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jsutton

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Everything posted by jsutton

  1. Perfect time to bring it back up when it relates to the topic
  2. Thanks for posing the FD pictures.... Those are beyond amazing. Great job at modeling and detailing them. Can't wait to see a video of them in game.
  3. All the models and skins looks great! Keep up the great work guys and I look forward to release.
  4. Checked it out. That's a awesome idea and the trucks are awesome!! Keep up the great work guys!
  5. Wow, it has been a very long time since I have been on here. I am glad you guys are still working on the mod and it is looking awesome. Been watching all your updates on Youtube because this is the only mod I been watching really... If I am reading this right, snowplows? I'm gonna have to reread through this thread and find the snowplow discussion.
  6. Only can download the unmarked dodge charger at the bottom of the topic. Dead link for the other units.
  7. Nice work on the Ford Taurus, looks awesome. Been checking in here every now and then to see how things are going... Keep up the good work!
  8. Correct. Battalion and Caption call commands are not functional. Forgot to test the police function to see if you can dispatch the closest police unit for backup.
  9. Nice Video. Can't wait for the update. I can definitely tell that is more for multiplayer than single player because it's quite a task doing everything. Especially with the ambulances. It's hard to remember to go to the hospital to return them to station after dropping off the patient. In multiplayer, you normally have someone running Fire, Police, and EMS so you don't have to worry about it. On the airplane, I can only get it to come up on the Challenge and always fail because I have 3 other BIG incidents going on at the same time. I'm hoping to get it in endless game soon so I can try and complete it. Couple other things i saw: - The 2 apartments on the corner by Station 6 and the bridge (enterable ones) there is a jumper which you can't get the jumpad on. - On the paramedic, I accidentally dropped the medic bag and in the middle of dropping it, I moved him by accident. So that took away the function to get a new bag. I went to a patrol car and got a flare and removed the flare so I could get a medic bag again; it made the paramedic have police commands.
  10. I noticed a few times when people were blocking the road but mainly it was because my units were driving on the sidewalk when they can't get around a vehicle and causing them to run in the road. Hmm, really weird. I also checked the VO and what I thought would cause it seeing nothing so interesting. Glad you got it fixed though.
  11. Awesome.. Thanks for the update. I've never seen anything like that before with my modifications. If you don't mind sharing, what was the issue?
  12. Nice job on the mod. I been playing single player and enjoying it. I did find a bug with one of the engines not returning to station but I forgot which one. I'll post when I play and see which one it was. I also was disappointed when I didn't have patrol function on police car so I put it on there as well. Surrey rcmp.... There is no add or remove button; there are just arrows. In the left box, find vcmdPatrol and then click on the arrow pointing right to put it on the vehicle. Hit ok, and editor should autosave it. EDIT: Seems to be a bug with Station 2. Engine 2 seems to think it's parking spot is on the curve by the bridge instead of at the station. When I return it to station, it goes onto the curve and backs in like it's at the station but it's really backing into the woods. Let me know if you need a picture to see what I mean. Rescue 2 and Medic 2 respond back fine. In the upper left side of the map at the power plant (or chemical) there is a gas explosion event there and it's a automatic failed mission.
  13. There is a tutorial on how to make accidents somewhere in the forums or tutorials page but I can't find it. I saved it on my computer though and credits goes to whoever posted it. I have not personally tried it so not sure if it actually works.
  14. Can a moderator fix the topic please. I clicked the link to get the van and car and just went to a "page not found". Take out the link to V1.12 and possibly changing this topic to Unmarked Dodge Charger? Will help others not be thrown off expecting to download a crown vic and van and will also show others what is really available in this topic.
  15. Read Hoppah's tutorial on "adding vehicles to the mod" because it should almost the same with editing the model / texture files to link each other and such. When I tried adding vehicles, I had to edit the model and picture files so they linked each other.
  16. The mod is looking great. I like all the vehicles and I'm unsure if you have map pictures yet or what not but I seen the river one above and it looks awesome! I seen you were needing some help on the mod and I would volunteer but I literally have no time in between jobs to get anything done. Keep up the great work guys and look forward to the release in the future!!
  17. Everything in the LA Mod is releasable without permission. It's just copyrighted and you must provide credits to the owner. A tutorial can also help others so they can learn how to do it themselves instead of having it done for them.
  18. Hope you backed up your file. I posted that info to see if it fixes keepachris script and never heard feedback whether it did or didn't. I would not recommend anyone doing it unless they know it will work or not.
  19. After you unpack it from the editor, you need to change it back to the original .dds name. This is a outline tutorial of what you need to do pretty much. Unlock DDS Files required for vehicle. Find DDS file in models folder Rename file to something else and change extension from dds to v3o Extension change allows editor to unpack file to make readable for programs. Ex: cv_chp.dds to cv_chpt.v3o Open the editor. Load mod Select Unpack File and navigate to models folder Find the renamed DDS and press ok. This will unpack the file for editing. Ex: cv_chpt.v3o Rename v3o back to DDS This will allow vehicle model to recognize texture Rename it back to original name Ex: cv_chp.dds Import to photoshop Convert / save image to whatever format Alter it as necessary Convert back to DDS Take texture and turn back into DDS file for the model file. Use DDS converter All DDS files in folder All dds files you changed are in folder where they belong. Load editor and see newly skinned vehicle there.
  20. Sorry, I've been busy with work all week. I don't think the parenthesis is anything to worry about. What script is your problem in? I've looked in all the scripts I thought it would be in unless I overlooked it.
  21. First: If it's pirated, sometimes LA mod won't find it. Second: If it can't find the installation automatically, try doing it manually by clicking on the browse button and browsing to the mods 911:FR mods folder in program files. Third: Redownload the mod and try again. Did you try to redownload the mod and install again? Might be a corrupted models folder or something maybe? Sorry TheMexicanParatha, I do not think anyone is going to correct a slight grammar problem such as that.
  22. When I talked to you last, the mod was lost due to mega upload being shut down. Did you find it or did you start all over again?
  23. Yep, there isn't much else you can do with it. We have only done minimum scripting to make it functional.... I do not know how to rotate vehicles. I've looked through the script and do not see anything that has to deal with rotating the patrol cars so unsure here.... LACallPatrol script is what you are talking about? What is car 9 & 10? As I said, we haven't gotten to any of the scripting work but to make it functional but I can always look over things and get an idea of what needs to be changed to make it work. Never received a statement to long error but I'm wondering if your missing a bracket or something like that.
  24. Here is the files. I've reviewed it twice and it looked functional. This is always trial and error so if you receive any errors, let me know by PM and we'll get it fixed. Scripts.zip
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