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Everything posted by Xplorer4x4
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I am a bit on the lost side here. What about the transparent thing? In that case I am not deleting the decals.dds just making it invisible and keeping oth dds files but the second still shows up in em4.
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Can you post your logfile to?
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You couldnt edit your post and add that it was resolved? You could post what you did to fix it. It might be useful to others.
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How can we help if you dont provide info when asked for it? You can ask for help as much as you want but until you actually answer the questions asked, we cant help you.
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Ok first I was totaly confused on what you said. I think I got this confused with my submod. Theres more to it then that. I cant recall exactly what else need to be changed but check latofirestation most importantly. Units check this script when returning to the FS, so the command has to be executed in that script, and that does not mean adding the code from lafirestation. Compare the two and you should find it. Secondly, make sure to check lafirestationstart to be safe.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Now thats not a bad idea. Although I am not 100% sure that anything will looks perfect there but I can check through the building and see whats what. And btw, small alteration to the tow trucks. Instead of being forced to shoot a car before the tow truck can pick it up, you can just pick it up and tow it. No questions asked. -
There is a search this thread option in the top right corner of every page. Just fyi as its alot easier then reading 37 pages. If your using 2.0.8 of my submod, you will have this option and it is no different, as far as I am aware, then it was in the original LA Mod.
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Well just to make it clear, I cant promise anything and if you mean Tim from the NY Mod, well Tims the far better choice. It would take me ages to learn to scripts what he has for the NY Mod.
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What do you have in mind? If you would rather keep things quiet, pm me. You know rihis, I have been here since your very first model, and am still here now as you complete new models like this, and I have to say you have come along way over time and your uv mapping has improved greatly to.
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I checked the edited skin file against the original using zmod and noticed some how the modified skin had been cropped a bit. So thanks for all the hel titan. In the end your suggestions did work.
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Not sure exactly why this was bumped or what it has to do with AMR, but Its the name of the company.
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Not that I can tell.
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The model was never loaded into zmodeler for reskining. So no it never got altered in those regards and the skin file itself looks excellent.
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The doors arent my concern, and yes they are edited, I just didnt put them on here. I am refering to the fact the whole skin isnt sitting the way it should. It seem off set to one side.
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http://img337.imageshack.us/img337/2425/em4deluxe20100731034624.jpg Had some one try to reskin one of the CVs from the LED Submod but it did not turn out right at all. Any idea what went wrong?
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Trying to reskin a door model. Problem is it has a second dds files as part of the UV Mapping and it is just decals that overlap the base skin. I want to remove the second dds file but if i do it makes a big white splotch on the door. So I tried using the material editor to actually make the top layer transparent. When I do this everything looks fine in zmodeler but when I pop the v3o into emergencey4, the layer I made transparent is now visible. Does any one know why it becomes visible when putting it in to em4, or some other way to hide the second layer with out actually doing a complete uv map of the door?
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Nope, across the street. My friend/neighbor had smoke inhalation a few weeks ago from a fire. Not sure why he was in the burning building but I think he was trying to rescue some one or something and had no SCBA or anything as he is just Red Cross worker. He went to the hospital tonight for breathing troubles. Engine 4 made the run which scared me because 4s is never out this way unless it is a fire, or in the case above, meth lab. I think 9s was just busy on another run so 4s had to make it instead. Still beat the ambulance by about 3 or 4 minuets surprisingly. He was taken by ambulance code 1 to the hospital.
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ESU is not fire department. Its NYPD Officers with fire(USAR,Hazmat,Extrication,etc),police(swat),and medical(first responder,emt,or medic) training.
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I already told you this isnt LA Mod related so why are you making another thread in the LA Mod section?
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Nothing to be ashamed of in your case. You seem older from talking to you.
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Francis to the rescue!
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Then tell us the simple fix!
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Take off the CAPS LOCK.
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Theres a topic around here some where completely dedicated to the mod. I seem to recall it gives some useful tips like you need to do 15 compressions, 2 breaths, etc if a patient is in a certain condition.