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Everything posted by Xplorer4x4
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Soem things need to be set in the editor, and the unit.xml file for that unit. Some like Flashbangs(i think) are only able to be done by the XML because they were added by Hoppah and not present in the original game. To get the unit.xml file to units->vehicles->police,fire or ems-> then find the folder that refers to that unit.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
It wouldnt be to hard to do what your suggesting aside from maybe the ambulance, but anyways, I was considering making it a spawn point for the SWR and Crane. -
Just FYI, reskinning and skinning are totally different things.
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Just fyi, explicit lyrics, in case they bother you, and explicit images of the war.
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First off you should be running atleast 2GB of RAM, your running a little over 1GB. Second you might try a different driver. Not the newest one, but not the one you have from 2003. That driver was developed something like 3 years before EM4 was ever released. It might be time for a new PC, as your running some pretty ancient hardware there.
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Read the first post on this page and quit being lazy, or look back a page. In specs(i think) MAYBE in Lang look for an xml file with an .ex extension. Rename it to xml replacing the current xml file by the same name and you should be good to go.
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The 1.9 map and 2.0 map are the same other then little tweaks. You must pay attention when running the LA Mod installer. If you dont choose to install the new map during the installer you will get the old maps. Also, the new map can be spotted by checking for the LA River( a big concrete drainage ditch) on the far left side of the map. And you will have 2 four lane roads meet at an intersection in the middle.
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Look forward to an update occ.
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I am a bit on the lost side here. What about the transparent thing? In that case I am not deleting the decals.dds just making it invisible and keeping oth dds files but the second still shows up in em4.
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Can you post your logfile to?
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You couldnt edit your post and add that it was resolved? You could post what you did to fix it. It might be useful to others.
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How can we help if you dont provide info when asked for it? You can ask for help as much as you want but until you actually answer the questions asked, we cant help you.
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Ok first I was totaly confused on what you said. I think I got this confused with my submod. Theres more to it then that. I cant recall exactly what else need to be changed but check latofirestation most importantly. Units check this script when returning to the FS, so the command has to be executed in that script, and that does not mean adding the code from lafirestation. Compare the two and you should find it. Secondly, make sure to check lafirestationstart to be safe.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Now thats not a bad idea. Although I am not 100% sure that anything will looks perfect there but I can check through the building and see whats what. And btw, small alteration to the tow trucks. Instead of being forced to shoot a car before the tow truck can pick it up, you can just pick it up and tow it. No questions asked. -
There is a search this thread option in the top right corner of every page. Just fyi as its alot easier then reading 37 pages. If your using 2.0.8 of my submod, you will have this option and it is no different, as far as I am aware, then it was in the original LA Mod.
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Well just to make it clear, I cant promise anything and if you mean Tim from the NY Mod, well Tims the far better choice. It would take me ages to learn to scripts what he has for the NY Mod.
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What do you have in mind? If you would rather keep things quiet, pm me. You know rihis, I have been here since your very first model, and am still here now as you complete new models like this, and I have to say you have come along way over time and your uv mapping has improved greatly to.
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I checked the edited skin file against the original using zmod and noticed some how the modified skin had been cropped a bit. So thanks for all the hel titan. In the end your suggestions did work.
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Not sure exactly why this was bumped or what it has to do with AMR, but Its the name of the company.
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Not that I can tell.
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The model was never loaded into zmodeler for reskining. So no it never got altered in those regards and the skin file itself looks excellent.
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The doors arent my concern, and yes they are edited, I just didnt put them on here. I am refering to the fact the whole skin isnt sitting the way it should. It seem off set to one side.
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http://img337.imageshack.us/img337/2425/em4deluxe20100731034624.jpg Had some one try to reskin one of the CVs from the LED Submod but it did not turn out right at all. Any idea what went wrong?
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Trying to reskin a door model. Problem is it has a second dds files as part of the UV Mapping and it is just decals that overlap the base skin. I want to remove the second dds file but if i do it makes a big white splotch on the door. So I tried using the material editor to actually make the top layer transparent. When I do this everything looks fine in zmodeler but when I pop the v3o into emergencey4, the layer I made transparent is now visible. Does any one know why it becomes visible when putting it in to em4, or some other way to hide the second layer with out actually doing a complete uv map of the door?