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The Loot

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Everything posted by The Loot

  1. Hey, not bad. Is it all off-map based? I use a submod that has SWAT units at the station, but it'd be more work to set that up I'm sure. The tow-truck and coroner scripts would be much appreciated.
  2. I believe that only makes it show up on the unit "card" that shows up when you choose to dispatch a unit.
  3. Alright, it's in scripts. I see how to add/remove vehicles that have the barricade, but the emergency case isn't set up the same way. I'm assuming it's controlled by this line in "LAGetEMTBag". And in "LAChangeClothes", this line would seem to control the dive suit availibility. No clue how to change what vehicles those entries refer to, however.
  4. Nope, not over six at all. Here's the list from a SWAT truck that I know I can get the barricades from, but it's not listed in the editor. Same with the emergency case on any vehicle that has them in game.
  5. Saw on Facebook that ventilation is in! Very exciting!
  6. Awesome! That makes the future of Manhattan Mod more exciting, plus it'll give me more to do in other mods!
  7. Trying to add the Medical Bag and the Police Barricade to vehicles, and allowing changing into diving gear, but they don't show up in the editor list. How are they set up?
  8. Most firefighters can heal, so you can always just get the closest unit to respond and send the ambulance afterwards. As for the pedestrians getting hit by the train, treat it as an unexpected suicide call.
  9. Any update on this? The download isn't available.
  10. Hmm, probably could just overwrite the prototype files, as long as the models and names are all the same. Otherwise, it should be possible to somehow get a blank prototype with just the lights, remove the lights from the full one, and copy them over.
  11. No harm in Dyson checking it out, and really nothing to argue over.
  12. All I can give is feedback, which is to say "YES" to that idea as a whole.
  13. Hmm, that's the only event I've ever run into in the LA Mod. I did not realize there was new types of events here. Though I play with only FIRE/EMS calls since it's easier to manage in SP. Sorry, I didn't mean firetrucks. Civvie trucks that try to cross that bridge get stuck.
  14. Great job on 4.0, guys! Only noticed one small issue so far. In the bottom right of the map, trucks get stuck heading at the bridge on their way off the map.
  15. Handling a riot can be done two ways: bring enough cops to arrest ALL the people at one, or run in and grab the guy with the sign really quick and they'll disperse.
  16. Well, if it's a separate hardware issue it's a bummer, but with Hoppah's ideas of reducing the strain of this mod on systems you may just be able to come back to it. Though if you've finished what you needed to do, a break would probably serve you well.
  17. I think they've made sure that only certain objects can burn (since they don't want the entire city burning down), and made them all have one material. I'm not sure if it's easy or possible to replicate it without major editing of maps.
  18. The LA mod replaced most if not all personnel voices, or at least the really accented ones.
  19. Load times are a serious issue, though only once a session, thankfully. If it cuts down on the size of the mod itself, even better. The bigger issue (for me, at least) is the heavy lighting on some of the vehicles. I'd like to hope for a balance between aesthetics and performance, but I don't want folks to compromise the quality of their work if they feel they shouldn't.
  20. Not sure about changing the stabilize command. 2nd: There should be a way, since different events seem to have different starting health levels. 3rd: As far as I know, anyone downed during play by gunshot, explosion, or fire will always start at full health.
  21. Have a cop shoot it until it burns, and then tow it away. Hopefully the tow truck wouldn't make it into a awkward position.
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