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pyrofreak

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Everything posted by pyrofreak

  1. Look amazing. I just hope traffic isn't murder. I know in the LA mod when you park a fire truck at a scene cars back up behind it, put the redirection lights on and EVERYONE redirects. Just hope ya'll have created a way to help move traffic along. I've lived in NY for a bit and I know the drivers (especially cabbies)aren't that smart. Great looking mod overall can't wait till it's release.
  2. I constantly have that issue too, and I've been told to lower my graphics on the game. The only issue is my computer is MORE then capable of handling this game. I'm guessing it's probably something with the game if a couple people have the same issue, but I don't know. I just know it's annoying when that happens.
  3. Question. In your mod 4x4 you have the three police cars parking side by side at the PD station. Now I added an additional parking spot (as a test), and named it policestation_park07 (as you saw). Now do I need to rename this to vo 09 since you did that in your script? I sorta understand your reply but I'm new at all this stuff to so I'm trying to learn so I can do this stuff on my own. Thank You.
  4. edit: sorry lagged and double posted.
  5. Question. 1.) I created a vo and named it policestation_park07 but when I tell a police car to return to the station all the slots fill up except mine. I also found this, there are three parking spots (and they all have this stuff below). Do I need to add another one for my additional parking space? If so, what is a gameobjectlist and where do I find it.
  6. I see everyone doing it, and I don't know how to. For example, I want to remove some of the civilian cars parked behind the police station, and I want to allow some of my own units to park there (when you say return to police station they park their). Also, (like in 4x4's mod) I want to place some other fire trucks behind each fire station. So really, I want to know 1.) How to get units to spawn (and report) in a specific location 2.) Allow them to return/park in that location 3.) How to add/remove units from the drop down bar (police/fire/ems/etc) Thank You. Edit: If there are any tuts on this point me in that direction, Thank You
  7. Nice looking engines. Unfortunately, even if someone wanted to do this for you they can't. It's illegal to reskin Hoppahs vehicles and distribute them to someone else so they can download them. There are plenty of people who can help you with the reskinning process, but I'm sure it'll take longer then you may have wished. I'm not good at skinning but I know it makes it all the more worth it when you do these things on your own, its an accomplishment.
  8. We've waited this long Shane I think we can wait a little bit longer, always looking forward to the release when it does happen.
  9. Well it depends on the graphic card too, I know you need something like a 250 mb dedicated graphic card to run normally, I have a 500 gb and mine works fine.
  10. Good work either way, I loved 1.9.3. So I don't mind waiting for the completion of 2.0
  11. Wouldn't it be a good idea to let Shane, and his team create the next version of his mod, 1.9.4 (or 2.0 which ever), with the additional units added, and then worry about aesthetics such as uniforms?
  12. Out of curiosity, what is hamatchi? I've seen people talk about starting hamatchi groups, and other things but I've never really understood what they were talking about.
  13. EDIT BY STAN: Text deleted! Some members here begin to drive me nuts, you guys are not moderators, not admins but just members and more them impolite! Ever thought of the fact that this site lives because it has active members? Keep going on everyone maybe everyone will just run away because some people can't keep there language polite even if pointing to an error. Thank you @abtyler4: There's a K9 topic already...post there even though I already know the answer
  14. http://jeff.dean.home.att.net/rt-p.htm Yep, their BMW bikes, the Sheriffs here in Knoxville Tn use them. I know England, and Germany both use BMW motorcycle police bikes, their officers wear yellow reflective vest. Might be a nice addition.
  15. It's kind of funny, even though its been mentioned. We're all running the same game, but some of us get a ton of one type, while others get none. Personally, I've had Tons of Fires Tons of Medics Tons of Person Running Amock A few Hostage A Couple Earthquakes A Couple Suicides (jump from a building) And only 1 Hazmat Though one time I had an earthquake with 6 injuries spread out across the map followed by a rapidly spreading fire that engulfed the whole shopping center near the hospital. Every building including cars blow up, I'm guessing 8 alarm in real life. I had 5 engines, 2 ladders, 1 rescue, 5 police cars, 3 ambulances. The fire was my own fault I didn't respond to it soon enough, but earthquakes are a pain in the ass. Add a super fire and eh.
  16. This issue occurs with most translators. They translate the words, but they fail to place them in their proper order (as you'll see). Like I said, the translator wasn't the best, but I think it did it's job. Anyway, I gathered they had two main issues. The most devastating one was the loss of two modelers. That coupled with some catastrophic errors within em4 lead to them canceling the mod. That's what I gathered anyway. So, any hopes of trying to redirect traffic to other lanes would've died with them, unless someone here manages to script that, and become the scripting god
  17. Where is that alaphflare in the editor at anyway? How do you get to it lol.
  18. www.wuppertal-modifikation.de I tired to translate the website with babel fish, didn't get far. Something about they wanted to make maps interchangeable, and they had errors that couldn't they solve. Then again, I'm not sure like I said the translator wasn't that great.
  19. Off Topic: I'm glad Random found this damn video because it was starting to piss me of, Google was being gay. On Topic: Script or not it still proves its POSSIBLE, like all things though it would require work, and the know how. PS: Since we winterberg came up, is there ever going to be an English translation of that mod?
  20. Kinda disappointing, I expected more. Now don't get me wrong they look nice, I just expected something similar to the usual coast guard boats (not the huge ones, the smaller ones). That looks like a fishing boat, kind of slow, I know its not though.
  21. Oh, I see. Thanks for the reply. Sorry, I got confused, I was still used to the 1.9.2 version, and didn't see the minor changes you made to v1.9.3 (I expected the additional units). I figured the large ambulance would cause issues (we had kinda talked about that before in a post), I thought that issues was solved. As always, keep up the good work.
  22. Question. When are the additional units being added?
  23. I have family from Nashville, TN. Which isn't that far of a drive since I live in Knoxville, TN. With that said, as much as I'd like to see your mod, I don't see it happening. Mainly because I don't think you understand everything your going to have to put into it. If you re-skin Hoppah's models (as others have said) then it will become a private mod (your use only). If you intend on making your own units (which Nashville does have) then your going to need someone with z-modeling knowledge. So, all in all, good luck. You might need it
  24. Well the Wuppenportal mod has a leg up on everyone else then. I've seen their video on youtube, and they redirect cars into another lane, use foam to put out car fires, and like Gerard said cars burn out. So .. it can be done, with the right knowledge
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