Jump to content

Xplorer4x4

Members
  • Posts

    4,838
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Xplorer4x4

  1. To sum it up in laymen terms, yes, with some added features and slight GUI tweaks. In many cases Vista/7 share the same drivers.
  2. Why start now? lol, yes it does require more processing power but I have yet to hear any one complain about the amount of radiation slowing down there computer so it can't be to bad. Actually I think you could use just a tiny bit more radiation on the lightbars to light up the surrounding area. The radiation you usually use for the smaller strobes one the side of the fire engines, for example, is perfect because these lights arent the ones that are going to emit light 50 feet away from the truck like the light bar does. Radiation is the effect of the light hitting the ground.
  3. Your right but the only way to get a "clean" version is to use Bass-Tis which is, no offense to him, a slightly inferior script. I believe it lacks the auto siren function(shutting the siren off automatically when you arrive to a location),does not offer alternating sirens, and generally better coded in terms of the way it checks which prototypes use which siren. The last part if most important. Not that Bass' script is going to over load your computer, but I just believe in doing things more efficiently when possible. Like I said before, you have to hit retry so we can get the line error.
  4. But what about civilians? I imagine some use voice 2. So you would have to check every single civilian person in the mods, and every person model in the game period to make sure only FFs use voice 2. Not hard to do just time consuming.
  5. While it wont be perfect, a work around i did for a double axel on the USAR was just add another set of wheels. I am curious, will this be all reskins or will it actually have new models?
  6. Off topic would have been a good place. A descriptive thread title wouldnt hurt either.
  7. Bit rate is irrelevant. Look at the LA Mod sirens. They are not 768 kbps. Some are 706 and some are 35. They just have to be Mono WAV. Now as for the pass alarm, I could be wrong here, but even if you find the sound file, I think your idea is flawed because, and I could be wrong, all injured people use the same set of sounds. So if you put a pass alarm in, when normal civilians go down, there going to be beeping the same as if a FF goes down. Like I said, I could be wrong. I will try to look in to this more latter and confirm it as I do not have enough time atm.
  8. Xplorer4x4

    Sirens

    I dont quite understand how the horn blast fits in with the whole concept of emerging people in the game. As for engine sounds, with the lack of first person ability in the game, aside from Winterburg which does not run smooth even on my PC, I really dont think the engine sounds can really accomplish emersing people in to the game. I personally prefer my sirens to be just that, a siren. For the sake of having engine sounds and such these are good, but not really the style I prefer.
  9. They have said you will have to complete several tutorial missions for each department before starting the actual game play. This site is usually called EMP, but yeah I believe so.
  10. Hoppah is done modding, so his permission is no longer required. Just FYI.
  11. You have to rename the dds file to v3o. Make sure file extensions are turn on in Windows(start->Control Panel->Folder Options->View). Then rename the 2 dds files(assuming this is engine 1 or 2). Personally I rename them like fire_engine1.dds.v3o then unlock it in the editor. Another suggestions, use paint.net,photoshop, or gimp to do your image editing, and then you dont have to worry about dds converter. Personally I cant be asked to deal with dds converter so I use photoshop.
  12. Nope theres completely 4 separate languages. Despite each one being there own language, there all rather similar. You can throw PHP in to that mix to. Although separate, if you look at it, its fairly similar, but not the exact same. for example in php you can use <? php code here ?>html code here<? php code here ?> in a php file but something like this does not work in c++. However in C++ and php you can disable multiple lines of text like this: /*code code code code */ However to do this in an XML file: <!--code code code code--!> So if you have experience in say php, you dont really need to learn C++ so much as you need to learn how the code applies with in the game itself but can vary between mods.
  13. ^I always keep a back up copy of the stock mod in place just in case I delete a line of code that I shouldnt have touched, like soemthing outside of the realm of the l numbers, OBJs, VOs, etc.
  14. Yeah thats not a bad idea. I mean I planned to split them up one of these days, but might jump on that latter on.
  15. As far as I know the game engine is only designed to handle C++. Where did you get java and javascript from?
  16. Any chance that the health status and scba status will be changed to a gauge read out rather then text?
  17. Raise the light bar above the car. It should be sitting slightly above the car and not directly on the roof.
  18. Wouldnt it be easier to just make an animated gif and apply that as the texture? Assuming EM4 will accept animated gifs which i cant see hwy it wouldnt as it accepts png and jpeg.
  19. Intel graphics chips are HORRIBLE for gaming. Try to update your drivers.
  20. It would help to know what siren pack your referring to. I imagine most siren packs are meant for manual instillation which should be documented in there threads, and not meant for install using the mod installer. The mod installer is only for em4mod files. If you have problems with a mod or submod ask for help in that thread.
  21. Wow never heard of some one trying to play a game using remote desktop lol. Interesting idea but yeah I think its doomed to fail. Anyways its hard to recommend which method is best because we lack any info on what hardware is in your computer. However, even then I am not sure that emulators like VMWare and such are really designed to play games outside basic things like solitaire or minesweeper, thats assuming you have the resources to run a VMware environment thats going to be using resources needing for a some what advanced game. BootCamp is probably the best bet. That or just install windows.
  22. Hit f5 and the rename the virtual objects(VOs).
  23. I am still working on this but I have a 3rd station in my WIP Mod. So far it works, but it only works some of the time.
  24. @MikeyPI, Well thanks for the details but I was just summarizing somehting you have said before in regards to sketch up model to EM4.
  25. So do you need the sign to rotate or do you just need the text on the sign to change?
×
×
  • Create New...