious process, taking into consideration that TACRfan is also working on Kent mod.
Although I would love to add the back to station script it is a lot of work and I still am unsure on how to do it
Help with limited water scripts
in Modding Related Support
Posted
I have tried to make one but have not succeed unfortunately, do you know if there is a mod that has a dummy script that i can use