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pyrofreak

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Everything posted by pyrofreak

  1. I hate math

    1. C.F.D

      C.F.D

      So did Albert Einstein

  2. Your right .... quote from Voodoo. http://forum.emergen..._20#entry233645
  3. Load the mod you wish to edit in the editor, than go to vehicles in the mod, click on the unit, click edit unit, and click edit lights. The first tutorial is obviously from our site, personally I think it sucks and I didn't learn anything from it. The second video is from Youtube, and I used that video the learn the basics about lighting. In general you'll see a small panel on the right Radiation: The flash affect from lights on the ground Corona: In real life this would be a blub for halogen lights, or led for led lights Lighttype: Gives you a choose of some frequently used lights Lightmap: Can't remember exactly what this does Corona: You can choose to use a red tail light, red emergency light, etc Flash Frequency: Determines how fast / often your lights flash Flash Offset: If you want your lights to alternate you would give one an offset Corona Size: Determines how big or small your corona will be Color: This is where you create your light color via R/B/G I know I've probably missed a few things but those are kinda the basics, other members can add more, but the best way to learn is trail and error. That's how I learned anyway.
  4. Doubt it, after reading his post it sounds like work for this mod has stopped permanently, unless someone with decent modding skills take over.
  5. It isn't going to be release that's what Jeeves hinted at, and that's why I made my sarcastic comment to Dakota. Posting from this point on is spam, this mod isn't going to be released. 1.) This mod was "designed" in 2009, back than you were not allowed to create a submod using his mods and than release them. That rule has since been changed, but this post died long before than. 2.) The last post on pg 1 was dated Nov 3 the next post doesn't come until pg2 July 11th 2010, 8 months later. If my memory is correct anything past 3-4* months on this site is considered dead, and theirs no point in reviving it. * I may be wrong on the exact time frame, once a topic is dead and people continue to revive it needlessly doesn't mean you should too.
  6. Normally, you'll want to save the file your working on to your desktop. For example. if I am working on fire_engine1 and fire_engine2 I'll make a copy of both skins and save it to my desktop. Than when I save my reskin I'll overwrite the saved files on my desktop. These prevents any errors, and if something was to happen I can scrap those reskins and copy the default skin from the mod I am working on without any problems.
  7. WOW! I was always under the impression that bull-bars were designed to keep police cars from being damaged during a P.I.T. maneuver. You guys looking to run some wild moose of the road too?
  8. Yeah, Rural / Metro also has a fire department that covers the countryside outside of the city limits. Typically, the orange / white version is used in city limits, and the orange / yellow is used outside of city limits. It's okay, more or less I was playing devils advocate in case anyone new to this was confused. I know a lot of people are use to the ambulance responding from a fire station because of the LA mod. In any event, the units do look great. PS: On another note, it looks like I'll be able to upgrade my PC before this mod is released so I'll be able to see it on high / ultra.
  9. That's a common misconception, and it depends on the city. I've noticed larger cities have combined both because it is easier, but it requires more funds. Where I live the city is responsible for fire trucks, and a company called Rural / Metro deals with Ambulance related calls, and our city is a decent size.
  10. Hmm .... I always send someone equipped with an M16 and a mass causality unit, usually a simple solution.
  11. http://forum.emergency-planet.com/index.php?/topic/6979-reskinning-vehicles/ That will give you some "ideas", unfortunately the rest you'll have to learn. I suggest you go to Youtube and type in "reskinning emergency 4". Their aren't tutorials that will tell you exactly what to do, but they will give you some ideas.
  12. Oh I'm sorry they didn't meet your deadline. It's not like were paying them or anything.
  13. Traffic isn't what broke woods map, it's the paths. Even the fire department and police have issues on woods map. If you fix all the paths than woods map will work fine.
  14. Why do you need more money though? The game give you more than enough to begin with.
  15. You don't need a team, perhaps a little research. AMR units have already been released in the past. In fact some mods have them implemented in them, you just need to search for those mods.
  16. I was going to say something about models always requiring the most amount of time and detail, than I read that quote and laughed a little bit. I am quite impressed, this should be something interesting when it's released. Oh I do have one other question, do these fire stations have fire alarms? 0:58 seconds in this videoI know some stations have them to "alert" the community that POV's are in route to the fire station, others have them to warn motorist fire trucks are about to be dispatched.
  17. That's not a bad idea. I only mentioned the paid FF idea because here in Tennessee that is how our Volunteer departments work. Each station usually has one or two paid FF on duty. When a call comes in they start the rig and wait for everyone to arrive. Than once everyone is their the rig rolls out. Besides being the shofer they usually make sure that station is clean too. In most cases you want your vollies to arrive at the house, gear up, and respond in the rig. Having vollies respond to the scene in their POV's and gear up at the scene is rather difficult and can cause problems. Not only that you don't want your crew staggered and arriving at different times. It's better from the response stand point if everyone arrives at the same time, that way everyone is on the same page. Of course if you are late, or the rig is already rolling with the bare minimum crew you do what you have too. But most departments will wait if they know your coming.
  18. Oh that is fine. When you said you were removing rapid deployment I didn't see you mention the deck gun so I though I'd mention it. I just noticed the links to the stations you mentioned. For a rural area the engines look the part. I do have one question will any of these stations have a few PT or FT fire fighters (2-3)? Or will all of the houses be volly? I know some companies that run vollies have a few PT's etc so I was just curious.
  19. I think the vast majority would love to play it when you release it. As for "rapid response" I agree in the fact that it does make it easy, but so does the automatic deck gun. In all honesty you could almost send one engine to a scene and let the deck gun do all the work. I do like having more realism when responding to scenes. I will make this comment / suggestion in the NY Mod they removed directional lights from certain patrol cars along with the ability to report to the police station. I know this added more realism but it also hurt the experience also. Now you had to micromanage a fire but you had to micromanage the police. In the past I was able to set up a police cruzer with directional lights on, and than have the officer move to another location to divert that traffic too. So if nothing else please do not remove either of those features.
  20. You should really try to stick to that idea though. It would be nice if we could see a difference in areas such as residential and commercial. In addition having chemical fires would be nice because I think the hazardous units rarely get used as it stands.
  21. I know it's been a while but I forgot. Did the fire department get the same treatment as the police department as far as light replication goes? I only ask because I don't remember, or can't find many videos showing all the units with their lights, etc.
  22. I figured as much. I can run the newer game and the old one (EM4) on medium and high settings. I've noticed imagines seem to blur a little in game and I've never really figured out why. It hasn't been an issue and I know this isn't the technically section of the forum so I wont delve deep into that. I just wanted to ask and see what the general specs would be. Other than that yeah, I knew this mod is unlike any other which is good. Keep up the good work.
  23. Was quoting him over and over again really necessary? Remember all of that chaos that ensued in the past because people quoted videos and imagines. I'd like to read materal related to this mod, not spam. On a different note incredible mod. I do have one question though. It seems like there are a ton of cars, will they all fit? Also, with all the units, lights, etc what kind of PC are we talking about here? I mean my PC can play the game "as is" on pretty decent settings. Will I still be able to run your mod, or will I need some serious updating?
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