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Newfoundking

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Everything posted by Newfoundking

  1. besides a few pathing issues (which I might fix myself later on) and a few minor traffic problems, it's all good
  2. Yes, I noticed that just recently, right across from the police station, I need a traffic officer to control the lane changes, the right lane turns left... I used to ticket everyone, then my cops couldn't keep up with real crimes such as murders
  3. Are you installing the patch into the same directory that you installed 1.9 in?
  4. I just updated the list so to speak, marking off two things..
  5. I have a question regarding the arrested character easter eggs... How did you find these people, and a better question is how did you know it was that person?
  6. I do believe they are scattered throughout 2 or 3 locked topics
  7. Well it's good to hear you are okay, I'm sure I speak for every one (and if not, I am staff, so I decide for everyone ) that you take your time, and when you get the chance post it up.. There is no way you could've predicted that, and tragedies I think are a plenty legit reason for the mod not being released on time..
  8. As usual, there is no need to unistal older version, they aern't required so you can removed them but you don't need to if you don't want to
  9. Not a problem... However if you encounter any, come back, and we'll do our best to help
  10. Please read the announcement before freaking out... So many people downloading+Limited bandwidth = rolling error 500's and slow DL times... The 500 error lockouts should be over with for now, because the bulk will have the mod by now, but the DL time will still be rather long, as many are still downloading.
  11. Yes, you could, as long as it is of current vehicles included in 1.9, just copy them to the same place, and it'll work
  12. These are more than likely Deluxe buildings that were not included in the mod package, therefore when non deluxe players try to play, they are missing... The quick fix for this is either for Hoppah to release a patch with them a) included in the patch, so it'll work, or b) removed from the map, for the non deluxe players... And if you really want, you can go into the editor, and replace them yourself for now
  13. I think what the problem is, is that those are either Models from the deluxe version, or new ones not included in the mod file... I'm sure it's only a quick fix, to find those models, and include them in a patch
  14. For those experiencing slow downloading, or getting the 500 error, please see the latest announcement. There is an explanation there. Don't worry, we didn't lock you out
  15. Thats pretty good you announced it on the top of the page... I wonder did he wait until it was full to announce? Looks good, I'm downloading now, and I'll let you know my opinion when it's down
  16. It's posted by stan.. Clanersz is his youtube account, and yes it's genuine.
  17. Yes, all the staff have a button that allows you to donate via paypal
  18. I think he said there isn't a need for them, thus he left those out on purpose... Maybe I dreamt that though... I'm pretty sure that was said by someone though...
  19. Its true, mine are still not that great... it takes lots of practie to get great models.
  20. I;ve never attempted to blow it up, I shall try next time I'm playing, but I do agree that towable should be a trait for that prototype... make cleanup easier..., though my bomb squad guy has never died...
  21. I hear ya, though bugs I have to fix are much smaller My Complaint: People that are hard to read...
  22. Well if it becomes vulnerable, then won't it be able to be affected by the bomb explosion too?
  23. Technically they are two distinct things... They rely on eachother... Like a farm, it grows food... We humans need that food to live, but without the humans the farm won't survive very long. The mission itself is the bigger picture, with the map, the script and everything put together.. To make a mission you need to make the script for it, as well as the map.
  24. They have something like that in Winterberg, a little office that you can call out certain units... It's a relatively simple script to make, compared to the firestation script, but it's not extremely simple.
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