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Posts posted by TACRfan
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15 hours ago, TheEnforcer said:
The idea of making a custom map has always been on my mind, but the map editor is so unintuitive that it's difficult to learn. Placing objects/vehicle props and setting traffic routes is easy enough, but I can't seem to find how to do more advanced things. (E.G Terrain Painting, Elevating Terrain) Has someone made a complete editor guide for the EM4 Editor?
Would be also helpful if the guide includes making LA mod submods due to new features (i.e stations)
Have you looked at the guide that comes with the game itself?
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15 hours ago, TheCadetForce said:
Loving this mod, Great selection of vehicles.
Thanks for the support
In regards to the patch, I am slowly working on it but I have been sick and am now busy with work so I hope to release it soon but I am not sure when
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24 minutes ago, Nemiox said:
Hi when I get a fire near the Formula 1 place my fire engines get stuck on the motorway (Fire engines from main station) Is there a way around this. This mod is amazing btw.
It's because of the path finding, try to send them a different way hopefully I can improve it in the future but it won't be in the patch.
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3 hours ago, Bravemave92 said:
I believe I have just found the issue. If you try and move a vehicle without turning the engine on the game crashes. With a little care you can avoid this.
Thanks for your help!
Nick
4 hours ago, chivvy147 said:Of course! When I load the Kent mod its fine but sometimes when I press the park button it crashed and some times doesn't and that the same with the change direction of the park as well.
@chivvy147Try what braveman said and see how you get on.
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19 minutes ago, chivvy147 said:
I have the same issue l, but mine didn't always do it but quite often does
Could you also go through what happens step by step please
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10 hours ago, Bravemave92 said:
Hi TACRfan,
Love the MOD! But I'm having issue with the parking script. As soon as I click on it my game crashes. I've looked through this thread and every readme in the file but I can't seem to find a cause?
I have tried redownloading twice but the same issue occurs. Any help would be appreciated!
Nick
Can you go through step by step of what happens
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Hi guys, sorry for the delay on the patch, unfortunately I haven't been able to work on it as I am sick but I hope to release it soon
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2 hours ago, COYS IRONS said:
yep I re downloaded now running perfect , another problem is if I send a police unit from police station to a job the unit leaves the station heads up the road and heads back to station ? and keeps doing this again and again happens to all the police units at the front car park with KP and BTP erv's and station vans - but works fine for the KP and BTP firearm units along the side
The paths are bugged, it will be fixed in the upcoming patch
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9 hours ago, COYS IRONS said:
hi TACRfan , ive just downloaded the mod and every vehicle and building in game that you've created has a tab above it saying , prototype building , prototype vehicle etc but all , and every vehicle look like the outline of a merc ambo which have criss cross hatches in it on a bluish cubic model
hope u can get something sorted
Hmm, that sounds to me like your prototypes have corrupted, I can assure you that is not the mod. I recommend trying to re download it.
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19 hours ago, itchboy said:
The bridge bug is likely caused by the 'streets' in the editor being bugged. The shiny person bug is caused by the alpha reflections being activated on a person model that doesnt have its texture correctly setup.
Yes I fixed it on a different map and same with the stretcher teams.
13 hours ago, Tom Smy said:This would be a great addition to the mod, lovely car. Great work on the recent update TACRfan! I am downloading it now, can't wait to see the changes! -
It's already in the game, it's at the ACRP
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4 hours ago, MP50 said:
The map bugs near the police station for me - trying to send any units over the bridge confuses them greatly.
3 hours ago, rate911 said:I totally agree and can only add that units may get even stuck in a limbo going in the opposite from the bridge direction past the station and then back to the bridge again.
Btw, will the new patch include a blue light fix at the start? It isn't vital but may be a bit annoying that all units on the map are stationed with the blues on.
The map bug will be fixed, and as for the blue lights i am not currently sure
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2 hours ago, rate911 said:
Right, so would be the best course of action for me to get rid of those white textures and shiny effects?
I would leave them in and then when I release the upcoming patch I will include the skins for the vehicles and hopefully include a new prototype for the LEDs which will stop them from being shiny
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45 minutes ago, rate911 said:
No, unfortunately, re-installing the mod hasn't helped. Also, I guess it is also part of a texture glitch that paramedics' trollies are half transparent.
Its not a texture glitch, it's because reflections are turned off to stop them from being shiny
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15 minutes ago, rate911 said:
Thanks for the screens, Ill be honest i think the problem with your game as i have not heard of anyone else having this issue and the texture is definitely included in the file, as for the shininess i will address that in the patch
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2 minutes ago, rate911 said:
Hey, great mod! A lot of new stuff compared to the older 0.6. I've also noticed a little bug with a police van, it is the one stationed at the airport between two other vehicles: the texture is completely white and also one of the ambulance vehicles is a missing model cube. I hope this helps with an oncoming patch.
The one at the airport is unmarked and van I have pictures of the other thing
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1 hour ago, itchboy said:
Some advice based on issues Ive encountered in the past:
The traffic cone function relies on the 'PickUp' command being on officers. Be sure as well to modify the script to assign/remove the approrpriate commands so the script functions properly.
For parking, you will need to modify the vehicle's collision box by going into the editor and then the physics section when editing the prototype. There you can define the size of the collision box so it is smaller than the actual vehicle. This helps in coaxing vehicles to park properly.
Regarding savegames, be aware that they are very easy to corrupt. Even changing one proto or model tends to bug it out. Scripts as well do harm to them, so savegames arent advisable to use due to their instability. If spawning is an issue, you will have to work on the spawn and toStation code to go around this issue. I wouldnt mind as well lending assistance to getting the spawn code working if its that much of an issue for the project.
Ill pm you as I don't want to take up posts in the topic
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2 minutes ago, patvmru said:
just to say tried copying the saves folder in again manually tried them all after fresh load in each time but none work but they are all dated back in april and one from may of this year none are recent saves buddy if that helps?
Ok, I will create a new save game for the patch, I do apologise for this issue, I'm not sure what is causing it
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1 minute ago, patvmru said:
Can you do us all a favour as you did before and release a save file with all units setup as current save folder only loads blank editor squares thats it?
Hmm, that is strange, it's the first I am hearing about this bug, is anyone else getting this bug?. I will try to get a patch out this week fixing some of the bugs but I might not be able to fix them all
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Merry Christmas everyone
I thought The Kent Mod V1.2 would be a nice Christmas present for you all so here it is. This is basically part 1 of 2, the second one will have more features but we decided to release this one as you have been waiting for so long and it could take another few months to get the new features sorted.
I hope you enjoy this mod and i thank you for your patience as i know it has taken a long time.
Whats New
- New peds
- Updated map
- New Icons
- And more
Unfortunately two of the things that are not in this update are the call out menu and back to station script however these will be coming in the near future.
We have added the precise parking script to the mod so you can use that to park your vehicles in the station (I have tried it and it works). One bug i have found is that your vehicles may get stuck sometimes in the bays as they will be too close to an object to move, the way to fix this is to use the precise parking function to move the vehicle out of the station and then you can try again.
25/12/2016 08:49 A couple of bugs that I have just found, Don't place traffic cones as you won't be able to pick them back up and the SECAmb Unmarked skoda doesn't have a siren button, I will try to get these fixed in a patch ASAP.
The Mod: https://mega.nz/#!gxpXjJSJ!GYj8sEfkzueTXnIIOH7cKZ9kzb2QHVyBj07rRRiC_YY
By downloading this you agree not to claim it as your own and/or re-upload it any where else without my permission. I have been allowed to upload this as i am a member of the Kent mod team.
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We hope you won't anyway:)
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3 hours ago, Saguaro said:
Jesus ! That info is to heavy for me SO, basicly I need to arrange group to play it.. Okay, looking forwards to meet players who wants to play multiplayer
Thanks anyway for your help, I appreciate it !I would make a post on here somewhere and ask if people want to play it.
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6 hours ago, Saguaro said:
Okay thanks!
But then that means I cant play with random players, like on original EM4, when you click on multiplayer and you can see if someone hosting the game or not. Then trhrough Hamachi I can Only arange a group of players and play under one server ?I don't tend to join random games as 70% of the time they just don't work for me, you will have to port forward your router.
Here is a topic that should help you do that:
Kent (UK) Mod (Dev Release)
in Early Access/Alpha Stage Modifications
Posted
Hello everyone, quick update for you all, I plan on releasing the patch this weekend if everything with it goes to plan