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jsutton

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Everything posted by jsutton

  1. You can use Notepad which is stock on all computers or you can download Notepad 2 or any editing program like that. I prefer Notepad2 which you download from the internet.
  2. Convert it to a PSD file with the DDS converter.
  3. Get a editing program and dds converter then follow the tutorial listed.
  4. I've had this problem when I first started skinning and I can't remember what I did to cause it or even fix it but let me try to think of a solution unless someone beats me to it.
  5. So you reskinned one of the engines with a new paint scheme but on the doors, it still shows the old engines paint from the LA Mod?
  6. Well, sorry this submod didn't work out and has to be dead. I was really anxious to see this submod after everything you have updated us on and now, it's just like one of those bummer moments. I wish I was a modeler and was able to do everything that you needed help with on this map. I'm busy in life to but I have a few hours on some nights to spare on a few things if needed. Even though this project wasn't able to be completed, I still give ya a A+ for effort. Thanks for all the time and work you put into the submod and sure hope in the future, maybe just maybe, those models will show up and you'll be able to work on it again!
  7. Battalion script is a bit tricky so I haven't really got to mess with it much but I got the same thing when I just made those basic changes to it. Hopefully someone here has knowledge of it and will be able to assist you because I would sure like to add a command to the Battalion to call out the HES from my station.
  8. LASiren.script ... I think there is a topic on that too.
  9. Yea, it's sometimes a pain but practice makes it a little easier. That's how I progressed just a little bit more than beginner. I believe I and maybe a couple more people have posted several times in this topic how to change staffing, replace vehicles, etc. Please take some time to read through the topic and if you cannot find it then post again. Thanks.
  10. You guys are awesome!! I've been playing the game and I love this mod, good job!! One bug I did see is when alarm is sounded, the ladder truck would not get staffed. If I see anything else that is not mentioned, I will let you know.
  11. I've given a tutorial within the last 2 or 3 pages on how to reskin and I think someone else gave an even better tutorial than I did on how to do it. Not being rude, but why do people keep posting "How do I reskin vehicles?" when they don't even take the time to read through the topic. If you can't read through the topic then you surely don't have the time to sit there and reskin a vehicle. Just Saying..... Same as above. Monday, if my schedule allows, I could do like a picture slideshow of what to do if that will work.
  12. Not sure then. There is a way to make your vehicles non fire objects but I'm not sure how to do that. I would do some searching on this form here and see what you can find. On the deluxe part, I know what you mean, but I would just not let your paramedic out of the vehicle until dog finds the missing person. Little annoying to do that, I know, but that's the simplest fix that I have for ya right now....To pick up the body after the paramedic messed with it, all you need to do is send in the coroners and they will put a white bag over the body and pick it up.
  13. 1st problem: Yes, it does that sometimes. All you need to do is just send the officer to get a tool from the police car (cone, fire ext.) and when he has the tool in his hand, just have the officer drop it. After doing that, you should be able to pull the gun again like normal. 2nd problem: I think the bug was fixed in the last patch because I have not had the problem since the last patch.
  14. Upload your script when possible and I may be able to point out the problem. Just let me know what vehicle you changed. I'm not sure what to say really. I mean, I did all I can really do besides doing it for everyone. I will try to come up with a short tutorial that is detailed but that's all much more I can do.
  15. From that, you must of done something wrong in the LAFireStationStart script I'm guessing. I need to know what the error is in order to help you.
  16. I've tried messing with those scripts to and I do not know how to edit them to call out the HES instead of USAR because that's what I want to do also. I'll figure it out or come across a topic one day to help accomplish that.
  17. Whole different script, the Battalion or EMS Captain will not call the HES unless you script it to call the HES instead of the USAR. Until you replace the HAZMAT with the USAR, THEN it will no longer buy the USAR because it will be on the map.
  18. In the LAFireStation and LAFireStationStart scripts, you will find this code under all units. It tells the game which personnel and how many will go to each unit when the alarm is sounded. m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 6, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 6, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 6, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 6, false); This code is telling the game to send out 4 USARFF to the USAR. Now, if you want to just remove 2 of the FF so there are only 2 USARFF running out, all you have to do is delete the 4 bottom lines to look like this: m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 6, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 6, false); If you want to add units to like 5 personnel running out then you will just have to do is copy the bottom 2 lines > hit enter > and paste the 2 lines so then you have 5 USARFF running out to the unit. So now you know how to remove and add personnel, here is how you change personnel. The numbers in the first post show you what each number is such as 1 is paramedic and 2 is paramedic stretcher unit, and so on. That is what you replace the 6 with if you want a different personnel. If you want a FF Paramedic to run out, just simply delete the 6 and plug in a 1. Simple as that.
  19. Ok, how bout this. In the tutorial I gave Chris earlier; follow that to replace the USAR with the HES. After doing that, try replacing the Hazmat with the USAR. Chris got it to work just from those directions I gave him so just give it a shot and tell me how it goes.
  20. Yes, if you keep in FS1 then you won't have it in FS2 unless you do the extra script work.If you put the USAR in both stations, Its set up will be like Engine 1. Engine 1 will return to FS1 or FS2 depending on which is closer and if it's VO is taken or not, it will be the same with USAR, if FS2 is closer, it will go to FS2 unless of course it is taken, then it knows to go to FS1. So that being said, USAR will need to have the extra script work done if you want to put one in each station. If you don't do the extra script work like Engine 1 is done, it will not return to station, return to only FS1or it might give you a error. Yes, I know they have different VO's but the USAR squad is not changed in any way, they both have the same return to function.
  21. That's going to require some more scripting. Follow the tutorial I gave chris to show how to make the basic edits on how to replace hazmat with the USAR. I'll make the short script real quick tonight to show you how to do it.That will be much easier for me than typing out everything, it will get confusing.
  22. Add this line to the top with rest of units - const char OBJ_MCU[] = "mod:Prototypes/Vehicles/02 LA Fire Department/mass_casuality_unit.e4p"; Erase this line after the ladder line || StrCompare(v.GetPrototypeFileName(), OBJ_TILLER) == 0) and just follow the same thing I showed you earlier replacing the OBJ_LADDER to OBJ_MCU. I added USAR to FS2 and all I need to know is what you want the USAR replaced with in the FS1. I have the LA Mod 2.0 scripts already.
  23. Hey Jimmy, What do you want the USAR replaced with? I replaced the Hazmat to the USAR but I do not know what you want the USAR in FS1 to be. @ Chris If this line is not in each script with the rest of the units, then you will need to add this: const char OBJ_HES[] = "mod:Prototypes/Vehicles/02 LA Fire Department/heavy_equipment_squad.e4p"; To find each line in the scripts, just use find and type USAR. After editing the line, hit find again to make sure there are no more lines you need to change. Do not change any "VO" .. (ex: vo_usar). In LAFireStation: Find this line: if(StrCompare(v.GetPrototypeFileName(), OBJ_USAR) == 0) Change to this: if(StrCompare(v.GetPrototypeFileName(), OBJ_HES) == 0) ** 3 times ** In LAFireStationStart: Find this line: Vehicle m = Game::CreateVehicle(OBJ_USAR, UNNAMED); Change to this: Vehicle m = Game::CreateVehicle(OBJ_HES, UNNAMED); ** 1 time ** In LAToFireStation: Find this line: else if(StrCompare(v.GetPrototypeFileName(), OBJ_USAR) == 0) Change to this: else if(StrCompare(v.GetPrototypeFileName(), OBJ_HES) == 0) ** 2 times ** After doing this, go into editor > load mod > add the "tofirestation" command to the heavy equipment squad. If you want to change the Hazmat to USAR then just replace the USAR with HAZMAT and HES with USAR if that makes sense.
  24. Alright, I have been through your scripts and I don't know the problem. If you would, put your firestationstart script in a zip also and upload that because I need that to test the scripts and see what exactly does. I will be able to work on your scripts at least tomorrow night. I'll make you a short tutorial tomorrow night since I'll have a little bit of time to work on Jimmy's script and i can help you some too.
  25. @ JimmyTheKid, I will check it out tomorrow or Tuesday. I had plans working on it this weekend but my computer motherboard crashed on me and I just put my old one in today to last until my new one comes mid-week. I've got things to get done but it shouldn't take long to fix your problem. @Chris, I will tell you what lines to change. It's not that difficult. I think those codes were for someone specific and I didn't realize that when I posted. Please don't quote long posts with all the codes on it. It's not necessary. Secondly, please don't post in all CAPS.
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