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Posts posted by TACRfan
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What are you going to be doing on the project, no one is just going to make a mod for you
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Work will still be continuing after i finish with my latest project, i have big plans for the future though
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4 hours ago, OfficiRacing121 said:
I like it
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Looks pretty nice, looking forward to seeing more screenshots
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8 hours ago, Badger said:
Hi, I love this mod to bits!
Thank you for making this, I have played literally hundreds of hours of this mod and made many map edits.
I have a couple of suggestions which I would love to see added:
Could we please have a de-bug script, such as the Beiberfeld Mod, whereas we can 'force' certain events.
Could we also have a rapid deployment button so that we can take out the fire-fighters and put them away quicker without having to select them individually.
I would love to help you make this amazing mod, however I am only really any good at map stuff, and don't know a lot about texturing and modeling.
Thank you once again for making this mod, your work is appreciated by a lot of us.
Cannot wait for the next version, and here's to many more hours!!
Thank you so much for your support.
I will definitely take those two scripts into consideration for the next version.
Short update for everyone, I am over the half way point with my new project (information coming soon) and then when that's released I will begin working on a new version, I am using this new project as a way to learn new things some of which i hope to bring to the next version of this mod.
Thank you everyone for your continued support and I hope you are all looking forward to the next version, that leads me onto a question, what unique areas do you like on a map, things such as container ports, music festivals, markets etc what areas would you like to see on the map in the next version of the Kent mod.
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I will have to experiment with it
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Is there a way to turn down the brightness of vehicles for example i am having to use grey instead of white when making skins, i think its to do with HD resolutions
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Wow this looks good, can't wait to see more
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On 23/07/2017 at 6:29 AM, callumcockerill said:
As on YouTube people have been asking to see some Kent mod 0.6 and I prefer the map.
Here is a link to 0.6.2 https://mega.nz/#!kxhiDB5a!Uwp0B5fS1D_-GItXbeOPekCkehTMPazZRERUTTVaJaU
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9 hours ago, callumcockerill said:
HI
has anyone got v0.6 of this mod that i can download
thanks
callum
I will be able to get it for you when I am at my PC, out of curiosity what makes you want 0.6
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This is to everyone, as I have said before I am currently taking a break from the mod however one detail I can give about the next version is I plan to get the call out menu fully working
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2 minutes ago, Griffo567 said:
So when I select the paramedic and then choose get Stryker or something like that click on the ambulance it doesn't appear? I'm using 1.2.5 by the way
Sent from my iPhone using Tapatalk
Because I removed the ability from the ambulance due to the call out menu not really working 100% I didn't want people to loose there ambulances when sending them off map
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15 hours ago, alexCNP said:
Well, about fire intensity, maybe changing materials.xml could help.
The mod is amaizing, the only thing i miss is the parking script. I also added some units to the map with the editor.
Anyway, really good work. Are you going to upgrade it in any way?
I will release future versions, at the moment I am working on a new project which is secret at the moment but should be public in a maximum of a couple of months, what I really want is to find a Volvo model for the Fire trucks, unfortunately there doesn't appear to be one out there with a British style back.
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15 hours ago, Griffo567 said:
Is there anyway to use the Stryker script or not as it's on the paramedics you can call in and you can get it from an ambulance already in the map but when you go to get it it doesn't show up?
Sent from my iPhone using Tapatalk
Yes and no, unfortunately it is very hard to integrate the Stryker script to work with on map hospitals so you can not dend them to hospital with it. You can send them off map though
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Looking good, can't wait to see some more pictures
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I agree with above, I think you are thinking of www.missionchief.com (the English language version) , as Scott said this game uses open street maps unless you have the android app which is google maps, or the IOS app which uses Apple maps
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2 hours ago, EldoradoMan said:
Oh ok, that makes sense. For some reason, I can't get mods to work that don't use the mod installer.
Try this, I made it for the Kent mod but it's the same for the Norfolk and Suffolk mod, just ignore the map file bit towards the end.
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Can you talk me through what happens right before the crash and could you tell me what graphics card you have
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23 hours ago, mooneg4k said:
you need any photos off the USAF fire truck as I have a few I took while i was at RAF Milldenhall and a few off the police/ambulances
I would love to see them, i took a few when i was last there but i would like to see your pics
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On 05/07/2017 at 11:51 PM, EldoradoMan said:
No it doesn't.
Edit: I've notice that with the other mods I have installed, they all end in .e4mod except with the LA mod which ends in .exe. When I try to install the N&S mod with the mod installer, nothing shows up with .e4mod or .exe. Can someone explain this to me?
The mod doesn't use the mod installer, you have to manually drag it into your directory
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7 hours ago, EldoradoMan said:
I think I see what you're saying. It's located in mods/random mod/Audio, Emmiters, Models, etc.
There's another mod I recently tried to install that I'm having issues with as well.
When you launch the game and click the modifications button on the home screen does it show up?
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2 hours ago, EldoradoMan said:
Step 1: Downloaded file
Step 2: Unzipped file
Step 3: Moved file into 911 FR mods folder (I told it to move it there after extracting it but it didn't so I had to search it down)
Step 4: Opened the 911 FR Mod-installer, clicked install package, and it's nowhere to be found
After unzipping the mod file, move the file into your mods folder, then when you load up the game click modifications and then it should be there
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On 24/06/2017 at 11:00 PM, EldoradoMan said:
Cool, going to give it a try.
Edit: I unzipped the file and moved it to the game file but it's not showing up in the mods section of the game. What am I missing?
Walk me through what you did step by step
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12 hours ago, EldoradoMan said:
Does it rain much in this mod? The reason why I'm asking is because when it rains in the London mod, it starts lagging on me.
It shouldn't rain as much as the London mod and there are less things on the map so it should be ok.
On 2017-6-22 at 6:09 PM, Veeti911 said:I have installed that mod v2 and when im opening free play it gives me tiny map where is just small fire station
https://mega.nz/#!Nw5TXb4J!ZXBfIsoF_mqU_ZR9MjBQ4lpXi4udLa_NhmRptCnFeNk That is V2 correct link, i will now be updating the front page.
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The Westershire mod (WIP)
in Early Access/Alpha Stage Modifications
Posted
Hello all, I want to announce my new mod that I am working on, the mod is set in the fictional county of Westershire on the east coast of England, this mod contains many units and a custom map, I plan on releasing the mod in the first or second quarters of 2018 if all goes to plan.
I have also created a mock council website for the local government, rather than post pictures here at the moment (I will upload them when I get chance) I will post this website: https://westershirecouncil.wixsite.com/home
I hope you like the look of the mod and if you have any questions please feel free to ask.