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Dyson

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Posts posted by Dyson

  1. I just opt to make the objects follow a path as the train function from the default game can be a little awkward, especially for the elevated rail I used it for. 

     

    Regards to yours it sounds like everything is set up correct, just keep referencing the base game map check everything is the same I guess.

  2. Yeah I'm kinda hoping someone would do a light pack for the mod with reduced lights for low spec computers. Lights have always been the last thing I've worried about so I've always just been stuck in with whatever lights we had at the time. But the update v2 (which is in development but currently on hold) has seen a mass reduction in size. My estimated minimum specs are 4gb RAM and integrated graphics but recommended would be 8gb RAM for smooth performance

  3. Yeah pretty much same as that. You have a call of a body, arrive on scene establish a perimeter then the detectives can examine the body and look for clues. Once all are found the suspect becomes available on map and you have to canvas the area to track him down.

    All together utilising detectives and patrol officers for various tasks involved in the event.

    There will be more too now I have BMA's template to work from.

  4. Throughout the month of April progress has had to be halted, it had been slowing in March but due to the amount of personal University work I had/have left in my final year I've had to put the mod on hold for a month or two.

    The project is by no means dead, just when you're a one man team if you haven't got the time the project stops.

    So anyway I thought I'd give some info about what I was working on before it had to be put on hold. Version 2 of the Brooklyn BOF mod, which contains a lot of model updates, texture reworks, gameplay improvements, a new firehouse, new calls and a lot of bug fixes. This version is almost complete now I was just at the stage of sorting tiny bugs or glitches reported in the beta testing.

    So anyway I know a lot of people were getting anxious about where the news and updates had gone so I wanted to update you guys, also I'll give away one of the new features, I've been working with BMA and we have implemented a homicide script into standard freeplay, allowing players to investigate crimes and arrest murderers.

    So that's all I'm giving away for now hope this explains the lack of news.

    Dyson

  5. Will we be able to redirect traffic or park emergency vehicles on paths or will it be like the Manhattan/Brooklyn mod where you can't because I am not very good with traffic control in those mods all though I do enjoy playing them, it's just a shame because it does cut gameplay for me short.

    Yes in areas it's possible but on motorways etc redirect won't be available.

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