Dyson
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Posts posted by Dyson
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I was making some adjustments in the editor and scripts and decided to add the 2nd. and 3rd alarm call commands to the battalion chief and division chief along with the 10-75 command. The vehicles spawn and it works fine except for the staffing on the rigs. The engines spawn with 4 Chauffeurs and the ladder with 2( some times with a battalion chief) . I looked at the battalion chief script to see about changing the staffing when they are spawned but could not figure out exactly what the correct changes that should be made . It seems not to be as straight forward as say changing the crew staffing in the FirestationStart script or in the Units.XML.....I am not sure what I am missing...
I know why and its why the commands were removed I'll look into making them functional again.
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PD fleet updates, still a few left to do yet..
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So you claim this mod is something never seen before, a whole new experience. But it's just reskins of LA and Montana by the looks of it.
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I hope to see new events on the next patch. Is it possible to get a list of the stuff coming in the next patch?
BoF (1.7.1.0) Patch Change Log:
FD parking fixed
New FD firehouse (with new rigs)
New ESU k9 Unit
New Patrol SUV
New Dodge Charger
New Chev Express PD Van
New ESU Rep Truck
New fictional bomb squad unit (Didn't like the actual NYPD 2014 rig, so we've replaced it with a fictional one)
Re-mastered skins for all PD peds & Vehicles
Improved/new PD commands
Added PD calls, such as hostage situations bomb threat etc.
More Civil Cars from itchboy
Reduced unnecessary prototypes and models from the mod to imrpove performance.
+ More either still being worked on or I've forgot.
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The patch fixes it
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The gridlock was just a specific bug caused by that TA it's been resolved in the patch
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I've been alive this whole time haha, just didn't post a lot! But yeah, I really like what you've done so far, the new ambulances look really nice. By the way, is Dyson still doing some work for this??
Sure am, I spent a few months solid on the map before returning to other projects, once I have more free time I hope to finish the map and help work on gameplay as I was before
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Will the new HazMat 1 second piece be in the patch?
Nope, we've spent 4 years updating FD as each new rig is released so now this patch is focused on PD and adding an additional on map station. That's as much attention as the FD is getting besides bugs.
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Have this working in the WIP version of Montana Mod. I will need bama and Dyson's permission to release it, but I can show it.
Utilizes heavilly modified stretcher script. Ambulances are coded to have one and only one stretcher. Once you get it, you need to return it otherwise you wont be able to get a stretcher from said vehicle. Paramedic can lift and drop patient on ground. He can also leave the stretcher on the ground.
Once the patient is treated, paramedic can put the patient in the ambulance. He is unable to drop the stretcher at this point.
He will put the patient in the ambulance and then he is free to do whatever. Note that one cannot get a stretcher if a patient is in the ambulance.
The patient cannot be removed from the ambulance either. EM4 is hardcoded to prevent this.
The main issue with the script is that the person is never properly set on the stretcher. Another issue is that it causes lag because the script updates the location of the person every half second. Third, this line ends up spamming one's logfile causing it to grow into 30mb after an hour or so of gameplay.
Rotation of GameObject: -0.886034 0.463620 0.000000 -0.463620 -0.886034 0.000000 0.000000 0.000000 1.000000
This logging cannot be disabled unfortunately. The script isnt MP compatible either because it would probably crash servers due to the insane number of processes it needs to do.
Very nice, this is pretty much one step further than I took it, I had the stretcher as a dropable object etc, and I had a similar script with the spineboard using actual person model instead of generic, very nice. You have my permission
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Looks amazing. Though the fact that my converted F350 cab looks square-ish bothers me a bit. Maybe its the new rear bed being so nice compared to the front? If this is what you are trying to replicate, I'd be more than happy to lend my services to you guys to improve it further.
It would also be a good idea to update the Moddb page with all of the new reworked PD units.
It sure was/slightly fictional, I'll hit you up with a PM.
The Emergency Service Unit so far, see what you think. ESU can so far take on the role of - General Duty, k9 Unit, Armed Response/HRT & Rescue Ops, making them a valued asset of the Police Dept.
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Thanks man we have no plans to either on with updates -
The new esu K-9 unit is up on moddb
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A fair point but to say making scripts is pointless undermines a lot of people's work, including hoppahs that almost all mods use.
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Getting an error each time I try to send a unit back to base. also the only engine that starts in quarters is the reserve? Is their a fix for this
Sounds like an install error
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Will your opinion change if the new patch fixes the FPS issues? The editor is amazing.
I just fail to see the appeal, the game is a massive modding step backwards. Without hoppahs work as a foundation we'd spend years just getting back to the same point imo. I'm sure someone will but it wont be us.
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My main concern is how taxing the game is, the graphics themselves are nothing amazing (from screens) yet I can't even run low graphics. I can play almost any game out there between my two PCs, most of which with far better graphics than this game. I've played for around 10 minutes at 10FPS and given up. The graphics seem to be the only thing different in this game than Em4 and when I'm forced to play on low it makes no difference anyway.
Everyone keeps saying to only compare Em5 to Em4 vanilla, but I say that the developers knew about all the awesome mods we had available and took a huge step backwards from that rather than standing on the foundations of hours of people's work.
Overall I think it's a huge disappointment, but after playing Em2013 and all those other random installments I hadn't really high hopes. I think the community should continue to work as it has on making Em4 a good game, rather than fighting to work with whatever Sixteen Tons decided to dish out for $45 or whatever it was.
Just a final thought but I think the major salt in the wounds was purposely changing the model extensions and everything to stop backwards compatibilty, simply allowing a quick convert would have allowed modders to quickly move up to Em5, but it's always felt like the devs would much prefer everyone playing just the vanilla game and have seemed a little envious of mods such as LA, which brought way more interest to this game than the original game has.
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So is v3.0.0 More stable then Brooklyn or the other way around dyson?
Brooklyn is the latest - therefore most stable.
NEWS -
Also I've finally got round to playing Em5, after trying it out I'm announcing that we have no plans to mod for that game. All our modding efforts will remain with Em4. The reasons for this are clear when you play the game, terrible frame rate, similar basic mechanics and unable to run on any setting above low (which looks no different to em4's graphics) and my machines can both run GTA4 and similar intensive programs. We hope some of you will still stick with Em4 but we'll see how Em4's fan base stands over time and decide on future projects based of this.
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is this more stable then Manhattan mod?
Each version is progressively more stable, this is a different borough to Manhattan but yeah it's more stable.
For everyone else -
Hi guys, 2014 has been a great year for us, Manhattan Mod v3 released, BoF Brooklyn mid released and Upper East well under way. It's that time of the year again when all the best mods get ranked officially on mod db and the mod o the year award runs. We will be submitting an entry this year and hope to have your guys' support. While we don't expect to win it hitting the top ten would be a first for any em4 mod and huge publicity for the game and our project. Therefore we're posting a link to vote for us and updating our mod db page to reflect current work. We hope you'll find the time to vote for us if you feel we were one of the mods of the year!
Thanks for the continued support.
Dyson
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Haha nope that was me we had a full map I'll look into making another
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We have a topic on here that has all our download links on it
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We had this set up for v1 it was just for the multiplayer group for increased realism
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I had the same issue but made the object a house and it worked try that
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It may have already been mentioned, but will there be a bearcat? And will it have the option to put SRT Members on the outside 'hanging' on the side rails?
Yep I wrote a couple of scripts to allow this I'll get a vid up soon to show it
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The White detective Ford Explorer have some issues... doesn't turn emergency lights off and it doesn't go on stand by.
Yep it's been mentioned time after time an as I said it's been fixed for the patch.
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
in Mods
Posted
I'm currently looking for someone with some time on their hands to help out with some basic lighting, must have some experience with polygon lighting and be prepared to do a lot of lights. I'll explain more one to one if anyone's interested.