-
Posts
1,188 -
Joined
-
Last visited
-
Days Won
76
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by TACRfan
-
-
I am currently taking a break from this mod to work on other projects, i was also working on this mod for a long time so i needed a break. There will be updates in the future but at the moment i have no news to report as i haven't been working on it.
- 2
-
5 hours ago, tgan1512 said:
Is there any plans to make units and personal for the highways England - Traffic officers. this would be a great addition to any UK mod out there.
As I said three posts above yours, the developer has said that he doesn't plan on making any more versions at this current time
-
4 hours ago, SydneySkinner said:
I would love to get that skin for the new LFB Pump that someone put a photo up of.
It's not just a skin it's a new model and they said they wouldn't release it.
21 hours ago, emillod said:I don't know why but in my game, i can't call for ambulance support(I have just information "you bought ambulance") from for example police officer menu.
second question:
Is there any option to edit car options? For example to add option "wait for call" to ambulance cars?For the bug, could you provide pictures as to what you mean, and confirm you are definitely clicking the correct button, as for the wait for call, it depends on what scripts are in the mod, if it has the LA mod standby script then it might be possible but if not you may have to write the script yourself.
-
5 hours ago, emillod said:
Wow 100 pages comments, nice!
I really enjoy this mod! Can you tell me when you release new version ?
On 2016-5-3 at 7:19 PM, mintcake69 said:Currently, I have no plans to work on v1.4, so for now, v1.3 will be the last edition.
Many thanks to all those who have downloaded the mod in the past…And ‘Stuck with it’... awaiting the arrival of the latest version!
Kind Regards
Mintcake69
When he uploaded V3 he answered your question
-
On 2017-5-3 at 11:24 PM, Saul Ferrandiz said:
Hi TACRfan, I have been following your mods and I have found all of them really interesting and challenging too, it's been with them that I began scripting.
I don't have a vast knowledge on how to scrip, but so far I've modified a couple things to challenge myself; not long ago, I read your post, sorry it's late now, but anyways, I managed to get a working script. The script that I modified was the VcmdToFireStation and theVcmdGarageDoorUp and it could even become an independent command, I have had it tested and it is working properly. This is what it's all about:
There is now a functional ToFireStation Command for both Stations, which now have gates, that work with the new gate script, I have been influenced by the CPH Airport mod, in which you open and close door with a command in your vehicle (and in an automatic way when dispatching, but that is not yet implemented here) and that's what I created. There is no content copied, I've developed it all based on what there was already.
I would be genuinely pleased if you would like to know about this (or even implement it). If you have any concern or you feel interested and want anything, feel free to message me.
Kind regards
As you know i have PMed you
3 hours ago, iObiWan said:Version 2 isnt working for me..
I installed this Version: https://mega.nz/#!Vt5F3Iob!dNpbWG0JjnG8-nvciYuiIkdD8n4E3B18eAX9TFq0az0 (Version 2)
but it isnt the game. pls help me ..
What is showing up
-
Sounds good, cant wait to see some screenshots
- 1
-
21 hours ago, SydneySkinner said:
Hi All,
Ilford Modification is based in South London.
Soon we will have testing for this
Thankyou to all that support this modification.
Kind Regards
SydneySkinnerSounds promising but I do recommend getting some screenshots or some gameplay on this forum as soon as you can just to raise people's interest in the project.
19 minutes ago, londonmedic said:You know that Ilford is, err, not in South London?
You are correct it's in East London (judging by your name you know that lol)
Also just thought you would be better off in the European mod concepts section, a mod can move the topic for you though.
-
Update: Hello all I would just like to update everyone on what's happening to this mod, the mod is not dead and will be continuing in the future however I am taking a short brake from the mod whilst I work on other projects.
I plan the next version to have a custom map as I am learning how to make maps so if anyone has any suggestions on what they want on the map motorways, beach etc feel free to post them here.
I am also learning how to do the call out menu so we shall see how that goes. After the map and call out menu it is onto back to station however I am not sure where to start with this but I will attempt it.
I would like to thank everyone for there continued support of this mod and hope you enjoy future releases of the mod.
Best Regards
TACRfan
-
Hi guys I have been playing mission chief for a while and I set up an alliance and it is now one of the top alliances in the world, we have players in multiple countries mainly the uk though followed by the US, it is one area per player unless it is ok with the person who has that area to share, the UK is decided by a county basis and all unavailable areas in the world are on the first page you get to of our alliance.
The alliance is called 999 First Responders, and the alliance is recruiting now and we would love to see some new members, feel free to apply with the area that you want and a Admin/Co-Admin will reply to you as soon as possible
-
2 hours ago, Mark_ said:
Wait your'e continuing this mod?
No it was because he said about the Kent mod.
This is to everyone, if anyone has any questions about the Kent Mod please ask them in that topic so it doesn't take up this topic.
- 1
-
3 hours ago, patvmru said:
I would say my only gripe with this mod and others like Kent mod is you have hazmat units but no hazmat calls it seems like they have removed the hazmat calls so what point is it having these units would add such a different dynamic to the mods if we actually had the very occasional hazmat call like not too many though as would not then be that realistic
Sent from my iPhone using Tapatalk
It will be in the next version I just didn't know how to set them up but I do now
- 1
-
21 hours ago, Handsup! said:
Hi, what map does this mod use for freeplay? I'd like to make some edits but when I changed the 'freeplay.e4m' map in the editor nothing changed in game? Cheers
P.S. I have made a Royal Military Police skin for the car to replace the sort of incorrect MDP if I would be able to release it to anyone interested?
Unfortunately you wont be able to release it due to us not allowing submods, i will PM you further. The police car that you are referring too is correct as the RMP and MDP are separate, MDP are civilian and RMP are Military Police for the Army.
-
33 minutes ago, Pottyscotty said:
Bit of an odd request especially coming from me, but would anyone by chance still have the first Kent Mod release (where the map was the default freeplay one)? I never kept the old versions and want to do something with it.
I'll send it over as I think I still have it
-
Just now, BRAVO328 said:
It's okay I can cope without it If I figure it out I'll be sure to update you
Please do
-
Just now, BRAVO328 said:
Nope, tried it on cars and works the first 2/3 times then crashes. Checked people are in the cars/trucks and that they're on if applicable however nothing is working. Was working perfectly before but stopped working around 2 days ago.
Strange im not sure what to suggest unfortunately
-
24 minutes ago, BRAVO328 said:
I know others have mentioned issues regarding the parking script however my games crashes after around 30-40 seconds due to the script on standard em4 and instantly on deluxe em4 (I have both copies) on the deluxe version it crashes while loading the map.
I've had to remove the script however am loving the mod otherwise
Do you try to use the parking script before turning the engine of the truck on?
-
Ooooo, the maps going to have an airport. I like that unit
-
Looks good, I spy a N&S mod vehicle
- 2
-
That is some very nice lighting, good job
-
14 hours ago, Mickalous said:
I installed the second link and the lights look amazing but all the vehicles have white boxes on the back which get large and small, must be a bug? Any fix or update for that?
That means you are missing the required coronas, FInn Rescue will have to release his coronas otherwise you will continue to get the white boxes.
-
5 hours ago, patvmru said:
having had now chance to play through a bit more as others have said and simply so your aware for your next patch parking script is causing a few CTD glitchs in several different areas of the map I have found
Hmm when i get time i will play the mod for a while and have a look
4 hours ago, Pottyscotty said:I may be wrong but I believe that some parts of the terrain on maps causes issues with the script. Try to aim for terrain that is a bit flatter - it may help.
Very nice update, enjoying it so far.
Thanks for the Support:)
-
8 hours ago, tbone1fire said:
Many bugs with 1.2.5
The Medics with a Stretcher: the stretcher is clear
Still no back to station script
the campground right behind the airport you can't enter so the person shot and killed 2 people and the police helo couldn't take them away.
Way too many fire alarmsThe clear stretcher is caused by alpha reflections, it's either clear stretcher and the medics not be shiny or the other way around, I was trying to fix it but couldn't.
Back to station script was never supposed to be added in this patch, you can use the park script to park vehicles in their parking spaces.
This is one bug that I forgot to fix, my recommendation is if you get a situation like that put armed officers in the police heli.
The amount of false alarm calls is not a bug, that is the way the script works. If you don't want anymore false alarms then just ignore them and no more will spawn, if you deal with them then they will keep spawning.
- 1
-
Hi guys sorry for the delay, i did my best to fix the bridge near the police station and it is slightly better but not perfect, i am really not sure as to what is causing the problem. but here is the patch (install it like a new mod) https://mega.nz/#!YooE3AID!k47Z3dI9lgEstYWXAN5x35XYQBcjk4B33N5lnobQyjU
- 3
-
On 30/01/2017 at 7:09 PM, kameronbc21 said:
that's a cute MVA..im more privy to the giant woods map with the airport. is there a way I can use the scripts to get these calls on the woods map?
You would have to remake all of the incidents (MVA's etc) on the map as there is no way to transfer incidents from one map to another
Norfolk And Suffolk UK Mod ( V2, Airport version released)
in Conceptual Modifications
Posted
Unfortunately the links are broken on the front page, I will try and fix them this weekend when I am back at my Pc