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TACRfan

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Posts posted by TACRfan

  1. On 21/11/2016 at 3:51 PM, BabyCreeperGod said:

    I will not be able to even start building anything that has something to do with Emergency 4 / 911 First Responders for some time. Going to wait patiently though. But I cannot say I tried. I did.


    Do or do not, there is no try.

    -Master Yoda, Star Wars

     

    Sorry, i dont really understand what you put

     

    Kent Mod V1.2 air crash: 

     

    • Upvote 1
  2. 2 hours ago, COYS IRONS said:

    wow cant wait for the newer version so excited , can we have more ambulance units on the map please.

    is an ACRP ( ambulance community response post ) going to be implemented ? as these are standby points put in areas of call demand so the public get the best response time , this is Maidstone south ACRP  inside is an area for crews to rest between calls have been inside before as was invited in by a FALCK crew . I'm a Maidstone emergency vehicle photographer

    Ill be honest i had not thought about it however i might add one because i think there are too many ambulances at the main ambulance station so i might make one with two rrvs like the pic

  3. 4 hours ago, leewaites12345 said:

    Crashes as soon as i open the editor goes bk to desktop

    Hmm, I'm not too sure what to say, my only suggestion is to either try the repair tool in the installation for the game or re install it

  4. 45 minutes ago, itchboy said:

    The 'Light' at the bottom means nothing. Its just a marker which IIRC is disabled on persons.

    Are the weapon models in Kent mod different from the one in LA?

    Originally no, they were still the MP5 but because of this bug I changed the model to a G36 that I found on the German forums in hope that it would fix it but it didn't 

  5. On 12/11/2016 at 9:57 PM, leewaites12345 said:

    Every time i load the editor it crashes as soon as i move the mouse any ideas how to stop it crashing 

    Is it as soon as you load up the editor or is it when you try to load a mod, also does it crash to desk top or does something else happen?

    • Upvote 1
  6. On 13/11/2016 at 1:14 PM, Liam Williams said:

    Hi,

    Me and friends have been working on an edited version of London Mod v1.3. We have managed to get the map and vehicles working in multiplayer. We just have one issue.

    It will keep me in the game and crash my friends EM4's when loading into multiplayer.

    All other mods work fine.

    Please help us.

    Liam

    Are you both using the exact same file as each other or did one of you make slight changes after you got it, also do you load the mod up as soon as Em4 loads up or do you load up another mod first, use the LA mod start menu icon to launch the game or go into free play and then try multiplayer?

  7. If it was a large fire i would personally take more of a defensive approach to firefighting. I would look for the largest fire (possibly building) or if there was a Hazard like Gas tank etc and i would have a more aggressive approach to firefighting (Truck water cannons, Ladder trucks etc) and then i would get firefighters with hoses to extinguish the more minor fires and cool object around the fire and set up a kind of cordon of cooling. As the firefighters that are extinguishing the smaller objects around the main fire i would move them in closer and closer until they are tackling the main fire. As i move them in i would also move in the guys cooling objects until they are cooling the objects around the main fire and then i would wait for it to be extinguished.

     

    Its hard to say  how i would tackle a fire because every fire can be different, Size, Hazard etc but that is the main principle i would go for.

  8. 5 hours ago, itchboy said:

    Did you also take note of the alpha reflections of the guns and the persons? If the person unit doesnt have alphas, the weapon should not as well. If the person unit does, the weapon needs to have its texture modified so it can support alphas.

    Sorry for the double post, it wont let me Re-quote you in the edit. How do you remove Alpha reflections from models (not in the editor i mean turn them from needing alpha reflections to objects that are not shiny)

  9. 3 hours ago, itchboy said:

    Did you also take note of the alpha reflections of the guns and the persons? If the person unit doesnt have alphas, the weapon should not as well. If the person unit does, the weapon needs to have its texture modified so it can support alphas.

    Oh i did not realise both had to be with or with out, i will try it and see what happens 

  10. Hi, I have been trying to fix a bug in the Kent mod that makes the MP5 and M4 invisible but I have tried almost everything I can think of to get it working and it still doesn't. 

    I have re added the script from the LA mod to see if it was the script that was damaged but it wasn't, I turned on alpha reflections but again nothing.

    The strange thing is it is only Kent mod personnel that are affected, if I call in LA personnel there weapons are not invisible 

  11. 25 minutes ago, patvmru said:

    Any further details on what your working on currently with regards to the next version units? Specs? Map? Scripts? Uv mapping? Skinning?

    Sent from my iPhone using Tapatalk

    I have added a script that appears to be mostly working however there is one part that is not, a few new vehicles from all 3 main emergency services have been added and we are currently working on making some new skins for buildings to give the map a more British feel, we also are adding a few new areas to the map and re-doing a lot of the old ones.

     

    This update WILL be released before Christmas so if anyone has any suggestions please feel free to put them here and depending on time scale we may implement them.

    • Upvote 1
  12. 19 hours ago, nathman1998 said:

    So 0.6 is the only latest version then? As i know that the download link is there but has 1.0 been released yet or anything more up to date?

    The latest version is 0.6, i AM currently working on V1.2 

     

    18 hours ago, Pottyscotty said:

    I believe so, I get a message asking for it to be updated on the first page when a new version comes out. The latest version is what TACRfan is working on now.

    You are correct

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