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jsutton

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Everything posted by jsutton

  1. Do you guys really think that's possible? I wouldn't think so or at least someone would make a attempt at it wouldn't they?
  2. Nope, not at all. I would rather have a small station in each area of the map then one huge and one small.... 3 - 4 bay fire stations in each quadrant of the map and it would be just perfect imo. I think it would be nice to have the hospital and police station more central on the map if possible.
  3. What do you mean patch 3? The latest patch is 2.0.2. Read the first post.
  4. I think you been here long enough to know that you are not to ask for updates.
  5. I believe so, yes. I think they are adjusted in the prototypes files so you would want to back those up.
  6. Just the .dds file needs to be changed. The .dds file is your texture and you have to change the name and extension for the following reasons: 1. You can't have two .v3o's in the same file -> 2. the texture (.dds) is locked and needs to be unlocked via the editor -> 3. the editor will only see the .v3o files in the models folder. My first time was a little rough also but if you don't give up and keep trying, you'll get it. If you try to hard and get frustrated, take a break and do something else for a while and then try it again after a while. I do that a lot and it does help clear your mind and get you back on the right page to figuring things out.
  7. Yep, I can still open them. Thanks. ** I'm still working on your scripts. Little more complicated than I thought but I'll get it to be functional at least. I did not get any errors when I played but I seen the script do a couple funky things that I don't like; until I get that fixed, I don't want to give you the scripts yet.
  8. Only way that I have heard of is what we been telling you to do. We can't do it for you so you have to learn on your own with our step by step tutorial.
  9. Could you just post the link to the youtube vid please and remove the video? Makes things a little easier to read through the posts without seeing a big video there. Hopefully people will be able to figure it out and if Dyson likes it, maybe he will post tthe link on the first page.
  10. Well, I changed everything in the scripts to what you wanted: Replaced Hazmat to the Ladder, added 3 FF and 2 PM to the Ladder and Tiller. When you said you changed the staffing, did you do it the way I did under the Ladder and Tiller script? But anyway, I think the scripts are the way you want it and if you have any problems with it, just let me know. Put the files in a .zip then attach to the post.
  11. else if(StrCompare(v.GetPrototypeFileName(), OBJ_AMBULANCE41) == 0) Should the ambulance be 21 not 41? Just a minor typo that was overlooked, I do it sometimes. If you have fixed some of these, could you put a strikethrough them you fixed and I'll see if i can help you out with any.
  12. This will be awesome DPS. I like your ideas and think it will turn out to be a great success. I had some ideas a while back wrote down that I was going to try to do myself, when I find them, I'll let you know them.
  13. 1st question: Turn your in game volume up in the settings > sounds. If you still can't hear it then you'll have to make your own... It's imitating a officer in foot pursuit so he can't speak clearly while running. 2nd question: Reload the mod and see if it fixes it. If not, then reinstall the audio files within the LA mod folder.
  14. Alright, I switched the Hazmat to the Ladder for you and changed the staffing of the BLS ambulance to be ALS. Backup your files before moving them into your scripts folder!! If you have any problems, post here or send me a PM. LA Mod Scripts.zip
  15. Set the script up like the engine 1 is in the original LA mod. If FS1 is occupied, it will return to FS2. I'll take a look at it in a few minutes and see what can be done. If you would, upload your 3 fire station scripts and I'll edit them and let you know what I did and how I did it for future references or if you want to try doing it yourself for practice.
  16. So you switched out Hazmat to Ladder in FS2? Did you update the LAToFireStation script to send the ladder to FS2? In the LAToFireStation Script, I think there was 2 codes you needed to change that were in different sections of the script.
  17. My advice to you is to delete your modified scripts and start with 3 fresh ones because you did something to them for that to happen. Changing the staffing will not change the vehicle because your simply changing a 3 to a 1 or a 6 to a 3. Underneath the ambulance 04 (BLS Ambulance) - Forgot to get you the file but this is easy. Open Notepad > Go to Find > ambulance04 hit next until you get down to the ambulance 4 code. It will say Game Object at the begging of the code. If you scroll down a little you will see something like in the code below. Delete the 3 lines under ambulance04 that look like this but the #'s will read 3 and 7 I think > copy the code below > paste it where you deleted the old staffing lines. m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 1, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 2, false); 1 is for the paramedic 2 is for the paramedic stretcher.
  18. Alright, this should cover it. Back up your files and good luck. I replaced the staffing on FS2 but not the ambulance. I would just keep the BLS ambulance at FS2 but just staff it with ALS. Hazmat to Ladder.txt
  19. Awesome. What you need to do is just save it as .psd or whatever image file you want, Open DDS Converter and convert it back to a .dds. Photoshop, has nothing to do with the problem unless your trying to open the DDS file with Photoshop. If you convert the DDS file to PSD file, then you wouldn't have to worry about any problems with Photoshop. I think it is very simple instructions. That's why I typed my own step by step guide but looks like it isn't easy enough to figure out. I tried to make it short and simple but looks like i need to be thorough. How is DDS Converter failing? I have never had any problems with DDS converter failing to convert files and I been using it for over a year now on this game and a couple others. Open DDS Converter > find file you want to convert > At the bottom, say you want to convert DDS to PSD and then it converts the files into the folder where you have your file at so you'll just have to go to that file to look for it. Other than that, you would be having to do something wrong on your side. To convert it back - Open DDS Converter > Find File you want to convert back > at the bottom, say you want to convert PSD to DDS and wah la, you have a converted file. If I sound harsh, I don't mean to be but I mean, it's pretty basic. I don't think we can make it any easier than that.
  20. Ok, thanks. I'll take a look at them first thing in the morning. I've got most of your tutorial done already from memory of what to do but I need to just see what you did and go from there. So basically you want to just edit your script where the ALS replaces the BLS ambulance and returns to station or do you just want to change staffing?
  21. DDS converter will not see the .v3o, that's why you must rename the .v3o to .dds. I uploaded a text document like 4 posts up and it's step by step of what you need to do so you can edit the texture in photoshop. Easier just looking at that then explaining it.
  22. I hope you backed your files up before you made these edits!! It's very easy to figure out, you must be thinking it through too hard. I'm not a expert at scripting or know a lot about it but I know the basics of editing and making stuff work in a way. I'll make you a deal, I'll go through your files and find out what you might of did wrong and correct that then I will show you step by step in notepad how to make the edits yourself. I'm having you do it yourself so you can learn how to do it from my tutorial. Sound like a deal? If so, would you combine your LAFireStation, LAFireStationStart, LAToFireStation into a .zip or .rar file and upload it here so I can take a look at them. Let me know what exactly your trying to do so I give you the right instructions. I think one of the moderators deleted a topic that was really useful in making these edits and we listed the step by step instructions of how to do each script correctly with the LA Mod 1.8 to 2.0.
  23. I don't think you can open DDS files in Photoshop unless you have the DDS plugin so you'll have to convert it. What most of us do is use the DDS converter from the download section and convert it to a Photoshop (.psd) file from that.
  24. Ambulance issue: I think you need to change the script a little. You said you changed BLS to ALS and it will not return to FS2 right? Well, in order for it to work, it will require a little more scripting. An easy fix is, you know how Engine 1 is set up where it can return to FS1 or FS2; you may need to do that to the ambulances also. The reason is because FS2 still accepts only BLS ambulances, not ALS even though you switched the BLS to the ALS. Basically, when Engine 1 returned to station it could either return to FS1 or FS2 because it could return to the closest station or one that is not full, do you understand? To solve: look how engine 1 is set up and set it up the same way. It's kind of a pain to work with on scripting, just basically have to do trial and error to get it to function. Hazmat to Ladder issue: Staffing is pretty basic like DPS said. Open up LAFireStationStart and the LAFireStation scripts then scroll down to where you made your changes. Code below is what the staffing code looks like under ladder. m.PushActionWait(ACTION_NEWLIST, 6.0f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); m.PushActionWait(ACTION_APPEND, 6.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); For the numbers - I only know these, there is a list somewhere but I forgot where I seen it. 1 - Paramedic 2 - PM w/ Stretcher 3 - FF 6 - USAR FF Anything else?
  25. Exactly my point and reason for asking. The way he phrased it made me wonder so I asked and I just want a direct answer from them only please since they have the only real answer.
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